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/*
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "stddef.h"
#include "string.h"
#include "stdarg.h"
#include "math.h"
#include "float.h"
#include "BLI_kdtree.h"
#include "BLI_rand.h"
#include "BLI_uvproject.h"
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_object_fluidsim.h"
#include "BKE_action.h"
#include "BKE_bmesh.h"
#include "BKE_booleanops.h"
#include "BKE_cloth.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_displist.h"
#include "BKE_fluidsim.h"
#include "BKE_global.h"
#include "BKE_multires.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
#include "BKE_softbody.h"
#include "BKE_subsurf.h"
#include "BKE_texture.h"
#include "depsgraph_private.h"
#include "BKE_deform.h"
#include "BKE_shrinkwrap.h"
#include "LOD_decimation.h"
#include "CCGSubSurf.h"
#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
static void deformVerts(
ModifierData *md, Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, int useRenderParams, int isFinalCalc)
{
sbObjectStep(md->scene, ob, (float)md->scene->r.cfra, vertexCos, numVerts);
}
static int dependsOnTime(ModifierData *md)
{
return 1;
}
ModifierTypeInfo modifierType_Softbody = {
/* name */ "Softbody",
/* structName */ "SoftbodyModifierData",
/* structSize */ sizeof(SoftbodyModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_RequiresOriginalData
| eModifierTypeFlag_Single,
/* copyData */ 0,
/* deformVerts */ deformVerts,
/* deformVertsEM */ 0,
/* deformMatricesEM */ 0,
/* applyModifier */ 0,
/* applyModifierEM */ 0,
/* initData */ 0,
/* requiredDataMask */ 0,
/* freeData */ 0,
/* isDisabled */ 0,
/* updateDepgraph */ 0,
/* dependsOnTime */ dependsOnTime,
/* foreachObjectLink */ 0,
/* foreachIDLink */ 0,
};
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