Welcome to mirror list, hosted at ThFree Co, Russian Federation.

MOD_weightvg_util.h « intern « modifiers « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c00acd27d387f36c56207e03a23557cda708bdc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2011 by Bastien Montagne.
 * All rights reserved.
 */

/** \file
 * \ingroup modifiers
 */

#pragma once

struct CurveMapping;
struct MDeformVert;
struct MDeformWeight;
struct Mesh;
struct ModifierEvalContext;
struct Object;
struct PointerRNA;
struct RNG;
struct Scene;
struct Tex;
struct uiLayout;

/*
 * XXX I'd like to make modified weights visible in WeightPaint mode,
 *     but couldn't figure a way to do this...
 *     Maybe this will need changes in mesh_calc_modifiers?
 *     Or the WeightPaint mode code itself?
 */

/**************************************
 * Util functions.                    *
 **************************************/

/* We cannot divide by zero (what a surprise...).
 * So if -MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR,
 * we clamp weightf to this value (or its negative version).
 * Also used to avoid null power factor.
 */
#define MOD_WVG_ZEROFLOOR 1.0e-32f

void weightvg_do_map(int num,
                     float *new_w,
                     short mode,
                     const bool do_invert,
                     struct CurveMapping *cmap,
                     struct RNG *rng);

void weightvg_do_mask(const ModifierEvalContext *ctx,
                      const int num,
                      const int *indices,
                      float *org_w,
                      const float *new_w,
                      Object *ob,
                      struct Mesh *mesh,
                      const float fact,
                      const char defgrp_name[MAX_VGROUP_NAME],
                      struct Scene *scene,
                      Tex *texture,
                      const int tex_use_channel,
                      const int tex_mapping,
                      Object *tex_map_object,
                      const char *text_map_bone,
                      const char *tex_uvlayer_name,
                      const bool invert_vgroup_mask);

void weightvg_update_vg(struct MDeformVert *dvert,
                        int defgrp_idx,
                        struct MDeformWeight **dws,
                        int num,
                        const int *indices,
                        const float *weights,
                        const bool do_add,
                        const float add_thresh,
                        const bool do_rem,
                        const float rem_thresh,
                        const bool do_normalize);

void weightvg_ui_common(const bContext *C, PointerRNA *ob_ptr, PointerRNA *ptr, uiLayout *layout);