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NOD_static_types.h « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup nodes
 */

/* intentionally no include guard */

/* Keep aligned args for readability. */
/* clang-format off */

/* Empty definitions for undefined macros to avoid warnings */
#ifndef DefNode
#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)
#endif

/* WARNING! If you edit those strings, please do the same in relevant nodes files (under blender/nodes/...)! */

/*       Tree type       Node ID                  RNA def function        Enum name         Struct name       UI Name              UI Description */
DefNode(Node,           NODE_FRAME,              def_frame,              "FRAME",          Frame,            "Frame",             ""              )
DefNode(Node,           NODE_GROUP,              def_group,              "GROUP",          Group,            "Group",             ""              )
DefNode(Node,           NODE_GROUP_INPUT,        def_group_input,        "GROUP_INPUT",    GroupInput,       "Group Input",       ""              )
DefNode(Node,           NODE_GROUP_OUTPUT,       def_group_output,       "GROUP_OUTPUT",   GroupOutput,      "Group Output",      ""              )
DefNode(Node,           NODE_REROUTE,            0,                      "REROUTE",        Reroute,          "Reroute",           ""              )

DefNode(ShaderNode,     SH_NODE_RGB,             0,                      "RGB",            RGB,              "RGB",               ""              )
DefNode(ShaderNode,     SH_NODE_VALUE,           0,                      "VALUE",          Value,            "Value",             ""              )
DefNode(ShaderNode,     SH_NODE_MIX_RGB,         def_mix_rgb,            "MIX_RGB",        MixRGB,           "MixRGB",            ""              )
DefNode(ShaderNode,     SH_NODE_VALTORGB,        def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
DefNode(ShaderNode,     SH_NODE_RGBTOBW,         0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
DefNode(ShaderNode,     SH_NODE_SHADERTORGB,     0,                      "SHADERTORGB",    ShaderToRGB,      "Shader to RGB",     ""              )
DefNode(ShaderNode,     SH_NODE_NORMAL,          0,                      "NORMAL",         Normal,           "Normal",            ""              )
DefNode(ShaderNode,     SH_NODE_GAMMA,           0,                      "GAMMA",          Gamma,            "Gamma",             ""              )
DefNode(ShaderNode,     SH_NODE_BRIGHTCONTRAST,  0,                      "BRIGHTCONTRAST", BrightContrast,   "Bright Contrast",   ""              )
DefNode(ShaderNode,     SH_NODE_MAPPING,         def_sh_mapping,         "MAPPING",        Mapping,          "Mapping",           ""              )
DefNode(ShaderNode,     SH_NODE_CURVE_VEC,       def_vector_curve,       "CURVE_VEC",      VectorCurve,      "Vector Curves",     ""              )
DefNode(ShaderNode,     SH_NODE_CURVE_RGB,       def_rgb_curve,          "CURVE_RGB",      RGBCurve,         "RGB Curves",        ""              )
DefNode(ShaderNode,     SH_NODE_CAMERA,          0,                      "CAMERA",         CameraData,       "Camera Data",       ""              )
DefNode(ShaderNode,     SH_NODE_MAP_RANGE,       def_map_range,          "MAP_RANGE",      MapRange,         "Map Range",         ""              )
DefNode(ShaderNode,     SH_NODE_CLAMP,           def_clamp,              "CLAMP",          Clamp,            "Clamp",             ""              )
DefNode(ShaderNode,     SH_NODE_MATH,            def_math,               "MATH",           Math,             "Math",              ""              )
DefNode(ShaderNode,     SH_NODE_VECTOR_MATH,     def_vector_math,        "VECT_MATH",      VectorMath,       "Vector Math",       ""              )
DefNode(ShaderNode,     SH_NODE_SQUEEZE,         0,                      "SQUEEZE",        Squeeze,          "Squeeze Value",     ""              )
DefNode(ShaderNode,     SH_NODE_INVERT,          0,                      "INVERT",         Invert,           "Invert",            ""              )
