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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* DNA default value access.
*/
/** \file
* \ingroup DNA
*
* This API provides direct access to DNA default structs
* to avoid duplicating values for initialization, versioning and RNA.
* This allows DNA default definitions to be defined in a single header along side the types.
* So each `DNA_{name}_types.h` can have an optional `DNA_{name}_defaults.h` file along side it.
*
* Defining the defaults is optional since it doesn't make sense for some structs to have defaults.
*
* To create these defaults there is a GDB script which can be handy to get started:
* `./source/tools/utils/gdb_struct_repr_c99.py`
*
* Magic numbers should be replaced with flags before committing.
*
* The main functions to access these are:
* - #DNA_struct_default_get
* - #DNA_struct_default_alloc
*
* These access the struct table #DNA_default_table using the struct number.
*
* \note Struct members only define their members (pointers are left as NULL set).
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_endian_switch.h"
#include "BLI_memarena.h"
#include "BLI_math.h"
#include "DNA_defaults.h"
#include "DNA_brush_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_speaker_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_defaults.h"
#include "DNA_cachefile_defaults.h"
#include "DNA_camera_defaults.h"
#include "DNA_curve_defaults.h"
#include "DNA_image_defaults.h"
#include "DNA_lattice_defaults.h"
#include "DNA_light_defaults.h"
#include "DNA_lightprobe_defaults.h"
#include "DNA_linestyle_defaults.h"
#include "DNA_material_defaults.h"
#include "DNA_mesh_defaults.h"
#include "DNA_meta_defaults.h"
#include "DNA_object_defaults.h"
#include "DNA_scene_defaults.h"
#include "DNA_speaker_defaults.h"
#include "DNA_texture_defaults.h"
#include "DNA_world_defaults.h"
#define SDNA_DEFAULT_DECL_STRUCT(struct_name) \
const struct_name DNA_DEFAULT_##struct_name = _DNA_DEFAULT_##struct_name
/* DNA_brush_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Brush);
/* DNA_cachefile_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(CacheFile);
/* DNA_camera_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Camera);
SDNA_DEFAULT_DECL_STRUCT(CameraDOFSettings);
SDNA_DEFAULT_DECL_STRUCT(CameraStereoSettings);
/* DNA_curve_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Curve);
/* DNA_image_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Image);
/* DNA_lattice_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Lattice);
/* DNA_light_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Light);
/* DNA_lightprobe_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(LightProbe);
/* DNA_linestyle_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(FreestyleLineStyle);
/* DNA_material_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Material);
/* DNA_mesh_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Mesh);
/* DNA_meta_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(MetaBall);
/* DNA_object_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Object);
/* DNA_scene_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Scene);
SDNA_DEFAULT_DECL_STRUCT(ToolSettings);
/* DNA_speaker_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Speaker);
/* DNA_texture_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Tex);
/* DNA_world_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(World);
#undef SDNA_DEFAULT_DECL_STRUCT
/* Reuse existing definitions. */
extern const struct UserDef U_default;
#define DNA_DEFAULT_UserDef U_default
extern const bTheme U_theme_default;
#define DNA_DEFAULT_bTheme U_theme_default
/**
* Prevent assigning the wrong struct types since all elements in #DNA_default_table are `void *`.
