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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "RNA_define.h"
#include "RNA_types.h"
#include "rna_internal.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#ifdef RNA_RUNTIME
#else
static void rna_def_pointcache(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "PointCache", NULL);
RNA_def_struct_ui_text(srna, "Point Cache", "Point cache for physics simulations.");
}
static void rna_def_collision(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "CollisionSettings", NULL);
RNA_def_struct_sdna(srna, "PartDeflect");
RNA_def_struct_ui_text(srna, "Collision Settings", "Collision settings for object in physics simulation.");
}
static void rna_def_field(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "FieldSettings", NULL);
RNA_def_struct_sdna(srna, "PartDeflect");
RNA_def_struct_ui_text(srna, "Field Settings", "Field settings for an object in physics simulation.");
}
static void rna_def_game_softbody(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "GameSoftBodySettings", NULL);
RNA_def_struct_sdna(srna, "BulletSoftBody");
RNA_def_struct_ui_text(srna, "Game Soft Body Settings", "Soft body simulation settings for an object in the game engine.");
}
static void rna_def_softbody(BlenderRNA *brna)
{
StructRNA *srna;
srna= RNA_def_struct(brna, "SoftBodySettings", NULL);
RNA_def_struct_sdna(srna, "SoftBody");
RNA_def_struct_ui_text(srna, "Soft Body Settings", "Soft body simulation settings for an object.");
}
void RNA_def_object_force(BlenderRNA *brna)
{
rna_def_pointcache(brna);
rna_def_collision(brna);
rna_def_field(brna);
rna_def_game_softbody(brna);
rna_def_softbody(brna);
}
#endif
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