DefNode(ShaderNode,     SH_NODE_SEPRGB,          0,                      "SEPRGB",         SeparateRGB,      "Separate RGB",      ""              )
DefNode(ShaderNode,     SH_NODE_COMBRGB,         0,                      "COMBRGB",        CombineRGB,       "Combine RGB",       ""              )
DefNode(ShaderNode,     SH_NODE_HUE_SAT,         0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              )

DefNode(ShaderNode,     SH_NODE_OUTPUT_MATERIAL,    def_sh_output,          "OUTPUT_MATERIAL",    OutputMaterial,   "Material Output",   ""       )
DefNode(ShaderNode,     SH_NODE_EEVEE_SPECULAR,     0,                      "EEVEE_SPECULAR",     EeveeSpecular,    "Specular BSDF",     ""       )
DefNode(ShaderNode,     SH_NODE_OUTPUT_LIGHT,       def_sh_output,          "OUTPUT_LIGHT",       OutputLight,      "Light Output",      ""       )
DefNode(ShaderNode,     SH_NODE_OUTPUT_WORLD,       def_sh_output,          "OUTPUT_WORLD",       OutputWorld,      "World Output",      ""       )
DefNode(ShaderNode,     SH_NODE_OUTPUT_LINESTYLE,   def_sh_output_linestyle,"OUTPUT_LINESTYLE",   OutputLineStyle,  "Line Style Output", ""       )
DefNode(ShaderNode,     SH_NODE_FRESNEL,            0,                      "FRESNEL",            Fresnel,          "Fresnel",           ""       )
DefNode(ShaderNode,     SH_NODE_LAYER_WEIGHT,       0,                      "LAYER_WEIGHT",       LayerWeight,      "Layer Weight",      ""       )
DefNode(ShaderNode,     SH_NODE_MIX_SHADER,         0,                      "MIX_SHADER",         MixShader,        "Mix Shader",        ""       )
DefNode(ShaderNode,     SH_NODE_ADD_SHADER,         0,                      "ADD_SHADER",         AddShader,        "Add Shader",        ""       )
DefNode(ShaderNode,     SH_NODE_ATTRIBUTE,          def_sh_attribute,       "ATTRIBUTE",          Attribute,        "Attribute",         ""       )
DefNode(ShaderNode,     SH_NODE_AMBIENT_OCCLUSION,  def_sh_ambient_occlusion,"AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", ""       )
DefNode(ShaderNode,     SH_NODE_BACKGROUND,         0,                      "BACKGROUND",         Background,       "Background",        ""       )
DefNode(ShaderNode,     SH_NODE_HOLDOUT,            0,                      "HOLDOUT",            Holdout,          "Holdout",           ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   def_anisotropic,        "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic BSDF",  ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_DIFFUSE,       0,                      "BSDF_DIFFUSE",       BsdfDiffuse,      "Diffuse BSDF",      ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_PRINCIPLED,    def_principled,         "BSDF_PRINCIPLED",    BsdfPrincipled,   "Principled BSDF",   ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_GLOSSY,        def_glossy,             "BSDF_GLOSSY",        BsdfGlossy,       "Glossy BSDF",       ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_GLASS,         def_glass,              "BSDF_GLASS",         BsdfGlass,        "Glass BSDF",        ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_REFRACTION,    def_refraction,         "BSDF_REFRACTION",    BsdfRefraction,   "Refraction BSDF",   ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_TRANSLUCENT,   0,                      "BSDF_TRANSLUCENT",   BsdfTranslucent,  "Translucent BSDF",  ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_TRANSPARENT,   0,                      "BSDF_TRANSPARENT",   BsdfTransparent,  "Transparent BSDF",  ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_VELVET,        0,                      "BSDF_VELVET",        BsdfVelvet,       "Velvet BSDF",       ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_TOON,          def_toon,               "BSDF_TOON",          BsdfToon,         "Toon BSDF",         ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_HAIR,          def_hair,               "BSDF_HAIR",          BsdfHair,         "Hair BSDF",         ""       )
