Welcome to mirror list, hosted at ThFree Co, Russian Federation.

MOD_screw.c « intern « modifiers « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 66f942932e0b8bde6c0ae597aad461e72ed0bdc2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup modifiers
 */

/* Screw modifier: revolves the edges about an axis */
#include <limits.h>

#include "BLI_utildefines.h"

#include "BLI_alloca.h"
#include "BLI_bitmap.h"
#include "BLI_math.h"

#include "BLT_translation.h"

#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"

#include "BKE_context.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_screen.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "RNA_access.h"
#include "RNA_prototypes.h"

#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"

#include "MEM_guardedalloc.h"

#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"

#include "BLI_strict_flags.h"

static void initData(ModifierData *md)
{
  ScrewModifierData *ltmd = (ScrewModifierData *)md;

  BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(ltmd, modifier));

  MEMCPY_STRUCT_AFTER(ltmd, DNA_struct_default_get(ScrewModifierData), modifier);
}

/** Used for gathering edge connectivity. */
typedef struct ScrewVertConnect {
  /** Distance from the center axis. */
  float dist_sq;
  /** Location relative to the transformed axis. */
  float co[3];
  /** 2 verts on either side of this one. */
  uint v[2];
  /** Edges on either side, a bit of a waste since each edge ref's 2 edges. */
  MEdge *e[2];
  char flag;
} ScrewVertConnect;

typedef struct ScrewVertIter {
  ScrewVertConnect *v_array;
  ScrewVertConnect *v_poin;
  uint v, v_other;
  MEdge *e;
} ScrewVertIter;

#define SV_UNUSED (UINT_MAX)
#define SV_INVALID ((UINT_MAX)-1)
#define SV_IS_VALID(v) ((v) < SV_INVALID)

static void screwvert_iter_init(ScrewVertIter *iter,
                                ScrewVertConnect *array,
                                uint v_init,
                                uint dir)
{
  iter->v_array = array;
  iter->v = v_init;

  if (SV_IS_VALID(v_init)) {
    iter->v_poin = &array[v_init];
    iter->v_other = iter->v_poin->v[dir];
    iter->e = iter->v_poin->e[!dir];
  }
  else {
    iter->v_poin = NULL;
    iter->e = NULL;
  }
}

static void screwvert_iter_step(ScrewVertIter *iter)
{
  if (iter->v_poin->v[0] == iter->v_other) {
    iter->v_other = iter->v;
    iter->v = iter->v_poin->v[1];
  }
  else if (iter->v_poin->v[1] == iter->v_other) {
    iter->v_other = iter->v;
    iter->v = iter->v_poin->v[0];
  }
  if (SV_IS_VALID(iter->v)) {
    iter->v_poin = &iter->v_array[iter->v];
    iter->e = iter->v_poin->e[(iter->v_poin->e[0] == iter->e)];
  }
  else {
    iter->e = NULL;
    iter->v_poin = NULL;
  }
}

static Mesh *mesh_remove_doubles_on_axis(Mesh *result,
                                         float (*positions_new)[3],
                                         const uint totvert,
                                         const uint step_tot,
                                         const float axis_vec[3],
                                         const float axis_offset[3],
                                         const float merge_threshold)
{
  BLI_bitmap *vert_tag = BLI_BITMAP_NEW(totvert, __func__);

  const float merge_threshold_sq = square_f(merge_threshold);
  const bool use_offset = axis_offset != NULL;
  uint tot_doubles = 0;
  for (uint i = 0; i < totvert; i += 1) {
    float axis_co[3];
    if (use_offset) {
      float offset_co[3];
      sub_v3_v3v3(offset_co, positions_new[i], axis_offset);
      project_v3_v3v3_normalized(axis_co, offset_co, axis_vec);
      add_v3_v3(axis_co, axis_offset);
    }
    else {
      project_v3_v3v3_normalized(axis_co, positions_new[i], axis_vec);
    }
    const float dist_sq = len_squared_v3v3(axis_co, positions_new[i]);
    if (dist_sq <= merge_threshold_sq) {
      BLI_BITMAP_ENABLE(vert_tag, i);
      tot_doubles += 1;
      copy_v3_v3(positions_new[i], axis_co);
    }
  }

  if (tot_doubles != 0) {
    uint tot = totvert * step_tot;
    int *full_doubles_map = MEM_malloc_arrayN(tot, sizeof(int), __func__);
    copy_vn_i(full_doubles_map, (int)tot, -1);

    uint tot_doubles_left = tot_doubles;
    for (uint i = 0; i < totvert; i += 1) {
      if (BLI_BITMAP_TEST(vert_tag, i)) {
        int *doubles_map = &full_doubles_map[totvert + i];
        for (uint step = 1; step < step_tot; step += 1) {
          *doubles_map = (int)i;
          doubles_map += totvert;
        }
        tot_doubles_left -= 1;
        if (tot_doubles_left == 0) {
          break;
        }
      }
    }
    result = BKE_mesh_merge_verts(result,
                                  full_doubles_map,
                                  (int)(tot_doubles * (step_tot - 1)),
                                  MESH_MERGE_VERTS_DUMP_IF_MAPPED);
    MEM_freeN(full_doubles_map);
  }

