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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_world_types.h
* \ingroup DNA
*/
#ifndef __DNA_WORLD_TYPES_H__
#define __DNA_WORLD_TYPES_H__
#include "DNA_defs.h"
#include "DNA_ID.h"
struct AnimData;
struct bNodeTree;
struct Ipo;
struct MTex;
#ifndef MAX_MTEX
#define MAX_MTEX 18
#endif
/**
* World defines general modeling data such as a background fill,
* gravity, color model etc. It mixes rendering data and modeling data. */
typedef struct World {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
DrawDataList drawdata; /* runtime (must be immediately after id for utilities to use it). */
char _pad0[4];
short texact, mistype;
float horr, horg, horb;
/**
* Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat.
* New is exp/range control. linfac & logfac are constants... don't belong in
* file, but allocating 8 bytes for temp mem isn't useful either.
*/
float exposure, exp, range;
float linfac, logfac;
/**
* Some world modes
* bit 0: Do mist
*/
short mode; // partially moved to scene->gamedata in 2.5
short pad2[3];
float misi, miststa, mistdist, misthi;
/* ambient occlusion */
float aodist, aoenergy;
/* assorted settings */
short flag, pad3[3];
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
short pr_texture, use_nodes, pad[2];
/* previews */
struct PreviewImage *preview;
/* nodes */
struct bNodeTree *nodetree;
float mistend, pad1; /* runtime : miststa + mistdist, used for drawing camera */
ListBase gpumaterial; /* runtime */
} World;
/* **************** WORLD ********************* */
/* mode */
#define WO_MIST (1 << 0)
//#define WO_STARS (1 << 1) /* deprecated */
/*#define WO_DOF (1 << 2)*/
//#define WO_ACTIVITY_CULLING (1 << 3) /* deprecated */
//#define WO_ENV_LIGHT (1 << 4)
//#define WO_DBVT_CULLING (1 << 5) /* deprecated */
#define WO_AMB_OCC (1 << 6)
//#define WO_INDIRECT_LIGHT (1 << 7)
enum {
WO_MIST_QUADRATIC = 0,
WO_MIST_LINEAR = 1,
WO_MIST_INVERSE_QUADRATIC = 2,
};
/* flag */
#define WO_DS_EXPAND (1<<0)
/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
* otherwise anim-editors will not read correctly
*/
#define WO_DS_SHOW_TEXS (1<<2)
#endif
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