DefNode(ShaderNode,     SH_NODE_BSDF_HAIR_PRINCIPLED,  def_hair_principled, "BSDF_HAIR_PRINCIPLED", BsdfHairPrincipled,  "Principled Hair BSDF", "")
DefNode(ShaderNode,     SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface,   "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","")
DefNode(ShaderNode,     SH_NODE_VOLUME_ABSORPTION,  0,                      "VOLUME_ABSORPTION",  VolumeAbsorption, "Volume Absorption", ""       )
DefNode(ShaderNode,     SH_NODE_VOLUME_SCATTER,     0,                      "VOLUME_SCATTER",     VolumeScatter,    "Volume Scatter",    ""       )
DefNode(ShaderNode,     SH_NODE_VOLUME_PRINCIPLED,  0,                      "PRINCIPLED_VOLUME",  VolumePrincipled, "Principled Volume", ""       )
DefNode(ShaderNode,     SH_NODE_EMISSION,           0,                      "EMISSION",           Emission,         "Emission",          ""       )
DefNode(ShaderNode,     SH_NODE_NEW_GEOMETRY,       0,                      "NEW_GEOMETRY",       NewGeometry,      "Geometry",          ""       )
DefNode(ShaderNode,     SH_NODE_LIGHT_PATH,         0,                      "LIGHT_PATH",         LightPath,        "Light Path",        ""       )
DefNode(ShaderNode,     SH_NODE_LIGHT_FALLOFF,      0,                      "LIGHT_FALLOFF",      LightFalloff,     "Light Falloff",     ""       )
DefNode(ShaderNode,     SH_NODE_OBJECT_INFO,        0,                      "OBJECT_INFO",        ObjectInfo,       "Object Info",       ""       )
DefNode(ShaderNode,     SH_NODE_PARTICLE_INFO,      0,                      "PARTICLE_INFO",      ParticleInfo,     "Particle Info",     ""       )
DefNode(ShaderNode,     SH_NODE_HAIR_INFO,          0,                      "HAIR_INFO",          HairInfo,         "Hair Info",         ""       )
DefNode(ShaderNode,     SH_NODE_POINT_INFO,         0,                      "POINT_INFO",         PointInfo,        "Point Info",        ""       )
DefNode(ShaderNode,     SH_NODE_VOLUME_INFO,        0,                      "VOLUME_INFO",        VolumeInfo,       "Volume Info",       ""       )
DefNode(ShaderNode,     SH_NODE_WIREFRAME,          def_sh_tex_wireframe,   "WIREFRAME",          Wireframe,        "Wireframe",         ""       )
DefNode(ShaderNode,     SH_NODE_WAVELENGTH,         0,                      "WAVELENGTH",         Wavelength,       "Wavelength",        ""       )
DefNode(ShaderNode,     SH_NODE_BLACKBODY,          0,                      "BLACKBODY",          Blackbody,        "Blackbody",         ""       )
DefNode(ShaderNode,     SH_NODE_BUMP,               def_sh_bump,            "BUMP",               Bump,             "Bump",              ""       )
DefNode(ShaderNode,     SH_NODE_NORMAL_MAP,         def_sh_normal_map,      "NORMAL_MAP",         NormalMap,        "Normal Map",        ""       )
DefNode(ShaderNode,     SH_NODE_TANGENT,            def_sh_tangent,         "TANGENT",            Tangent,          "Tangent",           ""       )
DefNode(ShaderNode,     SH_NODE_SCRIPT,             def_sh_script,          "SCRIPT",             Script,           "Script",            ""       )
DefNode(ShaderNode,     SH_NODE_TEX_IMAGE,          def_sh_tex_image,       "TEX_IMAGE",          TexImage,         "Image Texture",     ""       )
DefNode(ShaderNode,     SH_NODE_TEX_ENVIRONMENT,    def_sh_tex_environment, "TEX_ENVIRONMENT",    TexEnvironment,   "Environment Texture",""      )
DefNode(ShaderNode,     SH_NODE_TEX_SKY,            def_sh_tex_sky,         "TEX_SKY",            TexSky,           "Sky Texture",       ""       )
DefNode(ShaderNode,     SH_NODE_TEX_GRADIENT,       def_sh_tex_gradient,    "TEX_GRADIENT",       TexGradient,      "Gradient Texture",  ""       )
DefNode(ShaderNode,     SH_NODE_TEX_NOISE,          def_sh_tex_noise,       "TEX_NOISE",          TexNoise,         "Noise Texture",     ""       )
DefNode(ShaderNode,     SH_NODE_TEX_MAGIC,          def_sh_tex_magic,       "TEX_MAGIC",          TexMagic,         "Magic Texture",     ""       )
DefNode(ShaderNode,     SH_NODE_TEX_WAVE,           def_sh_tex_wave,        "TEX_WAVE",           TexWave,          "Wave Texture",      ""       )
