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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <float.h>
#include <limits.h>
#include <stdlib.h>
#include "RNA_define.h"
#include "RNA_types.h"
#include "rna_internal.h"
#include "DNA_scene_types.h"
#include "DNA_boid_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
#include "WM_api.h"
#include "WM_types.h"
EnumPropertyItem boidrule_type_items[] ={
{eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source."},
{eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source."},
{eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Monoeuver to avoid collisions with other boids and deflector objects in near future."},
{eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids."},
{eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity."},
{eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object."},
{eBoidRuleType_AverageSpeed, "AVERAGE_SPEED", 0, "Average Speed", "Maintain speed, flight level or wander."},
{eBoidRuleType_Fight, "FIGHT", 0, "Fight", "Go to closest enemy and attack when in range."},
//{eBoidRuleType_Protect, "PROTECT", 0, "Protect", "Go to enemy closest to target and attack when in range."},
//{eBoidRuleType_Hide, "HIDE", 0, "Hide", "Find a deflector move to it's other side from closest enemy."},
//{eBoidRuleType_FollowPath, "FOLLOW_PATH", 0, "Follow Path", "Move along a assigned curve or closest curve in a group."},
//{eBoidRuleType_FollowWall, "FOLLOW_WALL", 0, "Follow Wall", "Move next to a deflector object's in direction of it's tangent."},
{0, NULL, 0, NULL, NULL}};
EnumPropertyItem boidruleset_type_items[] ={
{eBoidRulesetType_Fuzzy, "FUZZY", 0, "Fuzzy", "Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated."},
{eBoidRulesetType_Random, "RANDOM", 0, "Random", "A random rule is selected for each boid."},
{eBoidRulesetType_Average, "AVERAGE", 0, "Average", "All rules are averaged."},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_particle.h"
static void rna_Boids_reset(bContext *C, PointerRNA *ptr)
{
if(ptr->type==&RNA_ParticleSystem) {
ParticleSystem *psys = (ParticleSystem*)ptr->data;
psys->recalc = PSYS_RECALC_RESET;
DAG_id_flush_update(ptr->id.data, OB_RECALC_DATA);
}
else
DAG_id_flush_update(ptr->id.data, OB_RECALC_DATA|PSYS_RECALC_RESET);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE_DATA, NULL);
}
static void rna_Boids_reset_deps(bContext *C, PointerRNA *ptr)
{
Scene *scene = CTX_data_scene(C);
if(ptr->type==&RNA_ParticleSystem) {
ParticleSystem *psys = (ParticleSystem*)ptr->data;
psys->recalc = PSYS_RECALC_RESET;
DAG_id_flush_update(ptr->id.data, OB_RECALC_DATA);
}
else
DAG_id_flush_update(ptr->id.data, OB_RECALC_DATA|PSYS_RECALC_RESET);
DAG_scene_sort(scene);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE_DATA, NULL);
}
static StructRNA* rna_BoidRule_refine(struct PointerRNA *ptr)
{
BoidRule *rule= (BoidRule*)ptr->data;
switch(rule->type) {
case eBoidRuleType_Goal:
return &RNA_BoidRuleGoal;
case eBoidRuleType_Avoid:
return &RNA_BoidRuleAvoid;
case eBoidRuleType_AvoidCollision:
return &RNA_BoidRuleAvoidCollision;
case eBoidRuleType_FollowLeader:
return &RNA_BoidRuleFollowLeader;
case eBoidRuleType_AverageSpeed:
return &RNA_BoidRuleAverageSpeed;
case eBoidRuleType_Fight:
return &RNA_BoidRuleFight;
default:
return &RNA_BoidRule;
}
}
static char *rna_BoidRule_path(PointerRNA *ptr)
{
return BLI_sprintfN("rules[\"%s\"]", ((BoidRule*)ptr->data)->name); // XXX not unique
}
static PointerRNA rna_BoidState_active_boid_rule_get(PointerRNA *ptr)
{
BoidState *state= (BoidState*)ptr->data;
BoidRule *rule = (BoidRule*)state->rules.first;
for(; rule; rule=rule->next) {
if(rule->flag & BOIDRULE_CURRENT)
return rna_pointer_inherit_refine(ptr, &RNA_BoidRule, rule);
}
return rna_pointer_inherit_refine(ptr, &RNA_BoidRule, NULL);
}
static void rna_BoidState_active_boid_rule_index_range(PointerRNA *ptr, int *min, int *max)
{
BoidState *state= (BoidState*)ptr->data;
*min= 0;
*max= BLI_countlist(&state->rules)-1;
*max= MAX2(0, *max);
}
static int rna_BoidState_active_boid_rule_index_get(PointerRNA *ptr)
{
BoidState *state= (BoidState*)ptr->data;
BoidRule *rule = (BoidRule*)state->rules.first;
int i=0;
for(; rule; rule=rule->next, i++) {
if(rule->flag & BOIDRULE_CURRENT)
return i;
}
return 0;
}
static void rna_BoidState_active_boid_rule_index_set(struct PointerRNA *ptr, int value)
{
BoidState *state= (BoidState*)ptr->data;
BoidRule *rule = (BoidRule*)state->rules.first;
int i=0;
for(; rule; rule=rule->next, i++) {
if(i==value)
rule->flag |= BOIDRULE_CURRENT;
else
rule->flag &= ~BOIDRULE_CURRENT;
}
}
static PointerRNA rna_BoidSettings_active_boid_state_get(PointerRNA *ptr)
{
