Welcome to mirror list, hosted at ThFree Co, Russian Federation.

NOD_socket_declarations.hh « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 3d0cfdb5d5dee19cf5368044c89b12e87e250f7c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#pragma once

#include "NOD_node_declaration.hh"

#include "RNA_types.h"

#include "BLI_color.hh"
#include "BLI_float3.hh"

namespace blender::nodes::decl {

class FloatBuilder;

class Float : public SocketDeclaration {
 private:
  float default_value_ = 0.0f;
  float soft_min_value_ = -FLT_MAX;
  float soft_max_value_ = FLT_MAX;
  PropertySubType subtype_ = PROP_NONE;

  friend FloatBuilder;

 public:
  using Builder = FloatBuilder;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
  bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
};

class FloatBuilder : public SocketDeclarationBuilder<Float> {
 public:
  FloatBuilder &min(const float value)
  {
    decl_->soft_min_value_ = value;
    return *this;
  }

  FloatBuilder &max(const float value)
  {
    decl_->soft_max_value_ = value;
    return *this;
  }

  FloatBuilder &default_value(const float value)
  {
    decl_->default_value_ = value;
    return *this;
  }

  FloatBuilder &subtype(PropertySubType subtype)
  {
    decl_->subtype_ = subtype;
    return *this;
  }
};

class IntBuilder;

class Int : public SocketDeclaration {
 private:
  int default_value_ = 0;
  int soft_min_value_ = INT32_MIN;
  int soft_max_value_ = INT32_MAX;
  PropertySubType subtype_ = PROP_NONE;

  friend IntBuilder;

 public:
  using Builder = IntBuilder;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
  bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
};

class IntBuilder : public SocketDeclarationBuilder<Int> {
 public:
  IntBuilder &min(const int value)
  {
    decl_->soft_min_value_ = value;
    return *this;
  }

  IntBuilder &max(const int value)
  {
    decl_->soft_max_value_ = value;
    return *this;
  }

  IntBuilder &default_value(const int value)
  {
    decl_->default_value_ = value;
    return *this;
  }

  IntBuilder &subtype(PropertySubType subtype)
  {
    decl_->subtype_ = subtype;
    return *this;
  }
};

class VectorBuilder;

class Vector : public SocketDeclaration {
 private:
  float3 default_value_ = {0, 0, 0};
  float soft_min_value_ = -FLT_MAX;
  float soft_max_value_ = FLT_MAX;
  PropertySubType subtype_ = PROP_NONE;

  friend VectorBuilder;

 public:
  using Builder = VectorBuilder;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
  bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
};

class VectorBuilder : public SocketDeclarationBuilder<Vector> {
 public:
  VectorBuilder &default_value(const float3 value)
  {
    decl_->default_value_ = value;
    return *this;
  }

  VectorBuilder &subtype(PropertySubType subtype)
  {
    decl_->subtype_ = subtype;
    return *this;
  }

  VectorBuilder &min(const float min)
  {
    decl_->soft_min_value_ = min;
    return *this;
  }

  VectorBuilder &max(const float max)
  {
    decl_->soft_max_value_ = max;
    return *this;
  }
};

class BoolBuilder;

class Bool : public SocketDeclaration {
 private:
  bool default_value_ = false;
  friend BoolBuilder;

 public:
  using Builder = BoolBuilder;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
};

class BoolBuilder : public SocketDeclarationBuilder<Bool> {
 public:
  BoolBuilder &default_value(const bool value)
  {
    decl_->default_value_ = value;
    return *this;
  }
};

class ColorBuilder;

class Color : public SocketDeclaration {
 private:
  ColorGeometry4f default_value_;

  friend ColorBuilder;

 public:
  using Builder = ColorBuilder;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
};

class ColorBuilder : public SocketDeclarationBuilder<Color> {
 public:
  ColorBuilder &default_value(const ColorGeometry4f value)
  {
    decl_->default_value_ = value;
    return *this;
  }
};

class String : public SocketDeclaration {
 public:
  using Builder = SocketDeclarationBuilder<String>;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
};

class IDSocketDeclaration : public SocketDeclaration {
 private:
  const char *idname_;

 public:
  IDSocketDeclaration(const char *idname) : idname_(idname)
  {
  }

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
  bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override;
};

class Object : public IDSocketDeclaration {
 public:
  using Builder = SocketDeclarationBuilder<Object>;

  Object() : IDSocketDeclaration("NodeSocketObject")
  {
  }
};

class Material : public IDSocketDeclaration {
 public:
  using Builder = SocketDeclarationBuilder<Material>;

  Material() : IDSocketDeclaration("NodeSocketMaterial")
  {
  }
};

class Collection : public IDSocketDeclaration {
 public:
  using Builder = SocketDeclarationBuilder<Collection>;

  Collection() : IDSocketDeclaration("NodeSocketCollection")
  {
  }
};

class Texture : public IDSocketDeclaration {
 public:
  using Builder = SocketDeclarationBuilder<Texture>;

  Texture() : IDSocketDeclaration("NodeSocketTexture")
  {
  }
};

class Geometry : public SocketDeclaration {
 public:
  using Builder = SocketDeclarationBuilder<Geometry>;

  bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
  bool matches(const bNodeSocket &socket) const override;
};

}  // namespace blender::nodes::decl