DefNode(ShaderNode,     SH_NODE_TEX_MUSGRAVE,       def_sh_tex_musgrave,    "TEX_MUSGRAVE",       TexMusgrave,      "Musgrave Texture",  ""       )
DefNode(ShaderNode,     SH_NODE_TEX_VORONOI,        def_sh_tex_voronoi,     "TEX_VORONOI",        TexVoronoi,       "Voronoi Texture",   ""       )
DefNode(ShaderNode,     SH_NODE_TEX_CHECKER,        def_sh_tex_checker,     "TEX_CHECKER",        TexChecker,       "Checker Texture",   ""       )
DefNode(ShaderNode,     SH_NODE_TEX_BRICK,          def_sh_tex_brick,       "TEX_BRICK",          TexBrick,         "Brick Texture",     ""       )
DefNode(ShaderNode,     SH_NODE_TEX_POINTDENSITY,   def_sh_tex_pointdensity,"TEX_POINTDENSITY",   TexPointDensity,  "Point Density",     ""       )
DefNode(ShaderNode,     SH_NODE_TEX_COORD,          def_sh_tex_coord,       "TEX_COORD",          TexCoord,         "Texture Coordinate",""       )
DefNode(ShaderNode,     SH_NODE_VECTOR_ROTATE,      def_sh_vector_rotate,   "VECTOR_ROTATE",      VectorRotate,     "Vector Rotate",     ""       )
DefNode(ShaderNode,     SH_NODE_VECT_TRANSFORM,     def_sh_vect_transform,  "VECT_TRANSFORM",     VectorTransform,  "Vector Transform",  ""       )
DefNode(ShaderNode,     SH_NODE_SEPHSV,             0,                      "SEPHSV",             SeparateHSV,      "Separate HSV",      ""       )
DefNode(ShaderNode,     SH_NODE_COMBHSV,            0,                      "COMBHSV",            CombineHSV,       "Combine HSV",       ""       )
DefNode(ShaderNode,     SH_NODE_UVMAP,              def_sh_uvmap,           "UVMAP",              UVMap,            "UV Map",            ""       )
DefNode(ShaderNode,     SH_NODE_VERTEX_COLOR,       def_sh_vertex_color,    "VERTEX_COLOR",       VertexColor,      "Vertex Color",      ""       )
DefNode(ShaderNode,     SH_NODE_UVALONGSTROKE,      def_sh_uvalongstroke,   "UVALONGSTROKE",      UVAlongStroke,    "UV Along Stroke",   ""       )
DefNode(ShaderNode,     SH_NODE_SEPXYZ,             0,                      "SEPXYZ",             SeparateXYZ,      "Separate XYZ",      ""       )
DefNode(ShaderNode,     SH_NODE_COMBXYZ,            0,                      "COMBXYZ",            CombineXYZ,       "Combine XYZ",       ""       )
DefNode(ShaderNode,     SH_NODE_BEVEL,              def_sh_bevel,           "BEVEL",              Bevel,            "Bevel",             ""       )
DefNode(ShaderNode,     SH_NODE_DISPLACEMENT,       def_sh_displacement,    "DISPLACEMENT",       Displacement,     "Displacement",      ""       )
DefNode(ShaderNode,     SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement",""  )
DefNode(ShaderNode,     SH_NODE_TEX_IES,            def_sh_tex_ies,         "TEX_IES",            TexIES,           "IES Texture",       ""       )
DefNode(ShaderNode,     SH_NODE_TEX_WHITE_NOISE,    def_sh_tex_white_noise, "TEX_WHITE_NOISE",    TexWhiteNoise,    "White Noise",       ""       )
DefNode(ShaderNode,     SH_NODE_OUTPUT_AOV,         def_sh_output_aov,      "OUTPUT_AOV",         OutputAOV,        "AOV Output",        ""       )
DefNode(ShaderNode,     SH_NODE_CURVE_FLOAT,        def_float_curve,        "CURVE_FLOAT",        FloatCurve,       "Float Curve",       ""       )

DefNode(CompositorNode, CMP_NODE_VIEWER,         def_cmp_viewer,         "VIEWER",         Viewer,           "Viewer",            ""              )
DefNode(CompositorNode, CMP_NODE_RGB,            0,                      "RGB",            RGB,              "RGB",               ""              )
DefNode(CompositorNode, CMP_NODE_VALUE,          0,                      "VALUE",          Value,            "Value",             ""              )
DefNode(CompositorNode, CMP_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix",               ""              )
DefNode(CompositorNode, CMP_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
DefNode(CompositorNode, CMP_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
DefNode(CompositorNode, CMP_NODE_NORMAL,         0,                      "NORMAL",         Normal,           "Normal",            ""              )
