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rna_lamp.c « intern « makesrna « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Blender Foundation (2008).
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/makesrna/intern/rna_lamp.c
 *  \ingroup RNA
 */

#include <stdlib.h>

#include "BLI_sys_types.h"
#include "BLI_math_base.h"
#include "BLI_math_rotation.h"

#include "BLT_translation.h"

#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "rna_internal.h"

#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"

#ifdef RNA_RUNTIME

#include "MEM_guardedalloc.h"

#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_texture.h"

#include "DEG_depsgraph.h"

#include "ED_node.h"
#include "WM_api.h"
#include "WM_types.h"

static void rna_Light_buffer_size_set(PointerRNA *ptr, int value)
{
	Lamp *la = (Lamp *)ptr->data;

	CLAMP(value, 128, 10240);
	la->bufsize = value;
	la->bufsize &= (~15); /* round to multiple of 16 */
}

static StructRNA *rna_Light_refine(struct PointerRNA *ptr)
{
	Lamp *la = (Lamp *)ptr->data;

	switch (la->type) {
		case LA_LOCAL:
			return &RNA_PointLight;
		case LA_SUN:
			return &RNA_SunLight;
		case LA_SPOT:
			return &RNA_SpotLight;
		case LA_HEMI:
			return &RNA_HemiLight;
		case LA_AREA:
			return &RNA_AreaLight;
		default:
			return &RNA_Light;
	}
}

static void rna_Light_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
	Lamp *la = ptr->id.data;

	DEG_id_tag_update(&la->id, 0);
	WM_main_add_notifier(NC_LAMP | ND_LIGHTING, la);
}

static void rna_Light_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
	Lamp *la = ptr->id.data;

	DEG_id_tag_update(&la->id, 0);
	WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, la);
}

static void rna_Light_use_nodes_update(bContext *C, PointerRNA *ptr)
{
	Lamp *la = (Lamp *)ptr->data;

	if (la->use_nodes && la->nodetree == NULL)
		ED_node_shader_default(C, &la->id);

	rna_Light_update(CTX_data_main(C), CTX_data_scene(C), ptr);
}

#else
/* Don't define icons here, so they don't show up in the Light UI (properties Editor) - DingTo */
const EnumPropertyItem rna_enum_light_type_items[] = {
	{LA_LOCAL, "POINT", 0, "Point", "Omnidirectional point light source"},
	{LA_SUN, "SUN", 0, "Sun", "Constant direction parallel ray light source"},
	{LA_SPOT, "SPOT", 0, "Spot", "Directional cone light source"},
	{LA_HEMI, "HEMI", 0, "Hemi", "180 degree constant light source"},
	{LA_AREA, "AREA", 0, "Area", "Directional area light source"},
	{0, NULL, 0, NULL, NULL}
};

static void rna_def_light(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;
	static float default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};

	srna = RNA_def_struct(brna, "Light", "ID");
	RNA_def_struct_sdna(srna, "Lamp");
	RNA_def_struct_refine_func(srna, "rna_Light_refine");
	RNA_def_struct_ui_text(srna, "Light", "Light data-block for lighting a scene");
	RNA_def_struct_ui_icon(srna, ICON_LIGHT_DATA);

	prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_items(prop, rna_enum_light_type_items);
	RNA_def_property_ui_text(prop, "Type", "Type of Light");
	RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LAMP);
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "dist");
	RNA_def_property_range(prop, 0, INT_MAX);
	RNA_def_property_ui_range(prop, 0, 1000, 1, 3);
	RNA_def_property_ui_text(prop, "Distance",
	                         "Falloff distance - the light is at half the original intensity at this point");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_default(prop, 10.0f);
	RNA_def_property_ui_range(prop, 0, 10, 1, 3);
	RNA_def_property_ui_text(prop, "Energy", "Amount of light emitted");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "r");
	RNA_def_property_array(prop, 3);
	RNA_def_property_float_array_default(prop, default_color);
	RNA_def_property_ui_text(prop, "Color", "Light color");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "specular_factor", PROP_FLOAT, PROP_FACTOR);
	RNA_def_property_float_sdna(prop, NULL, "spec_fac");
	RNA_def_property_float_default(prop, 1.0f);
	RNA_def_property_range(prop, 0.0f, 9999.0f);
	RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2);
	RNA_def_property_ui_text(prop, "Specular Factor", "Specular reflection multiplier");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	/* nodes */
	prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
	RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based lights");

	prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
	RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
	RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
	RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the light");
	RNA_def_property_update(prop, 0, "rna_Light_use_nodes_update");