  MEM_freeN(vert_tag);

  return result;
}

static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *meshData)
{
  const Mesh *mesh = meshData;
  Mesh *result;
  ScrewModifierData *ltmd = (ScrewModifierData *)md;
  const bool use_render_params = (ctx->flag & MOD_APPLY_RENDER) != 0;

  int mpoly_index = 0;
  uint step;
  uint i, j;
  uint i1, i2;
  uint step_tot = use_render_params ? ltmd->render_steps : ltmd->steps;
  const bool do_flip = (ltmd->flag & MOD_SCREW_NORMAL_FLIP) != 0;

  const int quad_ord[4] = {
      do_flip ? 3 : 0,
      do_flip ? 2 : 1,
      do_flip ? 1 : 2,
      do_flip ? 0 : 3,
  };
  const int quad_ord_ofs[4] = {
      do_flip ? 2 : 0,
      1,
      do_flip ? 0 : 2,
      3,
  };

  uint maxVerts = 0, maxEdges = 0, maxPolys = 0;
  const uint totvert = (uint)mesh->totvert;
  const uint totedge = (uint)mesh->totedge;
  const uint totpoly = (uint)mesh->totpoly;

  uint *edge_poly_map = NULL; /* orig edge to orig poly */
  uint *vert_loop_map = NULL; /* orig vert to orig loop */

  /* UV Coords */
  const uint mloopuv_layers_tot = (uint)CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
  MLoopUV **mloopuv_layers = BLI_array_alloca(mloopuv_layers, mloopuv_layers_tot);
  float uv_u_scale;
  float uv_v_minmax[2] = {FLT_MAX, -FLT_MAX};
  float uv_v_range_inv;
  float uv_axis_plane[4];

  char axis_char = 'X';
  bool close;
  float angle = ltmd->angle;
  float screw_ofs = ltmd->screw_ofs;
  float axis_vec[3] = {0.0f, 0.0f, 0.0f};
  float tmp_vec1[3], tmp_vec2[3];
  float mat3[3][3];
  /* transform the coords by an object relative to this objects transformation */
  float mtx_tx[4][4];
  float mtx_tx_inv[4][4]; /* inverted */
  float mtx_tmp_a[4][4];

  uint vc_tot_linked = 0;
  short other_axis_1, other_axis_2;
  const float *tmpf1, *tmpf2;

  uint edge_offset;

  MPoly *mp_new;
  MLoop *ml_new;
  MEdge *med_new, *med_new_firstloop;
  Object *ob_axis = ltmd->ob_axis;

  ScrewVertConnect *vc, *vc_tmp, *vert_connect = NULL;

  const char mpoly_flag = (ltmd->flag & MOD_SCREW_SMOOTH_SHADING) ? ME_SMOOTH : 0;

  /* don't do anything? */
  if (!totvert) {
    return BKE_mesh_new_nomain_from_template(mesh, 0, 0, 0, 0, 0);
  }

  switch (ltmd->axis) {
    case 0:
      other_axis_1 = 1;
      other_axis_2 = 2;
      break;
    case 1:
      other_axis_1 = 0;
      other_axis_2 = 2;
      break;
    default: /* 2, use default to quiet warnings */
      other_axis_1 = 0;
      other_axis_2 = 1;
      break;
  }

  axis_vec[ltmd->axis] = 1.0f;

  if (ob_axis != NULL) {
    /* Calculate the matrix relative to the axis object. */
    invert_m4_m4(mtx_tmp_a, ctx->object->object_to_world);
    copy_m4_m4(mtx_tx_inv, ob_axis->object_to_world);
    mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv);

    /* Calculate the axis vector. */
    mul_mat3_m4_v3(mtx_tx, axis_vec); /* only rotation component */
    normalize_v3(axis_vec);

    /* screw */
    if (ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
      /* Find the offset along this axis relative to this objects matrix. */
      float totlen = len_v3(mtx_tx[3]);

      if (totlen != 0.0f) {
        const float zero[3] = {0.0f, 0.0f, 0.0f};
        float cp[3];
        screw_ofs = closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
      }
      else {
        screw_ofs = 0.0f;
      }
    }

    /* angle */

#if 0 /* can't include this, not predictable enough, though quite fun. */
    if (ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
      float mtx3_tx[3][3];
      copy_m3_m4(mtx3_tx, mtx_tx);

      float vec[3] = {0, 1, 0};
      float cross1[3];
      float cross2[3];
      cross_v3_v3v3(cross1, vec, axis_vec);

      mul_v3_m3v3(cross2, mtx3_tx, cross1);
      {
        float c1[3];
        float c2[3];
        float axis_tmp[3];

        cross_v3_v3v3(c1, cross2, axis_vec);
        cross_v3_v3v3(c2, axis_vec, c1);

        angle = angle_v3v3(cross1, c2);

        cross_v3_v3v3(axis_tmp, cross1, c2);
        normalize_v3(axis_tmp);

        if (len_v3v3(axis_tmp, axis_vec) > 1.0f) {
          angle = -angle;
        }
      }
    }
#endif
  }
  else {
    axis_char = (char)(axis_char + ltmd->axis); /* 'X' + axis */

    /* Useful to be able to use the axis vector in some cases still. */
    zero_v3(axis_vec);
    axis_vec[ltmd->axis] = 1.0f;
  }

  /* apply the multiplier */
  angle *= (float)ltmd->iter;
  screw_ofs *= (float)ltmd->iter;
  uv_u_scale = 1.0f / (float)(step_tot);

  /* multiplying the steps is a bit tricky, this works best */
  step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1);

