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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "BLI_map.hh"
#include "NOD_derived_node_tree.hh"
#include "NOD_node_tree_multi_function.hh"
#include "FN_generic_pointer.hh"
#include "DNA_modifier_types.h"
namespace blender::modifiers::geometry_nodes {
using namespace nodes::derived_node_tree_types;
using fn::GMutablePointer;
using fn::GPointer;
using LogSocketValueFn = std::function<void(DSocket, Span<GPointer>)>;
struct GeometryNodesEvaluationParams {
blender::LinearAllocator<> allocator;
Map<DOutputSocket, GMutablePointer> input_values;
Vector<DInputSocket> output_sockets;
/* These sockets will be computed but are not part of the output. Their value can be retrieved in
* `log_socket_value_fn`. These sockets are not part of `output_sockets` because then the
* evaluator would have to keep the socket values in memory until the end, which might not be
* necessary in all cases. Sometimes `log_socket_value_fn` might just want to look at the value
* and then it can be freed. */
Vector<DSocket> force_compute_sockets;
nodes::MultiFunctionByNode *mf_by_node;
const NodesModifierData *modifier_;
Depsgraph *depsgraph;
Object *self_object;
LogSocketValueFn log_socket_value_fn;
Vector<GMutablePointer> r_output_values;
};
void evaluate_geometry_nodes(GeometryNodesEvaluationParams ¶ms);
} // namespace blender::modifiers::geometry_nodes
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