DefNode(CompositorNode, CMP_NODE_CURVE_VEC,      def_vector_curve,       "CURVE_VEC",      CurveVec,         "Vector Curves",     ""              )
DefNode(CompositorNode, CMP_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              )
DefNode(CompositorNode, CMP_NODE_ALPHAOVER,      def_cmp_alpha_over,     "ALPHAOVER",      AlphaOver,        "Alpha Over",        ""              )
DefNode(CompositorNode, CMP_NODE_BLUR,           def_cmp_blur,           "BLUR",           Blur,             "Blur",              ""              )
DefNode(CompositorNode, CMP_NODE_FILTER,         def_cmp_filter,         "FILTER",         Filter,           "Filter",            ""              )
DefNode(CompositorNode, CMP_NODE_MAP_VALUE,      def_cmp_map_value,      "MAP_VALUE",      MapValue,         "Map Value",         ""              )
DefNode(CompositorNode, CMP_NODE_MAP_RANGE,      def_cmp_map_range,      "MAP_RANGE",      MapRange,         "Map Range",         ""              )
DefNode(CompositorNode, CMP_NODE_TIME,           def_time,               "TIME",           Time,             "Time Curve",        ""              )
DefNode(CompositorNode, CMP_NODE_VECBLUR,        def_cmp_vector_blur,    "VECBLUR",        VecBlur,          "Vector Blur",       ""              )
DefNode(CompositorNode, CMP_NODE_SEPRGBA,        0,                      "SEPRGBA",        SepRGBA,          "Separate RGBA",     ""              )
DefNode(CompositorNode, CMP_NODE_SEPHSVA,        0,                      "SEPHSVA",        SepHSVA,          "Separate HSVA",     ""              )
DefNode(CompositorNode, CMP_NODE_SETALPHA,       def_cmp_set_alpha,      "SETALPHA",       SetAlpha,         "Set Alpha",         ""              )
DefNode(CompositorNode, CMP_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSat,           "Hue Saturation Value",""            )
DefNode(CompositorNode, CMP_NODE_IMAGE,          def_cmp_image,          "IMAGE",          Image,            "Image",             ""              )
DefNode(CompositorNode, CMP_NODE_R_LAYERS,       def_cmp_render_layers,  "R_LAYERS",       RLayers,          "Render Layers",     ""              )
DefNode(CompositorNode, CMP_NODE_COMPOSITE,      def_cmp_composite,      "COMPOSITE",      Composite,        "Composite",         ""              )
/* NOTE: #OutputFile node has special RNA setup function called in rna_nodetree.c */
DefNode(CompositorNode, CMP_NODE_OUTPUT_FILE,    0,                      "OUTPUT_FILE",    OutputFile,       "File Output",       ""              )
DefNode(CompositorNode, CMP_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              )
DefNode(CompositorNode, CMP_NODE_TRANSLATE,      def_cmp_translate,      "TRANSLATE",      Translate,        "Translate",         ""              )
DefNode(CompositorNode, CMP_NODE_ZCOMBINE,       def_cmp_zcombine,       "ZCOMBINE",       Zcombine,         "Z Combine",         ""              )
DefNode(CompositorNode, CMP_NODE_COMBRGBA,       0,                      "COMBRGBA",       CombRGBA,         "Combine RGBA",      ""              )
DefNode(CompositorNode, CMP_NODE_DILATEERODE,    def_cmp_dilate_erode,   "DILATEERODE",    DilateErode,      "Dilate/Erode",      ""              )
DefNode(CompositorNode, CMP_NODE_INPAINT,        def_cmp_inpaint,        "INPAINT",        Inpaint,          "Inpaint",           ""              )
DefNode(CompositorNode, CMP_NODE_DESPECKLE,      def_cmp_despeckle,      "DESPECKLE",      Despeckle,        "Despeckle",         ""              )
DefNode(CompositorNode, CMP_NODE_ROTATE,         def_cmp_rotate,         "ROTATE",         Rotate,           "Rotate",            ""              )
DefNode(CompositorNode, CMP_NODE_SCALE,          def_cmp_scale,          "SCALE",          Scale,            "Scale",             ""              )
DefNode(CompositorNode, CMP_NODE_SEPYCCA,        def_cmp_ycc,            "SEPYCCA",        SepYCCA,          "Separate YCbCrA",   ""              )
DefNode(CompositorNode, CMP_NODE_COMBYCCA,       def_cmp_ycc,            "COMBYCCA",       CombYCCA,         "Combine YCbCrA",    ""              )