  /* Will the screw be closed?
   * NOTE: smaller than `FLT_EPSILON * 100`
   * gives problems with float precision so its never closed. */
  if (fabsf(screw_ofs) <= (FLT_EPSILON * 100.0f) &&
      fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON * 100.0f) && step_tot > 3) {
    close = 1;
    step_tot--;

    maxVerts = totvert * step_tot;    /* -1 because we're joining back up */
    maxEdges = (totvert * step_tot) + /* these are the edges between new verts */
               (totedge * step_tot);  /* -1 because vert edges join */
    maxPolys = totedge * step_tot;

    screw_ofs = 0.0f;
  }
  else {
    close = 0;
    if (step_tot < 2) {
      step_tot = 2;
    }

    maxVerts = totvert * step_tot;          /* -1 because we're joining back up */
    maxEdges = (totvert * (step_tot - 1)) + /* these are the edges between new verts */
               (totedge * step_tot);        /* -1 because vert edges join */
    maxPolys = totedge * (step_tot - 1);
  }

  if ((ltmd->flag & MOD_SCREW_UV_STRETCH_U) == 0) {
    uv_u_scale = (uv_u_scale / (float)ltmd->iter) * (angle / ((float)M_PI * 2.0f));
  }

  /* The `screw_ofs` cannot change from now on. */
  const bool do_remove_doubles = (ltmd->flag & MOD_SCREW_MERGE) && (screw_ofs == 0.0f);

  result = BKE_mesh_new_nomain_from_template(
      mesh, (int)maxVerts, (int)maxEdges, 0, (int)maxPolys * 4, (int)maxPolys);

  const float(*positions_orig)[3] = BKE_mesh_positions(mesh);
  const MEdge *medge_orig = BKE_mesh_edges(mesh);
  const MPoly *mpoly_orig = BKE_mesh_polys(mesh);
  const MLoop *mloop_orig = BKE_mesh_loops(mesh);

  float(*positions_new)[3] = BKE_mesh_positions_for_write(result);
  MEdge *medge_new = BKE_mesh_edges_for_write(result);
  MPoly *mpoly_new = BKE_mesh_polys_for_write(result);
  MLoop *mloop_new = BKE_mesh_loops_for_write(result);

  if (!CustomData_has_layer(&result->pdata, CD_ORIGINDEX)) {
    CustomData_add_layer(&result->pdata, CD_ORIGINDEX, CD_SET_DEFAULT, NULL, (int)maxPolys);
  }

  int *origindex = CustomData_get_layer(&result->pdata, CD_ORIGINDEX);

  CustomData_copy_data(&mesh->vdata, &result->vdata, 0, 0, (int)totvert);

  if (mloopuv_layers_tot) {
    const float zero_co[3] = {0};
    plane_from_point_normal_v3(uv_axis_plane, zero_co, axis_vec);
  }

  if (mloopuv_layers_tot) {
    uint uv_lay;
    for (uv_lay = 0; uv_lay < mloopuv_layers_tot; uv_lay++) {
      mloopuv_layers[uv_lay] = CustomData_get_layer_n(&result->ldata, CD_MLOOPUV, (int)uv_lay);
    }

    if (ltmd->flag & MOD_SCREW_UV_STRETCH_V) {
      for (i = 0; i < totvert; i++) {
        const float v = dist_signed_squared_to_plane_v3(positions_orig[i], uv_axis_plane);
        uv_v_minmax[0] = min_ff(v, uv_v_minmax[0]);
        uv_v_minmax[1] = max_ff(v, uv_v_minmax[1]);
      }
      uv_v_minmax[0] = sqrtf_signed(uv_v_minmax[0]);
      uv_v_minmax[1] = sqrtf_signed(uv_v_minmax[1]);
    }

    uv_v_range_inv = uv_v_minmax[1] - uv_v_minmax[0];
    uv_v_range_inv = uv_v_range_inv ? 1.0f / uv_v_range_inv : 0.0f;
  }

  /* Set the locations of the first set of verts */

  BLI_bitmap *vert_tag = BLI_BITMAP_NEW(totvert, __func__);

  /* Copy the first set of edges */
  const MEdge *med_orig = medge_orig;
  med_new = medge_new;
  for (i = 0; i < totedge; i++, med_orig++, med_new++) {
    med_new->v1 = med_orig->v1;
    med_new->v2 = med_orig->v2;
    med_new->flag = med_orig->flag & ~ME_LOOSEEDGE;

    /* Tag vertex as not loose. */
    BLI_BITMAP_ENABLE(vert_tag, med_orig->v1);
    BLI_BITMAP_ENABLE(vert_tag, med_orig->v2);
  }

  /* build polygon -> edge map */
  if (totpoly) {
    const MPoly *mp_orig;

    edge_poly_map = MEM_malloc_arrayN(totedge, sizeof(*edge_poly_map), __func__);
    memset(edge_poly_map, 0xff, sizeof(*edge_poly_map) * totedge);

    vert_loop_map = MEM_malloc_arrayN(totvert, sizeof(*vert_loop_map), __func__);
    memset(vert_loop_map, 0xff, sizeof(*vert_loop_map) * totvert);

    for (i = 0, mp_orig = mpoly_orig; i < totpoly; i++, mp_orig++) {
      uint loopstart = (uint)mp_orig->loopstart;
      uint loopend = loopstart + (uint)mp_orig->totloop;

      const MLoop *ml_orig = &mloop_orig[loopstart];
      uint k;
      for (k = loopstart; k < loopend; k++, ml_orig++) {
        edge_poly_map[ml_orig->e] = i;
        vert_loop_map[ml_orig->v] = k;

