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SConscript « modifiers « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
Import ('env')

sources = env.Glob('intern/*.c')

incs = '. ./intern'
incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include'
incs += ' ../render/extern/include ../blenloader ../bmesh'
incs += ' ../include ../blenlib ../blenfont ../makesdna ../makesrna ../blenkernel ../blenkernel/intern'
incs += ' ../gpu'

incs += ' ' + env['BF_ZLIB_INC']

defs = []

if env ['WITH_BF_BOOLEAN']:
    defs.append('WITH_MOD_BOOLEAN')

if env['WITH_BF_REMESH']:
    incs += ' #/intern/dualcon'
    defs.append('WITH_MOD_REMESH')

if env ['WITH_BF_DECIMATE']:
    defs.append('WITH_MOD_DECIMATE')

if env['WITH_BF_FLUID']:
    defs.append('WITH_MOD_FLUID')

if env['WITH_BF_OCEANSIM']:
    defs.append('WITH_OCEANSIM')

if env['WITH_BF_GAMEENGINE']:
    incs += ' #/extern/recastnavigation'
    defs.append('WITH_GAMEENGINE')

if env['WITH_BF_INTERNATIONAL']:
    defs.append('WITH_INTERNATIONAL')

env.BlenderLib ( libname = 'bf_modifiers', sources = sources,
                 includes = Split(incs), defines=defs,
                 libtype=['core','player'], priority = [80, 40] )