*/
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
# define SDNA_TYPE_CHECKED(v, t) (&(v) + (_Generic((v), t : 0)))
#else
# define SDNA_TYPE_CHECKED(v, t) (&(v))
#endif
#define SDNA_DEFAULT_DECL(struct_name) \
[SDNA_TYPE_FROM_STRUCT(struct_name)] = SDNA_TYPE_CHECKED(DNA_DEFAULT_##struct_name, struct_name)
#define SDNA_DEFAULT_DECL_EX(struct_name, struct_path) \
[SDNA_TYPE_FROM_STRUCT(struct_name)] = SDNA_TYPE_CHECKED(DNA_DEFAULT_##struct_path, struct_name)
/** Keep headers sorted. */
const void *DNA_default_table[SDNA_TYPE_MAX] = {
/* DNA_brush_defaults.h */
SDNA_DEFAULT_DECL(Brush),
/* DNA_cachefile_defaults.h */
SDNA_DEFAULT_DECL(CacheFile),
/* DNA_camera_defaults.h */
SDNA_DEFAULT_DECL(Camera),
SDNA_DEFAULT_DECL_EX(CameraDOFSettings, Camera.dof),
SDNA_DEFAULT_DECL_EX(CameraStereoSettings, Camera.stereo),
/* DNA_curve_defaults.h */
SDNA_DEFAULT_DECL(Curve),
/* DNA_image_defaults.h */
SDNA_DEFAULT_DECL(Image),
/* DNA_lattice_defaults.h */
SDNA_DEFAULT_DECL(Lattice),
/* DNA_light_defaults.h */
SDNA_DEFAULT_DECL(Light),
/* DNA_lightprobe_defaults.h */
SDNA_DEFAULT_DECL(LightProbe),
/* DNA_linestyle_defaults.h */
SDNA_DEFAULT_DECL(FreestyleLineStyle),
/* DNA_material_defaults.h */
SDNA_DEFAULT_DECL(Material),
/* DNA_mesh_defaults.h */
SDNA_DEFAULT_DECL(Mesh),
/* DNA_meta_defaults.h */
SDNA_DEFAULT_DECL(MetaBall),
/* DNA_object_defaults.h */
SDNA_DEFAULT_DECL(Object),
/* DNA_scene_defaults.h */
SDNA_DEFAULT_DECL(Scene),
SDNA_DEFAULT_DECL_EX(RenderData, Scene.r),
SDNA_DEFAULT_DECL_EX(ImageFormatData, Scene.r.im_format),
SDNA_DEFAULT_DECL_EX(BakeData, Scene.r.bake),
SDNA_DEFAULT_DECL_EX(FFMpegCodecData, Scene.r.ffcodecdata),
SDNA_DEFAULT_DECL_EX(DisplaySafeAreas, Scene.safe_areas),
SDNA_DEFAULT_DECL_EX(AudioData, Scene.audio),
SDNA_DEFAULT_DECL_EX(PhysicsSettings, Scene.physics_settings),
SDNA_DEFAULT_DECL_EX(SceneDisplay, Scene.display),
SDNA_DEFAULT_DECL(ToolSettings),
SDNA_DEFAULT_DECL_EX(CurvePaintSettings, ToolSettings.curve_paint_settings),
SDNA_DEFAULT_DECL_EX(ImagePaintSettings, ToolSettings.imapaint),
SDNA_DEFAULT_DECL_EX(ParticleEditSettings, ToolSettings.particle),
SDNA_DEFAULT_DECL_EX(ParticleBrushData, ToolSettings.particle.brush[0]),
SDNA_DEFAULT_DECL_EX(MeshStatVis, ToolSettings.statvis),
SDNA_DEFAULT_DECL_EX(GP_Sculpt_Settings, ToolSettings.gp_sculpt),
SDNA_DEFAULT_DECL_EX(GP_Sculpt_Guide, ToolSettings.gp_sculpt.guide),
/* DNA_speaker_defaults.h */
SDNA_DEFAULT_DECL(Speaker),
/* DNA_texture_defaults.h */
SDNA_DEFAULT_DECL(Tex),
SDNA_DEFAULT_DECL_EX(MTex, Brush.mtex),
/* DNA_userdef_types.h */
SDNA_DEFAULT_DECL(UserDef),
SDNA_DEFAULT_DECL(bTheme),
SDNA_DEFAULT_DECL_EX(UserDef_SpaceData, UserDef.space_data),
SDNA_DEFAULT_DECL_EX(WalkNavigation, UserDef.walk_navigation),
/* DNA_view3d_defaults.h */
SDNA_DEFAULT_DECL_EX(View3DShading, Scene.display.shading),
SDNA_DEFAULT_DECL_EX(View3DCursor, Scene.cursor),
/* DNA_world_defaults.h */
SDNA_DEFAULT_DECL(World),
};
#undef SDNA_DEFAULT_DECL
#undef SDNA_DEFAULT_DECL_EX
char *_DNA_struct_default_alloc_impl(const char *data_src, size_t size, const char *alloc_str)
{
char *data_dst = MEM_mallocN(size, alloc_str);
memcpy(data_dst, data_src, size);
return data_dst;
}
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