        /* also order edges based on faces */
        if (medge_new[ml_orig->e].v1 != ml_orig->v) {
          SWAP(uint, medge_new[ml_orig->e].v1, medge_new[ml_orig->e].v2);
        }
      }
    }
  }

  if (ltmd->flag & MOD_SCREW_NORMAL_CALC) {

    /* Normal Calculation (for face flipping)
     * Sort edge verts for correct face flipping
     * NOT REALLY NEEDED but face flipping is nice. */

    /* Notice!
     *
     * Since we are only ordering the edges here it can avoid mallocing the
     * extra space by abusing the vert array before its filled with new verts.
     * The new array for vert_connect must be at least `sizeof(ScrewVertConnect) * totvert`
     * and the size of our resulting meshes array is `sizeof(MVert) * totvert * 3`
     * so its safe to use the second 2 thirds of #MVert the array for vert_connect,
     * just make sure #ScrewVertConnect struct is no more than twice as big as #MVert,
     * at the moment there is no chance of that being a problem,
     * unless #MVert becomes half its current size.
     *
     * once the edges are ordered, vert_connect is not needed and it can be used for verts
     *
     * This makes the modifier faster with one less allocate.
     */

    vert_connect = MEM_malloc_arrayN(totvert, sizeof(ScrewVertConnect), __func__);
    /* skip the first slice of verts. */
    // vert_connect = (ScrewVertConnect *) &medge_new[totvert];
    vc = vert_connect;

    /* Copy Vert Locations */
    if (totedge != 0) {
      // printf("\n\n\n\n\nStarting Modifier\n");
      /* set edge users */
      med_new = medge_new;

      if (ob_axis != NULL) {
        /* `mtx_tx` is initialized early on. */
        for (i = 0; i < totvert; i++, vc++) {
          vc->co[0] = positions_new[i][0] = positions_orig[i][0];
          vc->co[1] = positions_new[i][1] = positions_orig[i][1];
          vc->co[2] = positions_new[i][2] = positions_orig[i][2];

          vc->flag = 0;
          vc->e[0] = vc->e[1] = NULL;
          vc->v[0] = vc->v[1] = SV_UNUSED;

          mul_m4_v3(mtx_tx, vc->co);
          /* Length in 2D, don't `sqrt` because this is only for comparison. */
          vc->dist_sq = vc->co[other_axis_1] * vc->co[other_axis_1] +
                        vc->co[other_axis_2] * vc->co[other_axis_2];

          // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist_sq);
        }
      }
      else {
        for (i = 0; i < totvert; i++, vc++) {
          vc->co[0] = positions_new[i][0] = positions_orig[i][0];
          vc->co[1] = positions_new[i][1] = positions_orig[i][1];
          vc->co[2] = positions_new[i][2] = positions_orig[i][2];

          vc->flag = 0;
          vc->e[0] = vc->e[1] = NULL;
          vc->v[0] = vc->v[1] = SV_UNUSED;

          /* Length in 2D, don't sqrt because this is only for comparison. */
          vc->dist_sq = vc->co[other_axis_1] * vc->co[other_axis_1] +
                        vc->co[other_axis_2] * vc->co[other_axis_2];

          // printf("location %f %f %f -- %f\n", vc->co[0], vc->co[1], vc->co[2], vc->dist_sq);
        }
      }

      /* this loop builds connectivity info for verts */
      for (i = 0; i < totedge; i++, med_new++) {
        vc = &vert_connect[med_new->v1];

        if (vc->v[0] == SV_UNUSED) { /* unused */
          vc->v[0] = med_new->v2;
          vc->e[0] = med_new;
        }
        else if (vc->v[1] == SV_UNUSED) {
          vc->v[1] = med_new->v2;
          vc->e[1] = med_new;
        }
        else {
          vc->v[0] = vc->v[1] = SV_INVALID; /* error value  - don't use, 3 edges on vert */
        }

        vc = &vert_connect[med_new->v2];

        /* same as above but swap v1/2 */
        if (vc->v[0] == SV_UNUSED) { /* unused */
          vc->v[0] = med_new->v1;
          vc->e[0] = med_new;
        }
        else if (vc->v[1] == SV_UNUSED) {
          vc->v[1] = med_new->v1;
          vc->e[1] = med_new;
        }
        else {
          vc->v[0] = vc->v[1] = SV_INVALID; /* error value  - don't use, 3 edges on vert */
        }
      }

      /* find the first vert */
      vc = vert_connect;
      for (i = 0; i < totvert; i++, vc++) {
        /* Now do search for connected verts, order all edges and flip them
         * so resulting faces are flipped the right way */
        vc_tot_linked = 0; /* count the number of linked verts for this loop */
        if (vc->flag == 0) {
          uint v_best = SV_UNUSED, ed_loop_closed = 0; /* vert and vert new */
          ScrewVertIter lt_iter;
          float fl = -1.0f;

          /* compiler complains if not initialized, but it should be initialized below */
          bool ed_loop_flip = false;

