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/**
* blenlib/DNA_world_types.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_WORLD_TYPES_H
#define DNA_WORLD_TYPES_H
#include "DNA_ID.h"
#include "DNA_scriptlink_types.h"
struct Ipo;
struct MTex;
/**
* World defines general modelling data such as a background fill,
* gravity, colour model, stars, etc. It mixes game-data, rendering
* data and modelling data. */
typedef struct World {
ID id;
short colormodel, totex;
short texact, mistype;
float horr, horg, horb, hork;
float zenr, zeng, zenb, zenk;
float ambr, ambg, ambb, ambk;
unsigned int fastcol;
/**
* New exposure/range control. linfac & logfac are constants... don't belong in
* file, but allocating 8 bytes for temp mem isnt useful either.
*/
float exposure, range;
float linfac, logfac;
/**
* Gravitation constant for the game world
*/
float gravity;
/**
* Radius of the activity bubble, in Manhattan length. Objects
* outside the box are activity-culled. */
float activityBoxRadius;
short skytype;
/**
* Some world modes
* bit 0: Do mist
* bit 1: Do stars
* bit 2: (reserved) depth of field
* bit 3: (gameengine): Activity culling is enabled.
*/
short mode;
float misi, miststa, mistdist, misthi;
float starr, starg, starb, stark;
float starsize, starmindist;
float stardist, starcolnoise;
short dofsta, dofend, dofmin, dofmax;
int physicsEngine;
int pad;
struct Ipo *ipo;
struct MTex *mtex[8];
ScriptLink scriptlink;
} World;
/* **************** WORLD ********************* */
/* skytype */
#define WO_SKYBLEND 1
#define WO_SKYREAL 2
#define WO_SKYPAPER 4
/* tijdens render: */
#define WO_SKYTEX 8
#define WO_ZENUP 16
/* mode */
#define WO_MIST 1
#define WO_STARS 2
#define WO_DOF 4
#define WO_ACTIVITY_CULLING 8
/* mapto */
#define WOMAP_BLEND 1
#define WOMAP_HORIZ 2
#define WOMAP_ZENUP 4
#define WOMAP_ZENDOWN 8
#endif
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