Welcome to mirror list, hosted at ThFree Co, Russian Federation.

DNA_view3d_types.h « makesdna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 9f2ab991942d16ae014ffc3a31b25cf89871306f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/**
 * blenlib/DNA_view3d_types.h (mar-2001 nzc)
 *
 * $Id$ 
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef DNA_VIEW3D_TYPES_H
#define DNA_VIEW3D_TYPES_H

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

struct Object;
struct Image;
struct Tex;
struct SpaceLink;

/* This is needed to not let VC choke on near and far... old
 * proprietary MS extensions... */
#ifdef WIN32
#undef near
#undef far
#define near clipsta
#define far clipend
#endif

/* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the
 * code, and patch for windows. */

typedef struct BGpic {
    struct Image *ima;
	struct Tex *tex;
    float xof, yof, size, zoom, blend;
    short xim, yim;
	unsigned int *rect;
} BGpic;

typedef struct View3D {
	struct SpaceLink *next, *prev;
	int spacetype, pad;
	struct ScrArea *area;
	
	float viewmat[4][4];
	float viewinv[4][4];
	float persmat[4][4];
	float persinv[4][4];
	float viewquat[4], dist;

	/**
	 * 0 - ortho
	 * 1 - do 3d perspective
	 * 2 - use the camera
	 */
	short persp;
	short view;

	struct Object *camera;
	struct BGpic *bgpic;
	struct View3D *localvd;
	
	/**
	 * The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID,
	 * OB_SHADED or OB_TEXTURED */
	short drawtype;
	short localview;
	int lay, layact;
	short scenelock, around, camzoom, flag;
	
	float lens, grid, near, far;
	float ofs[3], cursor[3];
	
	short mx, my;	/* moeten achter elkaar blijven staan ivm als pointer doorgeven */
	short mxo, myo;

	short gridlines, viewbut;
	int	pad2, pad3;
} View3D;

/* View3D->flag */
#define V3D_MODE			(16+32+64+128+256+512)
#define V3D_DISPIMAGE		1
#define V3D_DISPBGPIC		2
#define V3D_SETUPBUTS		4
#define V3D_NEEDBACKBUFDRAW	8
#define V3D_EDITMODE		16
#define V3D_VERTEXPAINT		32
#define V3D_FACESELECT		64
#define V3D_POSEMODE		128
#define V3D_TEXTUREPAINT	256
#define V3D_WEIGHTPAINT		512

/* View3D->around */
#define V3D_CENTRE		0
#define V3D_CENTROID	3
#define V3D_CURSOR		1
#define V3D_LOCAL		2

/* View3d->persp */
#define V3D_PERSP_ORTHO          0
#define V3D_PERSP_DO_3D_PERSP    1
#define V3D_PERSP_USE_THE_CAMERA 2

#endif