          // printf("Loop on connected vert: %i\n", i);

          for (j = 0; j < 2; j++) {
            // printf("\tSide: %i\n", j);
            screwvert_iter_init(&lt_iter, vert_connect, i, j);
            if (j == 1) {
              screwvert_iter_step(&lt_iter);
            }
            while (lt_iter.v_poin) {
              // printf("\t\tVERT: %i\n", lt_iter.v);
              if (lt_iter.v_poin->flag) {
                // printf("\t\t\tBreaking Found end\n");
                // endpoints[0] = endpoints[1] = SV_UNUSED;
                ed_loop_closed = 1; /* circle */
                break;
              }
              lt_iter.v_poin->flag = 1;
              vc_tot_linked++;
              // printf("Testing 2 floats %f : %f\n", fl, lt_iter.v_poin->dist_sq);
              if (fl <= lt_iter.v_poin->dist_sq) {
                fl = lt_iter.v_poin->dist_sq;
                v_best = lt_iter.v;
                // printf("\t\t\tVERT BEST: %i\n", v_best);
              }
              screwvert_iter_step(&lt_iter);
              if (!lt_iter.v_poin) {
                // printf("\t\t\tFound End Also Num %i\n", j);
                // endpoints[j] = lt_iter.v_other; /* other is still valid */
                break;
              }
            }
          }

          /* Now we have a collection of used edges. flip their edges the right way. */
          /* if (v_best != SV_UNUSED) - */

          // printf("Done Looking - vc_tot_linked: %i\n", vc_tot_linked);

          if (vc_tot_linked > 1) {
            float vf_1, vf_2, vf_best;

            vc_tmp = &vert_connect[v_best];

            tmpf1 = vert_connect[vc_tmp->v[0]].co;
            tmpf2 = vert_connect[vc_tmp->v[1]].co;

            /* edge connects on each side! */
            if (SV_IS_VALID(vc_tmp->v[0]) && SV_IS_VALID(vc_tmp->v[1])) {
              // printf("Verts on each side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);
              /* Find out which is higher. */

              vf_1 = tmpf1[ltmd->axis];
              vf_2 = tmpf2[ltmd->axis];
              vf_best = vc_tmp->co[ltmd->axis];

              if (vf_1 < vf_best && vf_best < vf_2) {
                ed_loop_flip = 0;
              }
              else if (vf_1 > vf_best && vf_best > vf_2) {
                ed_loop_flip = 1;
              }
              else {
                /* not so simple to work out which edge is higher */
                sub_v3_v3v3(tmp_vec1, tmpf1, vc_tmp->co);
                sub_v3_v3v3(tmp_vec2, tmpf2, vc_tmp->co);
                normalize_v3(tmp_vec1);
                normalize_v3(tmp_vec2);

                if (tmp_vec1[ltmd->axis] < tmp_vec2[ltmd->axis]) {
                  ed_loop_flip = 1;
                }
                else {
                  ed_loop_flip = 0;
                }
              }
            }
            else if (SV_IS_VALID(vc_tmp->v[0])) { /* Vertex only connected on 1 side. */
              // printf("Verts on ONE side (%i %i)\n", vc_tmp->v[0], vc_tmp->v[1]);
              if (tmpf1[ltmd->axis] < vc_tmp->co[ltmd->axis]) { /* best is above */
                ed_loop_flip = 1;
              }
              else { /* best is below or even... in even case we can't know what to do. */
                ed_loop_flip = 0;
              }
            }
#if 0
            else {
              printf("No Connected ___\n");
            }
#endif

            // printf("flip direction %i\n", ed_loop_flip);

            /* Switch the flip option if set
             * NOTE: flip is now done at face level so copying group slices is easier. */
#if 0
            if (do_flip) {
              ed_loop_flip = !ed_loop_flip;
            }
#endif

            if (angle < 0.0f) {
              ed_loop_flip = !ed_loop_flip;
            }

            /* if its closed, we only need 1 loop */
            for (j = ed_loop_closed; j < 2; j++) {
              // printf("Ordering Side J %i\n", j);

              screwvert_iter_init(&lt_iter, vert_connect, v_best, j);
              // printf("\n\nStarting - Loop\n");
              lt_iter.v_poin->flag = 1; /* so a non loop will traverse the other side */

              /* If this is the vert off the best vert and
               * the best vert has 2 edges connected too it
               * then swap the flip direction */
              if (j == 1 && SV_IS_VALID(vc_tmp->v[0]) && SV_IS_VALID(vc_tmp->v[1])) {
                ed_loop_flip = !ed_loop_flip;
              }

              while (lt_iter.v_poin && lt_iter.v_poin->flag != 2) {
                // printf("\tOrdering Vert V %i\n", lt_iter.v);

                lt_iter.v_poin->flag = 2;
                if (lt_iter.e) {
                  if (lt_iter.v == lt_iter.e->v1) {
                    if (ed_loop_flip == 0) {
                      // printf("\t\t\tFlipping 0\n");
                      SWAP(uint, lt_iter.e->v1, lt_iter.e->v2);
                    }
#if 0
                    else {
                      printf("\t\t\tFlipping Not 0\n");
                    }
#endif
                  }
                  else if (lt_iter.v == lt_iter.e->v2) {
                    if (ed_loop_flip == 1) {
                      // printf("\t\t\tFlipping 1\n");
                      SWAP(uint, lt_iter.e->v1, lt_iter.e->v2);
                    }
#if 0
                    else {
                      printf("\t\t\tFlipping Not 1\n");
                    }
#endif
                  }
#if 0
                  else {
                    printf("\t\tIncorrect edge topology");
                  }
#endif
                }
#if 0
                else {
                  printf("\t\tNo Edge at this point\n");
                }
#endif
                screwvert_iter_step(&lt_iter);
              }
            }
          }
        }
      }
    }
  }
  else {
    for (i = 0; i < totvert; i++) {
      copy_v3_v3(positions_new[i], positions_orig[i]);
    }
  }
  /* done with edge connectivity based normal flipping */