BoidSettings *boids= (BoidSettings*)ptr->data;
BoidState *state = (BoidState*)boids->states.first;
for(; state; state=state->next) {
if(state->flag & BOIDSTATE_CURRENT)
return rna_pointer_inherit_refine(ptr, &RNA_BoidState, state);
}
return rna_pointer_inherit_refine(ptr, &RNA_BoidState, NULL);
}
static void rna_BoidSettings_active_boid_state_index_range(PointerRNA *ptr, int *min, int *max)
{
BoidSettings *boids= (BoidSettings*)ptr->data;
*min= 0;
*max= BLI_countlist(&boids->states)-1;
*max= MAX2(0, *max);
}
static int rna_BoidSettings_active_boid_state_index_get(PointerRNA *ptr)
{
BoidSettings *boids= (BoidSettings*)ptr->data;
BoidState *state = (BoidState*)boids->states.first;
int i=0;
for(; state; state=state->next, i++) {
if(state->flag & BOIDSTATE_CURRENT)
return i;
}
return 0;
}
static void rna_BoidSettings_active_boid_state_index_set(struct PointerRNA *ptr, int value)
{
BoidSettings *boids= (BoidSettings*)ptr->data;
BoidState *state = (BoidState*)boids->states.first;
int i=0;
for(; state; state=state->next, i++) {
if(i==value)
state->flag |= BOIDSTATE_CURRENT;
else
state->flag &= ~BOIDSTATE_CURRENT;
}
}
#else
static void rna_def_boidrule_goal(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "BoidRuleGoal", "BoidRule");
RNA_def_struct_ui_text(srna, "Goal", "");
RNA_def_struct_sdna(srna, "BoidRuleGoalAvoid");
prop= RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "ob");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Object", "Goal object.");
RNA_def_property_update(prop, 0, "rna_Boids_reset_deps");
prop= RNA_def_property(srna, "predict", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_GOAL_AVOID_PREDICT);
RNA_def_property_ui_text(prop, "Predict", "Predict target movement.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boidrule_avoid(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "BoidRuleAvoid", "BoidRule");
RNA_def_struct_ui_text(srna, "Avoid", "");
RNA_def_struct_sdna(srna, "BoidRuleGoalAvoid");
prop= RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "ob");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Object", "Object to avoid.");
RNA_def_property_update(prop, 0, "rna_Boids_reset_deps");
prop= RNA_def_property(srna, "predict", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_GOAL_AVOID_PREDICT);
RNA_def_property_ui_text(prop, "Predict", "Predict target movement.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "fear_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Fear factor", "Avoid object if danger from it is above this threshol.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boidrule_avoid_collision(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "BoidRuleAvoidCollision", "BoidRule");
RNA_def_struct_ui_text(srna, "Avoid Collision", "");
prop= RNA_def_property(srna, "boids", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_ACOLL_WITH_BOIDS);
RNA_def_property_ui_text(prop, "Boids", "Avoid collision with other boids.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "deflectors", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_ACOLL_WITH_DEFLECTORS);
RNA_def_property_ui_text(prop, "Deflectors", "Avoid collision with deflector objects.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "look_ahead", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Look ahead", "Time to look ahead in seconds.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boidrule_follow_leader(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "BoidRuleFollowLeader", "BoidRule");
RNA_def_struct_ui_text(srna, "Follow Leader", "");
prop= RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "ob");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Object", "Follow this object instead of a boid.");
RNA_def_property_update(prop, 0, "rna_Boids_reset_deps");
prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Distance", "Distance behind leader to follow.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "queue_size", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Queue Size", "How many boids in a line.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "line", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_LEADER_IN_LINE);
RNA_def_property_ui_text(prop, "Line", "Follow leader in a line.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boidrule_average_speed(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "BoidRuleAverageSpeed", "BoidRule");
RNA_def_struct_ui_text(srna, "Average Speed", "");