	/* common */
	rna_def_animdata_common(srna);
}

static void rna_def_light_falloff(StructRNA *srna)
{
	PropertyRNA *prop;

	static const EnumPropertyItem prop_fallofftype_items[] = {
		{LA_FALLOFF_CONSTANT, "CONSTANT", 0, "Constant", ""},
		{LA_FALLOFF_INVLINEAR, "INVERSE_LINEAR", 0, "Inverse Linear", ""},
		{LA_FALLOFF_INVSQUARE, "INVERSE_SQUARE", 0, "Inverse Square", ""},
		{LA_FALLOFF_INVCOEFFICIENTS, "INVERSE_COEFFICIENTS", 0, "Inverse Coefficients", ""},
		{LA_FALLOFF_CURVE, "CUSTOM_CURVE", 0, "Custom Curve", ""},
		{LA_FALLOFF_SLIDERS, "LINEAR_QUADRATIC_WEIGHTED", 0, "Lin/Quad Weighted", ""},
		{0, NULL, 0, NULL, NULL}
	};

	prop = RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_items(prop, prop_fallofftype_items);
	RNA_def_property_ui_text(prop, "Falloff Type", "Intensity Decay with distance");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "falloff_curve", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_sdna(prop, NULL, "curfalloff");
	RNA_def_property_ui_text(prop, "Falloff Curve", "Custom light falloff curve");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "linear_attenuation", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "att1");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Linear Attenuation", "Linear distance attenuation");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "quadratic_attenuation", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "att2");
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Quadratic Attenuation", "Quadratic distance attenuation");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "constant_coefficient", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "coeff_const");
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_text(prop, "Constant Coefficient",
	                         "Constant distance attenuation coefficient");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "linear_coefficient", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "coeff_lin");
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_text(prop, "Linear Coefficient",
	                         "Linear distance attenuation coefficient");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "quadratic_coefficient", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "coeff_quad");
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_text(prop, "Quadratic Coefficient",
	                         "Quadratic distance attenuation coefficient");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");
}

static void rna_def_light_shadow(StructRNA *srna, int sun)
{
	PropertyRNA *prop;

	prop = RNA_def_property(srna, "use_shadow", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHADOW);
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "shadow_buffer_size", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "bufsize");
	RNA_def_property_range(prop, 128, 10240);
	RNA_def_property_ui_text(prop, "Shadow Buffer Size",
	                         "Resolution of the shadow buffer, higher values give crisper shadows "
	                         "but use more memory");
	RNA_def_property_int_funcs(prop, NULL, "rna_Light_buffer_size_set", NULL);
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_buffer_clip_start", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "clipsta");
	RNA_def_property_float_default(prop, 0.5f);
	RNA_def_property_range(prop, 0.0f, 9999.0f);
	RNA_def_property_ui_text(prop, "Shadow Buffer Clip Start",
	                         "Shadow map clip start, below which objects will not generate shadows");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "shadow_buffer_clip_end", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "clipend");
	RNA_def_property_float_default(prop, 40.0f);
	RNA_def_property_range(prop, 0.0f, 9999.0f);
	RNA_def_property_ui_text(prop, "Shadow Buffer Clip End",
	                         "Shadow map clip end, beyond which objects will not generate shadows");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "shadow_buffer_bias", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "bias");
	RNA_def_property_float_default(prop, 1.0f);
	RNA_def_property_range(prop, 0.001f, 9999.0f);
	RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
	RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Bias for reducing self shadowing");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_buffer_bleed_bias", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "bleedbias");
	RNA_def_property_range(prop, 0.f, 1.f);
	RNA_def_property_ui_text(prop, "Shadow Buffer Bleed Bias", "Bias for reducing light-bleed on variance shadow maps");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_buffer_exp", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "bleedexp");
	RNA_def_property_float_default(prop, 2.5f);
	RNA_def_property_range(prop, 1.0f, 9999.0f);
	RNA_def_property_ui_text(prop, "Shadow Buffer Exponent", "Bias for reducing light-bleed on exponential shadow maps");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_buffer_soft", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "soft");
	RNA_def_property_float_default(prop, 3.0f);
	RNA_def_property_range(prop, 0.0f, 100.0f);
	RNA_def_property_ui_text(prop, "Shadow Buffer Soft", "Size of shadow buffer sampling area");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_buffer_samples", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "samp");
	RNA_def_property_range(prop, 1, 16);
	RNA_def_property_ui_text(prop, "Samples", "Number of shadow buffer samples");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_color", PROP_FLOAT, PROP_COLOR);
	RNA_def_property_float_sdna(prop, NULL, "shdwr");
	RNA_def_property_array(prop, 3);
	RNA_def_property_ui_text(prop, "Shadow Color", "Color of shadows cast by the light");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "shadow_soft_size", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "area_size");
	RNA_def_property_float_default(prop, 0.25f);
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
	RNA_def_property_ui_text(prop, "Shadow Soft Size", "Light size for ray shadow sampling (Raytraced shadows)");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	/* Eevee */
	prop = RNA_def_property(srna, "use_contact_shadow", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHAD_CONTACT);
	RNA_def_property_ui_text(prop, "Contact Shadow", "Use screen space raytracing to have correct shadowing "
	                                                 "near occluder, or for small features that does not appear "
	                                                 "in shadow maps");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "contact_shadow_distance", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "contact_dist");
	RNA_def_property_float_default(prop, 0.2f);
	RNA_def_property_range(prop, 0.0f, 9999.0f);
	RNA_def_property_ui_text(prop, "Contact Shadow Distance", "World space distance in which to search for "
	                                                          "screen space occluder");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "contact_shadow_bias", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "contact_bias");
	RNA_def_property_float_default(prop, 0.03f);
	RNA_def_property_range(prop, 0.001f, 9999.0f);
	RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
	RNA_def_property_ui_text(prop, "Contact Shadow Bias", "Bias to avoid self shadowing");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "contact_shadow_soft_size", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "contact_spread");
	RNA_def_property_float_default(prop, 0.2f);
	RNA_def_property_range(prop, 0.0f, 9999.0f);
	RNA_def_property_ui_text(prop, "Contact Shadow Soft", "Control how soft the contact shadows will be");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	prop = RNA_def_property(srna, "contact_shadow_thickness", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "contact_thickness");
	RNA_def_property_float_default(prop, 0.2f);
	RNA_def_property_range(prop, 0.0f, 9999.0f);
	RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
	RNA_def_property_ui_text(prop, "Contact Shadow Thickness", "Pixel thickness used to detect occlusion");
	RNA_def_property_update(prop, 0, "rna_Light_update");