  /* Add Faces */
  for (step = 1; step < step_tot; step++) {
    const uint varray_stride = totvert * step;
    float step_angle;
    float mat[4][4];
    /* Rotation Matrix */
    step_angle = (angle / (float)(step_tot - (!close))) * (float)step;

    if (ob_axis != NULL) {
      axis_angle_normalized_to_mat3(mat3, axis_vec, step_angle);
    }
    else {
      axis_angle_to_mat3_single(mat3, axis_char, step_angle);
    }
    copy_m4_m3(mat, mat3);

    if (screw_ofs) {
      madd_v3_v3fl(mat[3], axis_vec, screw_ofs * ((float)step / (float)(step_tot - 1)));
    }

    /* copy a slice */
    CustomData_copy_data(&mesh->vdata, &result->vdata, 0, (int)varray_stride, (int)totvert);

    for (j = 0; j < totvert; j++) {
      const int vert_index_new = (int)varray_stride + (int)j;

      /* set location */
      copy_v3_v3(positions_new[vert_index_new], positions_new[j]);

      /* only need to set these if using non cleared memory */
      // mv_new->mat_nr = mv_new->flag = 0;

      if (ob_axis != NULL) {
        sub_v3_v3(positions_new[vert_index_new], mtx_tx[3]);

        mul_m4_v3(mat, positions_new[vert_index_new]);

        add_v3_v3(positions_new[vert_index_new], mtx_tx[3]);
      }
      else {
        mul_m4_v3(mat, positions_new[vert_index_new]);
      }

      /* add the new edge */
      med_new->v1 = varray_stride + j;
      med_new->v2 = med_new->v1 - totvert;
      med_new->flag = ME_EDGEDRAW | ME_EDGERENDER;
      if (!BLI_BITMAP_TEST(vert_tag, j)) {
        med_new->flag |= ME_LOOSEEDGE;
      }
      med_new++;
    }
  }

  /* we can avoid if using vert alloc trick */
  if (vert_connect) {
    MEM_freeN(vert_connect);
    vert_connect = NULL;
  }

  if (close) {
    /* last loop of edges, previous loop doesn't account for the last set of edges */
    const uint varray_stride = (step_tot - 1) * totvert;

    for (i = 0; i < totvert; i++) {
      med_new->v1 = i;
      med_new->v2 = varray_stride + i;
      med_new->flag = ME_EDGEDRAW | ME_EDGERENDER;
      if (!BLI_BITMAP_TEST(vert_tag, i)) {
        med_new->flag |= ME_LOOSEEDGE;
      }
      med_new++;
    }
  }

  mp_new = mpoly_new;
  ml_new = mloop_new;
  med_new_firstloop = medge_new;

  /* more of an offset in this case */
  edge_offset = totedge + (totvert * (step_tot - (close ? 0 : 1)));

  const int *src_material_index = BKE_mesh_material_indices(mesh);
  int *dst_material_index = BKE_mesh_material_indices_for_write(result);

  for (i = 0; i < totedge; i++, med_new_firstloop++) {
    const uint step_last = step_tot - (close ? 1 : 2);
    const uint mpoly_index_orig = totpoly ? edge_poly_map[i] : UINT_MAX;
    const bool has_mpoly_orig = (mpoly_index_orig != UINT_MAX);
    float uv_v_offset_a, uv_v_offset_b;

    const uint mloop_index_orig[2] = {
        vert_loop_map ? vert_loop_map[medge_new[i].v1] : UINT_MAX,
        vert_loop_map ? vert_loop_map[medge_new[i].v2] : UINT_MAX,
    };
    const bool has_mloop_orig = mloop_index_orig[0] != UINT_MAX;

    int mat_nr;

    /* for each edge, make a cylinder of quads */
    i1 = med_new_firstloop->v1;
    i2 = med_new_firstloop->v2;

    if (has_mpoly_orig) {
      mat_nr = src_material_index == NULL ? 0 : src_material_index[mpoly_index_orig];
    }
    else {
      mat_nr = 0;
    }

    if (has_mloop_orig == false && mloopuv_layers_tot) {
      uv_v_offset_a = dist_signed_to_plane_v3(positions_new[medge_new[i].v1], uv_axis_plane);
      uv_v_offset_b = dist_signed_to_plane_v3(positions_new[medge_new[i].v2], uv_axis_plane);

      if (ltmd->flag & MOD_SCREW_UV_STRETCH_V) {
        uv_v_offset_a = (uv_v_offset_a - uv_v_minmax[0]) * uv_v_range_inv;
        uv_v_offset_b = (uv_v_offset_b - uv_v_minmax[0]) * uv_v_range_inv;
      }
    }

    for (step = 0; step <= step_last; step++) {

      /* Polygon */
      if (has_mpoly_orig) {
        CustomData_copy_data(
            &mesh->pdata, &result->pdata, (int)mpoly_index_orig, (int)mpoly_index, 1);
        origindex[mpoly_index] = (int)mpoly_index_orig;
      }
      else {
        origindex[mpoly_index] = ORIGINDEX_NONE;
        dst_material_index[mpoly_index] = mat_nr;
        mp_new->flag = mpoly_flag;
      }
      mp_new->loopstart = mpoly_index * 4;
      mp_new->totloop = 4;