prop= RNA_def_property(srna, "wander", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Wander", "How fast velocity's direction is randomized.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "level", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Level", "How much velocity's z-component is kept constant.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Speed", "Percentage of maximum speed.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boidrule_fight(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "BoidRuleFight", "BoidRule");
RNA_def_struct_ui_text(srna, "Fight", "");
prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Fight Distance", "Attack boids at max this distance.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "flee_distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Flee Distance", "Flee to this distance.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boidrule(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
/* data */
srna= RNA_def_struct(brna, "BoidRule", NULL);
RNA_def_struct_ui_text(srna , "Boid Rule", "");
RNA_def_struct_refine_func(srna, "rna_BoidRule_refine");
RNA_def_struct_path_func(srna, "rna_BoidRule_path");
/* strings */
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "Boid rule name.");
RNA_def_struct_name_property(srna, prop);
/* enums */
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, boidrule_type_items);
RNA_def_property_ui_text(prop, "Type", "");
/* flags */
prop= RNA_def_property(srna, "in_air", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BOIDRULE_IN_AIR);
RNA_def_property_ui_text(prop, "In Air", "Use rule when boid is flying.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "on_land", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BOIDRULE_ON_LAND);
RNA_def_property_ui_text(prop, "On Land", "Use rule when boid is on land.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
//prop= RNA_def_property(srna, "expanded", PROP_BOOLEAN, PROP_NONE);
//RNA_def_property_boolean_sdna(prop, NULL, "mode", eModifierMode_Expanded);
//RNA_def_property_ui_text(prop, "Expanded", "Set modifier expanded in the user interface.");
/* types */
rna_def_boidrule_goal(brna);
rna_def_boidrule_avoid(brna);
rna_def_boidrule_avoid_collision(brna);
rna_def_boidrule_follow_leader(brna);
rna_def_boidrule_average_speed(brna);
rna_def_boidrule_fight(brna);
}
static void rna_def_boidstate(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "BoidState", NULL);
RNA_def_struct_ui_text(srna, "Boid State", "Boid state for boid physics.");
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "Boid state name.");
RNA_def_struct_name_property(srna, prop);
prop= RNA_def_property(srna, "ruleset_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, boidruleset_type_items);
RNA_def_property_ui_text(prop, "Rule Evaluation", "How the rules in the list are evaluated.");
prop= RNA_def_property(srna, "rules", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "BoidRule");
RNA_def_property_ui_text(prop, "Boid Rules", "");
prop= RNA_def_property(srna, "active_boid_rule", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "BoidRule");
RNA_def_property_pointer_funcs(prop, "rna_BoidState_active_boid_rule_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Active Boid Rule", "");
prop= RNA_def_property(srna, "active_boid_rule_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_BoidState_active_boid_rule_index_get", "rna_BoidState_active_boid_rule_index_set", "rna_BoidState_active_boid_rule_index_range");
RNA_def_property_ui_text(prop, "Active Boid Rule Index", "");
prop= RNA_def_property(srna, "rule_fuzziness", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Rule Fuzzines", "");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "volume", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Volume", "");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "falloff", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_text(prop, "Falloff", "");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
static void rna_def_boid_settings(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "BoidSettings", NULL);
RNA_def_struct_ui_text(srna, "Boid Settings", "Settings for boid physics.");
prop= RNA_def_property(srna, "landing_smoothness", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_text(prop, "Landing Smoothness", "How smoothly the boids land.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "banking", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 2.0);
RNA_def_property_ui_text(prop, "Banking", "Amount of rotation around velocity vector on turns.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "height", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 2.0);
RNA_def_property_ui_text(prop, "Height", "Boid height relative to particle size.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
/* states */
prop= RNA_def_property(srna, "states", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "BoidState");
