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/**
* $Id: rna_mesh_api.c 21283 2009-07-01 12:19:00Z blendix $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <stdio.h>
#include "RNA_define.h"
#include "BLO_sys_types.h"
#include "ED_mesh.h"
#ifdef RNA_RUNTIME
static void rna_Mesh_uv_texture_add(struct Mesh *me, struct bContext *C)
{
ED_mesh_uv_texture_add(C, NULL, NULL, me);
}
static void rna_Mesh_vertex_color_add(struct Mesh *me, struct bContext *C)
{
ED_mesh_color_add(C, NULL, NULL, me);
}
#else
void RNA_api_mesh(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func= RNA_def_function(srna, "transform", "ED_mesh_transform");
RNA_def_function_ui_description(func, "Transform mesh vertices by a matrix.");
parm= RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix.", 0.0f, 0.0f);
RNA_def_property_flag(parm, PROP_REQUIRED);
func= RNA_def_function(srna, "add_geometry", "ED_mesh_geometry_add");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm= RNA_def_int(func, "verts", 0, 0, INT_MAX, "Number", "Number of vertices to add.", 0, INT_MAX);
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_int(func, "edges", 0, 0, INT_MAX, "Number", "Number of edges to add.", 0, INT_MAX);
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_int(func, "faces", 0, 0, INT_MAX, "Number", "Number of faces to add.", 0, INT_MAX);
RNA_def_property_flag(parm, PROP_REQUIRED);
func= RNA_def_function(srna, "add_uv_texture", "rna_Mesh_uv_texture_add");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
RNA_def_function_ui_description(func, "Add a UV texture layer to Mesh.");
func= RNA_def_function(srna, "add_vertex_color", "rna_Mesh_vertex_color_add");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
RNA_def_function_ui_description(func, "Add a vertex color layer to Mesh.");
func= RNA_def_function(srna, "calc_normals", "ED_mesh_calc_normals");
RNA_def_function_ui_description(func, "Calculate vertex normals.");
func= RNA_def_function(srna, "update", "ED_mesh_update");
RNA_def_boolean(func, "calc_edges", 0, "Calculate Edges", "Force recalculation of edges.");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
func= RNA_def_function(srna, "add_material", "ED_mesh_material_add");
RNA_def_function_ui_description(func, "Add a new material to Mesh.");
parm= RNA_def_pointer(func, "material", "Material", "", "Material to add.");
RNA_def_property_flag(parm, PROP_REQUIRED);
}
#endif
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