      /* Loop-Custom-Data */
      if (has_mloop_orig) {
        int l_index = (int)(ml_new - mloop_new);

        CustomData_copy_data(
            &mesh->ldata, &result->ldata, (int)mloop_index_orig[0], l_index + 0, 1);
        CustomData_copy_data(
            &mesh->ldata, &result->ldata, (int)mloop_index_orig[1], l_index + 1, 1);
        CustomData_copy_data(
            &mesh->ldata, &result->ldata, (int)mloop_index_orig[1], l_index + 2, 1);
        CustomData_copy_data(
            &mesh->ldata, &result->ldata, (int)mloop_index_orig[0], l_index + 3, 1);

        if (mloopuv_layers_tot) {
          uint uv_lay;
          const float uv_u_offset_a = (float)(step)*uv_u_scale;
          const float uv_u_offset_b = (float)(step + 1) * uv_u_scale;
          for (uv_lay = 0; uv_lay < mloopuv_layers_tot; uv_lay++) {
            MLoopUV *mluv = &mloopuv_layers[uv_lay][l_index];

            mluv[quad_ord[0]].uv[0] += uv_u_offset_a;
            mluv[quad_ord[1]].uv[0] += uv_u_offset_a;
            mluv[quad_ord[2]].uv[0] += uv_u_offset_b;
            mluv[quad_ord[3]].uv[0] += uv_u_offset_b;
          }
        }
      }
      else {
        if (mloopuv_layers_tot) {
          int l_index = (int)(ml_new - mloop_new);

          uint uv_lay;
          const float uv_u_offset_a = (float)(step)*uv_u_scale;
          const float uv_u_offset_b = (float)(step + 1) * uv_u_scale;
          for (uv_lay = 0; uv_lay < mloopuv_layers_tot; uv_lay++) {
            MLoopUV *mluv = &mloopuv_layers[uv_lay][l_index];

            copy_v2_fl2(mluv[quad_ord[0]].uv, uv_u_offset_a, uv_v_offset_a);
            copy_v2_fl2(mluv[quad_ord[1]].uv, uv_u_offset_a, uv_v_offset_b);
            copy_v2_fl2(mluv[quad_ord[2]].uv, uv_u_offset_b, uv_v_offset_b);
            copy_v2_fl2(mluv[quad_ord[3]].uv, uv_u_offset_b, uv_v_offset_a);
          }
        }
      }

      /* Loop-Data */
      if (!(close && step == step_last)) {
        /* regular segments */
        ml_new[quad_ord[0]].v = i1;
        ml_new[quad_ord[1]].v = i2;
        ml_new[quad_ord[2]].v = i2 + totvert;
        ml_new[quad_ord[3]].v = i1 + totvert;

        ml_new[quad_ord_ofs[0]].e = step == 0 ? i :
                                                (edge_offset + step + (i * (step_tot - 1))) - 1;
        ml_new[quad_ord_ofs[1]].e = totedge + i2;
        ml_new[quad_ord_ofs[2]].e = edge_offset + step + (i * (step_tot - 1));
        ml_new[quad_ord_ofs[3]].e = totedge + i1;

        /* new vertical edge */
        if (step) { /* The first set is already done */
          med_new->v1 = i1;
          med_new->v2 = i2;
          med_new->flag = med_new_firstloop->flag;
          med_new++;
        }
        i1 += totvert;
        i2 += totvert;
      }
      else {
        /* last segment */
        ml_new[quad_ord[0]].v = i1;
        ml_new[quad_ord[1]].v = i2;
        ml_new[quad_ord[2]].v = med_new_firstloop->v2;
        ml_new[quad_ord[3]].v = med_new_firstloop->v1;

        ml_new[quad_ord_ofs[0]].e = (edge_offset + step + (i * (step_tot - 1))) - 1;
        ml_new[quad_ord_ofs[1]].e = totedge + i2;
        ml_new[quad_ord_ofs[2]].e = i;
        ml_new[quad_ord_ofs[3]].e = totedge + i1;
      }

      mp_new++;
      ml_new += 4;
      mpoly_index++;
    }

    /* new vertical edge */
    med_new->v1 = i1;
    med_new->v2 = i2;
    med_new->flag = med_new_firstloop->flag & ~ME_LOOSEEDGE;
    med_new++;
  }

  /* validate loop edges */
#if 0
  {
    uint i = 0;
    printf("\n");
    for (; i < maxPolys * 4; i += 4) {
      uint ii;
      ml_new = mloop_new + i;
      ii = findEd(medge_new, maxEdges, ml_new[0].v, ml_new[1].v);
      printf("%d %d -- ", ii, ml_new[0].e);
      ml_new[0].e = ii;

      ii = findEd(medge_new, maxEdges, ml_new[1].v, ml_new[2].v);
      printf("%d %d -- ", ii, ml_new[1].e);
      ml_new[1].e = ii;

      ii = findEd(medge_new, maxEdges, ml_new[2].v, ml_new[3].v);
      printf("%d %d -- ", ii, ml_new[2].e);
      ml_new[2].e = ii;

      ii = findEd(medge_new, maxEdges, ml_new[3].v, ml_new[0].v);
      printf("%d %d\n", ii, ml_new[3].e);
      ml_new[3].e = ii;
    }
  }
#endif