DefNode(CompositorNode, CMP_NODE_SEPYUVA,        0,                      "SEPYUVA",        SepYUVA,          "Separate YUVA",     ""              )
DefNode(CompositorNode, CMP_NODE_COMBYUVA,       0,                      "COMBYUVA",       CombYUVA,         "Combine YUVA",      ""              )
DefNode(CompositorNode, CMP_NODE_DIFF_MATTE,     def_cmp_diff_matte,     "DIFF_MATTE",     DiffMatte,        "Difference Key",    ""              )
DefNode(CompositorNode, CMP_NODE_COLOR_SPILL,    def_cmp_color_spill,    "COLOR_SPILL",    ColorSpill,       "Color Spill",       ""              )
DefNode(CompositorNode, CMP_NODE_CHROMA_MATTE,   def_cmp_chroma_matte,   "CHROMA_MATTE",   ChromaMatte,      "Chroma Key",        ""              )
DefNode(CompositorNode, CMP_NODE_CHANNEL_MATTE,  def_cmp_channel_matte,  "CHANNEL_MATTE",  ChannelMatte,     "Channel Key",       ""              )
DefNode(CompositorNode, CMP_NODE_FLIP,           def_cmp_flip,           "FLIP",           Flip,             "Flip",              ""              )
DefNode(CompositorNode, CMP_NODE_SPLITVIEWER,    def_cmp_splitviewer,    "SPLITVIEWER",    SplitViewer,      "Split Viewer",      ""              )
DefNode(CompositorNode, CMP_NODE_MAP_UV,         def_cmp_map_uv,         "MAP_UV",         MapUV,            "Map UV",            ""              )
DefNode(CompositorNode, CMP_NODE_ID_MASK,        def_cmp_id_mask,        "ID_MASK",        IDMask,           "ID Mask",           ""              )
DefNode(CompositorNode, CMP_NODE_DOUBLEEDGEMASK, def_cmp_double_edge_mask,"DOUBLEEDGEMASK", DoubleEdgeMask,  "Double Edge Mask",  ""              )
DefNode(CompositorNode, CMP_NODE_DEFOCUS,        def_cmp_defocus,        "DEFOCUS",        Defocus,          "Defocus",           ""              )
DefNode(CompositorNode, CMP_NODE_DISPLACE,       0,                      "DISPLACE",       Displace,         "Displace",          ""              )
DefNode(CompositorNode, CMP_NODE_COMBHSVA,       0,                      "COMBHSVA",       CombHSVA,         "Combine HSVA",      ""              )
DefNode(CompositorNode, CMP_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              )
DefNode(CompositorNode, CMP_NODE_LUMA_MATTE,     def_cmp_luma_matte,     "LUMA_MATTE",     LumaMatte,        "Luminance Key",     ""              )
DefNode(CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast,   "Bright/Contrast",   ""              )
DefNode(CompositorNode, CMP_NODE_GAMMA,          0,                      "GAMMA",          Gamma,            "Gamma",             ""              )
DefNode(CompositorNode, CMP_NODE_INVERT,         def_cmp_invert,         "INVERT",         Invert,           "Invert",            ""              )
DefNode(CompositorNode, CMP_NODE_NORMALIZE,      0,                      "NORMALIZE",      Normalize,        "Normalize",         ""              )
DefNode(CompositorNode, CMP_NODE_CROP,           def_cmp_crop,           "CROP",           Crop,             "Crop",              ""              )
DefNode(CompositorNode, CMP_NODE_DBLUR,          def_cmp_dblur,          "DBLUR",          DBlur,            "Directional Blur",  ""              )
DefNode(CompositorNode, CMP_NODE_BILATERALBLUR,  def_cmp_bilateral_blur, "BILATERALBLUR",  Bilateralblur,    "Bilateral Blur",    ""              )
DefNode(CompositorNode, CMP_NODE_PREMULKEY,      def_cmp_premul_key,     "PREMULKEY",      PremulKey,        "Alpha Convert",     ""              )
DefNode(CompositorNode, CMP_NODE_GLARE,          def_cmp_glare,          "GLARE",          Glare,            "Glare",             ""              )
DefNode(CompositorNode, CMP_NODE_TONEMAP,        def_cmp_tonemap,        "TONEMAP",        Tonemap,          "Tonemap",           ""              )
DefNode(CompositorNode, CMP_NODE_LENSDIST,       def_cmp_lensdist,       "LENSDIST",       Lensdist,         "Lens Distortion",   ""              )
DefNode(CompositorNode, CMP_NODE_VIEW_LEVELS,    def_cmp_levels,         "LEVELS",         Levels,           "Levels",            ""              )
