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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_generic_pointer.hh"
#include "BLI_map.hh"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_eval_log.hh"
#include "NOD_multi_function.hh"
#include "DNA_modifier_types.h"
#include "FN_multi_function.hh"
namespace geo_log = blender::nodes::geometry_nodes_eval_log;
namespace blender::modifiers::geometry_nodes {
using namespace nodes::derived_node_tree_types;
struct GeometryNodesEvaluationParams {
blender::LinearAllocator<> allocator;
Map<DOutputSocket, GMutablePointer> input_values;
Vector<DInputSocket> output_sockets;
/* These sockets will be computed but are not part of the output. Their value can be retrieved in
* `log_socket_value_fn`. These sockets are not part of `output_sockets` because then the
* evaluator would have to keep the socket values in memory until the end, which might not be
* necessary in all cases. Sometimes `log_socket_value_fn` might just want to look at the value
* and then it can be freed. */
Vector<DSocket> force_compute_sockets;
nodes::NodeMultiFunctions *mf_by_node;
const NodesModifierData *modifier_;
Depsgraph *depsgraph;
Object *self_object;
geo_log::GeoLogger *geo_logger;
Vector<GMutablePointer> r_output_values;
};
void evaluate_geometry_nodes(GeometryNodesEvaluationParams ¶ms);
} // namespace blender::modifiers::geometry_nodes
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