  MEM_freeN(vert_tag);

  if (edge_poly_map) {
    MEM_freeN(edge_poly_map);
  }

  if (vert_loop_map) {
    MEM_freeN(vert_loop_map);
  }

  if (do_remove_doubles) {
    result = mesh_remove_doubles_on_axis(result,
                                         positions_new,
                                         totvert,
                                         step_tot,
                                         axis_vec,
                                         ob_axis != NULL ? mtx_tx[3] : NULL,
                                         ltmd->merge_dist);
  }

  return result;
}

static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
  ScrewModifierData *ltmd = (ScrewModifierData *)md;
  if (ltmd->ob_axis != NULL) {
    DEG_add_object_relation(ctx->node, ltmd->ob_axis, DEG_OB_COMP_TRANSFORM, "Screw Modifier");
    DEG_add_depends_on_transform_relation(ctx->node, "Screw Modifier");
  }
}

static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
  ScrewModifierData *ltmd = (ScrewModifierData *)md;

  walk(userData, ob, (ID **)&ltmd->ob_axis, IDWALK_CB_NOP);
}

static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
  uiLayout *sub, *row, *col;
  uiLayout *layout = panel->layout;
  int toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;

  PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);

  PointerRNA screw_obj_ptr = RNA_pointer_get(ptr, "object");

  uiLayoutSetPropSep(layout, true);

  col = uiLayoutColumn(layout, false);
  uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
  row = uiLayoutRow(col, false);
  uiLayoutSetActive(row,
                    RNA_pointer_is_null(&screw_obj_ptr) ||
                        !RNA_boolean_get(ptr, "use_object_screw_offset"));
  uiItemR(row, ptr, "screw_offset", 0, NULL, ICON_NONE);
  uiItemR(col, ptr, "iterations", 0, NULL, ICON_NONE);

  uiItemS(layout);
  col = uiLayoutColumn(layout, false);
  row = uiLayoutRow(col, false);
  uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
  uiItemR(col, ptr, "object", 0, IFACE_("Axis Object"), ICON_NONE);
  sub = uiLayoutColumn(col, false);
  uiLayoutSetActive(sub, !RNA_pointer_is_null(&screw_obj_ptr));
  uiItemR(sub, ptr, "use_object_screw_offset", 0, NULL, ICON_NONE);

  uiItemS(layout);

  col = uiLayoutColumn(layout, true);
  uiItemR(col, ptr, "steps", 0, IFACE_("Steps Viewport"), ICON_NONE);
  uiItemR(col, ptr, "render_steps", 0, IFACE_("Render"), ICON_NONE);

  uiItemS(layout);

  row = uiLayoutRowWithHeading(layout, true, IFACE_("Merge"));
  uiItemR(row, ptr, "use_merge_vertices", 0, "", ICON_NONE);
  sub = uiLayoutRow(row, true);
  uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_merge_vertices"));
  uiItemR(sub, ptr, "merge_threshold", 0, "", ICON_NONE);

  uiItemS(layout);

  row = uiLayoutRowWithHeading(layout, true, IFACE_("Stretch UVs"));
  uiItemR(row, ptr, "use_stretch_u", toggles_flag, IFACE_("U"), ICON_NONE);
  uiItemR(row, ptr, "use_stretch_v", toggles_flag, IFACE_("V"), ICON_NONE);

  modifier_panel_end(layout, ptr);
}

static void normals_panel_draw(const bContext *UNUSED(C), Panel *panel)
{
  uiLayout *col;
  uiLayout *layout = panel->layout;

  PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);

  uiLayoutSetPropSep(layout, true);

  col = uiLayoutColumn(layout, false);
  uiItemR(col, ptr, "use_smooth_shade", 0, NULL, ICON_NONE);
  uiItemR(col, ptr, "use_normal_calculate", 0, NULL, ICON_NONE);
  uiItemR(col, ptr, "use_normal_flip", 0, NULL, ICON_NONE);
}

static void panelRegister(ARegionType *region_type)
{
  PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Screw, panel_draw);
  modifier_subpanel_register(
      region_type, "normals", "Normals", NULL, normals_panel_draw, panel_type);
}

ModifierTypeInfo modifierType_Screw = {
    /* name */ N_("Screw"),
    /* structName */ "ScrewModifierData",
    /* structSize */ sizeof(ScrewModifierData),
    /* srna */ &RNA_ScrewModifier,
    /* type */ eModifierTypeType_Constructive,

    /* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_AcceptsCVs |
        eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode,
    /* icon */ ICON_MOD_SCREW,

    /* copyData */ BKE_modifier_copydata_generic,

    /* deformVerts */ NULL,
    /* deformMatrices */ NULL,
    /* deformVertsEM */ NULL,
    /* deformMatricesEM */ NULL,
    /* modifyMesh */ modifyMesh,
    /* modifyGeometrySet */ NULL,

    /* initData */ initData,
    /* requiredDataMask */ NULL,
    /* freeData */ NULL,
    /* isDisabled */ NULL,
    /* updateDepsgraph */ updateDepsgraph,
    /* dependsOnTime */ NULL,
    /* dependsOnNormals */ NULL,
    /* foreachIDLink */ foreachIDLink,
    /* foreachTexLink */ NULL,
    /* freeRuntimeData */ NULL,
    /* panelRegister */ panelRegister,
    /* blendWrite */ NULL,
    /* blendRead */ NULL,
};