DefNode(CompositorNode, CMP_NODE_COLOR_MATTE,    def_cmp_color_matte,    "COLOR_MATTE",    ColorMatte,       "Color Key",         ""              )
DefNode(CompositorNode, CMP_NODE_DIST_MATTE,     def_cmp_distance_matte, "DISTANCE_MATTE", DistanceMatte,    "Distance Key",      ""              )
DefNode(CompositorNode, CMP_NODE_COLORBALANCE,   def_cmp_colorbalance,   "COLORBALANCE",   ColorBalance,     "Color Balance",     ""              )
DefNode(CompositorNode, CMP_NODE_HUECORRECT,     def_cmp_huecorrect,     "HUECORRECT",     HueCorrect,       "Hue Correct",       ""              )
DefNode(CompositorNode, CMP_NODE_MOVIECLIP,      def_cmp_movieclip,      "MOVIECLIP",      MovieClip,        "Movie Clip",        ""              )
DefNode(CompositorNode, CMP_NODE_TRANSFORM,      dev_cmd_transform,      "TRANSFORM",      Transform,        "Transform",         ""              )
DefNode(CompositorNode, CMP_NODE_STABILIZE2D,    def_cmp_stabilize2d,    "STABILIZE2D",    Stabilize,        "Stabilize 2D",      ""              )
DefNode(CompositorNode, CMP_NODE_MOVIEDISTORTION,def_cmp_moviedistortion,"MOVIEDISTORTION",MovieDistortion,  "Movie Distortion",  ""              )
DefNode(CompositorNode, CMP_NODE_MASK_BOX,       def_cmp_boxmask,        "BOXMASK",        BoxMask,          "Box Mask",          ""              )
DefNode(CompositorNode, CMP_NODE_MASK_ELLIPSE,   def_cmp_ellipsemask,    "ELLIPSEMASK",    EllipseMask,      "Ellipse Mask",      ""              )
DefNode(CompositorNode, CMP_NODE_BOKEHIMAGE,     def_cmp_bokehimage,     "BOKEHIMAGE",     BokehImage,       "Bokeh Image",       ""              )
DefNode(CompositorNode, CMP_NODE_BOKEHBLUR,      def_cmp_bokehblur,      "BOKEHBLUR",      BokehBlur,        "Bokeh Blur",        ""              )
DefNode(CompositorNode, CMP_NODE_SWITCH,         def_cmp_switch,         "SWITCH",         Switch,           "Switch",            ""              )
DefNode(CompositorNode, CMP_NODE_SWITCH_VIEW,    def_cmp_switch_view,    "VIEWSWITCH",     SwitchView,       "Switch View",       ""              )
DefNode(CompositorNode, CMP_NODE_COLORCORRECTION,def_cmp_colorcorrection,"COLORCORRECTION",ColorCorrection,  "Color Correction",  ""              )
DefNode(CompositorNode, CMP_NODE_MASK,           def_cmp_mask,           "MASK",           Mask,             "Mask",              ""              )
DefNode(CompositorNode, CMP_NODE_KEYINGSCREEN,   def_cmp_keyingscreen,   "KEYINGSCREEN",   KeyingScreen,     "Keying Screen",     ""              )
DefNode(CompositorNode, CMP_NODE_KEYING,         def_cmp_keying,         "KEYING",         Keying,           "Keying",            ""              )
DefNode(CompositorNode, CMP_NODE_TRACKPOS,       def_cmp_trackpos,       "TRACKPOS",       TrackPos,         "Track Position",    ""              )
DefNode(CompositorNode, CMP_NODE_PIXELATE,       0,                      "PIXELATE",       Pixelate,         "Pixelate",          ""              )
DefNode(CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform",""            )
DefNode(CompositorNode, CMP_NODE_CORNERPIN,      0,                      "CORNERPIN",      CornerPin,        "Corner Pin",        ""              )
DefNode(CompositorNode, CMP_NODE_SUNBEAMS,       def_cmp_sunbeams,       "SUNBEAMS",       SunBeams,         "Sun Beams",         ""              )
DefNode(CompositorNode, CMP_NODE_CRYPTOMATTE,    def_cmp_cryptomatte,    "CRYPTOMATTE_V2", CryptomatteV2,    "Cryptomatte",       ""              )
DefNode(CompositorNode, CMP_NODE_CRYPTOMATTE_LEGACY, def_cmp_cryptomatte_legacy, "CRYPTOMATTE", Cryptomatte, "Cryptomatte (Legacy)", ""           )
DefNode(CompositorNode, CMP_NODE_DENOISE,        def_cmp_denoise,        "DENOISE",        Denoise,          "Denoise",           ""              )
DefNode(CompositorNode, CMP_NODE_EXPOSURE,       0,                      "EXPOSURE",       Exposure,         "Exposure",          ""              )
DefNode(CompositorNode, CMP_NODE_ANTIALIASING,   def_cmp_antialiasing,   "ANTIALIASING",   AntiAliasing,     "Anti-Aliasing",     ""              )
DefNode(CompositorNode, CMP_NODE_POSTERIZE,      0,                      "POSTERIZE",      Posterize,        "Posterize",         ""              )