	if (sun) {
		prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE);
		RNA_def_property_float_sdna(prop, NULL, "cascade_max_dist");
		RNA_def_property_float_default(prop, 1000.0f);
		RNA_def_property_range(prop, 0.0f, 9999.0f);
		RNA_def_property_ui_text(prop, "Cascade Max Distance", "End distance of the cascaded shadow map (only in perspective view)");
		RNA_def_property_update(prop, 0, "rna_Light_update");

		prop = RNA_def_property(srna, "shadow_cascade_count", PROP_INT, PROP_NONE);
		RNA_def_property_int_sdna(prop, NULL, "cascade_count");
		RNA_def_property_int_default(prop, 4);
		RNA_def_property_range(prop, 1, 4);
		RNA_def_property_ui_text(prop, "Cascade Count", "Number of texture used by the cascaded shadow map");
		RNA_def_property_update(prop, 0, "rna_Light_update");

		prop = RNA_def_property(srna, "shadow_cascade_exponent", PROP_FLOAT, PROP_FACTOR);
		RNA_def_property_float_sdna(prop, NULL, "cascade_exponent");
		RNA_def_property_float_default(prop, 0.8f);
		RNA_def_property_range(prop, 0.0f, 1.0f);
		RNA_def_property_ui_text(prop, "Exponential Distribution", "Higher value increase resolution towards the viewpoint");
		RNA_def_property_update(prop, 0, "rna_Light_update");

		prop = RNA_def_property(srna, "shadow_cascade_fade", PROP_FLOAT, PROP_FACTOR);
		RNA_def_property_float_sdna(prop, NULL, "cascade_fade");
		RNA_def_property_float_default(prop, 0.1f);
		RNA_def_property_range(prop, 0.0f, 1.0f);
		RNA_def_property_ui_text(prop, "Cascade Fade", "How smooth is the transition between each cascade");
		RNA_def_property_update(prop, 0, "rna_Light_update");
	}
}

static void rna_def_point_light(BlenderRNA *brna)
{
	StructRNA *srna;

	srna = RNA_def_struct(brna, "PointLight", "Light");
	RNA_def_struct_sdna(srna, "Lamp");
	RNA_def_struct_ui_text(srna, "Point Light", "Omnidirectional point Light");
	RNA_def_struct_ui_icon(srna, ICON_LIGHT_POINT);