RNA_def_property_ui_text(prop, "Boid States", "");
prop= RNA_def_property(srna, "active_boid_state", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "BoidRule");
RNA_def_property_pointer_funcs(prop, "rna_BoidSettings_active_boid_state_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Active Boid Rule", "");
prop= RNA_def_property(srna, "active_boid_state_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_BoidSettings_active_boid_state_index_get", "rna_BoidSettings_active_boid_state_index_set", "rna_BoidSettings_active_boid_state_index_range");
RNA_def_property_ui_text(prop, "Active Boid State Index", "");
/* character properties */
prop= RNA_def_property(srna, "health", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Health", "Initial boid health when born.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "strength", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Strength", "Maximum caused damage on attack per second.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "aggression", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Aggression", "Boid will fight this times stronger enemy.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "accuracy", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Accuracy", "Accuracy of attack.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "range", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Range", "The maximum distance from which a boid can attack.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
/* physical properties */
prop= RNA_def_property(srna, "air_min_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Min Air Speed", "Minimum speed in air (relative to maximum speed).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "air_max_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Max Air Speed", "Maximum speed in air.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "air_max_acc", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Max Air Acceleration", "Maximum acceleration in air (relative to maximum speed).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "air_max_ave", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Max Air Angular Velocity", "Maximum angular velocity in air (relative to 180 degrees).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "air_personal_space", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_text(prop, "Air Personal Space", "Radius of boids personal space in air (% of particle size).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "land_jump_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Jump Speed", "Maximum speed for jumping.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "land_max_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 100.0);
RNA_def_property_ui_text(prop, "Max Land Speed", "Maximum speed on land.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "land_max_acc", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Max Land Acceleration", "Maximum acceleration on land (relative to maximum speed).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "land_max_ave", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Max Land Angular Velocity", "Maximum angular velocity on land (relative to 180 degrees).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "land_personal_space", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_text(prop, "Land Personal Space", "Radius of boids personal space on land (% of particle size).");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "land_stick_force", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Land Stick Force", "How strong a force must be to start effecting a boid on land.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
/* options */
prop= RNA_def_property(srna, "allow_flight", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BOID_ALLOW_FLIGHT);
RNA_def_property_ui_text(prop, "Allow Flight", "Allow boids to move in air.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "allow_land", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BOID_ALLOW_LAND);
RNA_def_property_ui_text(prop, "Allow Land", "Allow boids to move on land.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
prop= RNA_def_property(srna, "allow_climb", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "options", BOID_ALLOW_CLIMB);
RNA_def_property_ui_text(prop, "Allow Climbing", "Allow boids to climb goal objects.");
RNA_def_property_update(prop, 0, "rna_Boids_reset");
}
void RNA_def_boid(BlenderRNA *brna)
{
rna_def_boidrule(brna);
rna_def_boidstate(brna);
rna_def_boid_settings(brna);
}
#endif
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