	rna_def_light_falloff(srna);
	rna_def_light_shadow(srna, 0);
}

static void rna_def_area_light(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	static const EnumPropertyItem prop_areashape_items[] = {
		{LA_AREA_SQUARE, "SQUARE", 0, "Square", ""},
		{LA_AREA_RECT, "RECTANGLE", 0, "Rectangle", ""},
		{LA_AREA_DISK, "DISK", 0, "Disk", ""},
		{LA_AREA_ELLIPSE, "ELLIPSE", 0, "Ellipse", ""},
		{0, NULL, 0, NULL, NULL}
	};

	srna = RNA_def_struct(brna, "AreaLight", "Light");
	RNA_def_struct_sdna(srna, "Lamp");
	RNA_def_struct_ui_text(srna, "Area Light", "Directional area Light");
	RNA_def_struct_ui_icon(srna, ICON_LIGHT_AREA);

	rna_def_light_shadow(srna, 0);
	rna_def_light_falloff(srna);

	prop = RNA_def_property(srna, "shape", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "area_shape");
	RNA_def_property_enum_items(prop, prop_areashape_items);
	RNA_def_property_ui_text(prop, "Shape", "Shape of the area Light");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "size", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "area_size");
	RNA_def_property_float_default(prop, 0.25f);
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
	RNA_def_property_ui_text(prop, "Size", "Size of the area of the area light, X direction size for rectangle shapes");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "size_y", PROP_FLOAT, PROP_DISTANCE);
	RNA_def_property_float_sdna(prop, NULL, "area_sizey");
	RNA_def_property_float_default(prop, 0.25f);
	RNA_def_property_range(prop, 0.0f, FLT_MAX);
	RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
	RNA_def_property_ui_text(prop, "Size Y",
	                         "Size of the area of the area light in the Y direction for rectangle shapes");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");
}

static void rna_def_spot_light(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	srna = RNA_def_struct(brna, "SpotLight", "Light");
	RNA_def_struct_sdna(srna, "Lamp");
	RNA_def_struct_ui_text(srna, "Spot Light", "Directional cone Light");
	RNA_def_struct_ui_icon(srna, ICON_LIGHT_SPOT);

	rna_def_light_falloff(srna);
	rna_def_light_shadow(srna, 0);

	prop = RNA_def_property(srna, "use_square", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SQUARE);
	RNA_def_property_ui_text(prop, "Square", "Cast a square spot light shape");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "spot_blend", PROP_FLOAT, PROP_NONE);
	RNA_def_property_float_sdna(prop, NULL, "spotblend");
	RNA_def_property_float_default(prop, 0.15f);
	RNA_def_property_range(prop, 0.0f, 1.0f);
	RNA_def_property_ui_text(prop, "Spot Blend", "The softness of the spotlight edge");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "spot_size", PROP_FLOAT, PROP_ANGLE);
	RNA_def_property_float_sdna(prop, NULL, "spotsize");
	RNA_def_property_float_default(prop, DEG2RADF(45.0f));
	RNA_def_property_range(prop, DEG2RADF(1.0f), DEG2RADF(180.0f));
	RNA_def_property_ui_text(prop, "Spot Size", "Angle of the spotlight beam");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");

	prop = RNA_def_property(srna, "show_cone", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHOW_CONE);
	RNA_def_property_ui_text(prop, "Show Cone",
	                         "Draw transparent cone in 3D view to visualize which objects are contained in it");
	RNA_def_property_update(prop, 0, "rna_Light_draw_update");
}

static void rna_def_sun_light(BlenderRNA *brna)
{
	StructRNA *srna;

	srna = RNA_def_struct(brna, "SunLight", "Light");
	RNA_def_struct_sdna(srna, "Lamp");
	RNA_def_struct_ui_text(srna, "Sun Light", "Constant direction parallel ray Light");
	RNA_def_struct_ui_icon(srna, ICON_LIGHT_SUN);

	rna_def_light_shadow(srna, 1);
}

static void rna_def_hemi_light(BlenderRNA *brna)
{
	StructRNA *srna;

	srna = RNA_def_struct(brna, "HemiLight", "Light");
	RNA_def_struct_sdna(srna, "Lamp");
	RNA_def_struct_ui_text(srna, "Hemi Light", "180 degree constant Light");
	RNA_def_struct_ui_icon(srna, ICON_LIGHT_HEMI);
}

void RNA_def_light(BlenderRNA *brna)
{
	rna_def_light(brna);
	rna_def_point_light(brna);
	rna_def_area_light(brna);
	rna_def_spot_light(brna);
	rna_def_sun_light(brna);
	rna_def_hemi_light(brna);
}

#endif