DefNode(CompositorNode, CMP_NODE_CONVERT_COLOR_SPACE,def_cmp_convert_color_space, "CONVERT_COLORSPACE", ConvertColorSpace, "Color Space",""       )
DefNode(CompositorNode, CMP_NODE_SCENE_TIME,     0,                      "SCENE_TIME",      SceneTime,        "Scene Time",        ""              )
DefNode(CompositorNode, CMP_NODE_COMBINE_XYZ,    0,                      "COMBINE_XYZ",    CombineXYZ,       "Combine XYZ",       ""              )
DefNode(CompositorNode, CMP_NODE_SEPARATE_XYZ,   0,                      "SEPARATE_XYZ",   SeparateXYZ,      "Separate XYZ",      ""              )

DefNode(TextureNode,    TEX_NODE_OUTPUT,         def_tex_output,         "OUTPUT",         Output,           "Output",            ""              )
DefNode(TextureNode,    TEX_NODE_CHECKER,        0,                      "CHECKER",        Checker,          "Checker",           ""              )
DefNode(TextureNode,    TEX_NODE_TEXTURE,        def_texture,            "TEXTURE",        Texture,          "Texture",           ""              )
DefNode(TextureNode,    TEX_NODE_BRICKS,         def_tex_bricks,         "BRICKS",         Bricks,           "Bricks",            ""              )
DefNode(TextureNode,    TEX_NODE_MATH,           def_math,               "MATH",           Math,             "Math",              ""              )
DefNode(TextureNode,    TEX_NODE_MIX_RGB,        def_mix_rgb,            "MIX_RGB",        MixRGB,           "Mix RGB",           ""              )
DefNode(TextureNode,    TEX_NODE_RGBTOBW,        0,                      "RGBTOBW",        RGBToBW,          "RGB to BW",         ""              )
DefNode(TextureNode,    TEX_NODE_VALTORGB,       def_colorramp,          "VALTORGB",       ValToRGB,         "ColorRamp",         ""              )
DefNode(TextureNode,    TEX_NODE_IMAGE,          def_tex_image,          "IMAGE",          Image,            "Image",             ""              )
DefNode(TextureNode,    TEX_NODE_CURVE_RGB,      def_rgb_curve,          "CURVE_RGB",      CurveRGB,         "RGB Curves",        ""              )
DefNode(TextureNode,    TEX_NODE_INVERT,         0,                      "INVERT",         Invert,           "Invert",            ""              )
DefNode(TextureNode,    TEX_NODE_HUE_SAT,        0,                      "HUE_SAT",        HueSaturation,    "Hue/Saturation",    ""              )
DefNode(TextureNode,    TEX_NODE_CURVE_TIME,     def_time,               "CURVE_TIME",     CurveTime,        "Curve Time",        ""              )
DefNode(TextureNode,    TEX_NODE_ROTATE,         0,                      "ROTATE",         Rotate,           "Rotate",            ""              )
DefNode(TextureNode,    TEX_NODE_VIEWER,         0,                      "VIEWER",         Viewer,           "Viewer",            ""              )
DefNode(TextureNode,    TEX_NODE_TRANSLATE,      0,                      "TRANSLATE",      Translate,        "Translate",         ""              )
DefNode(TextureNode,    TEX_NODE_COORD,          0,                      "COORD",          Coordinates,      "Coordinates",       ""              )
DefNode(TextureNode,    TEX_NODE_DISTANCE,       0,                      "DISTANCE",       Distance,         "Distance",          ""              )
DefNode(TextureNode,    TEX_NODE_COMPOSE,        0,                      "COMPOSE",        Compose,          "Combine RGBA",      ""              )
DefNode(TextureNode,    TEX_NODE_DECOMPOSE,      0,                      "DECOMPOSE",      Decompose,        "Separate RGBA",     ""              )
DefNode(TextureNode,    TEX_NODE_VALTONOR,       0,                      "VALTONOR",       ValToNor,         "Value to Normal",   ""              )
DefNode(TextureNode,    TEX_NODE_SCALE,          0,                      "SCALE",          Scale,            "Scale",             ""              )
DefNode(TextureNode,    TEX_NODE_AT,             0,                      "AT",             At,               "At",                ""              )
/* procedural textures */
DefNode(TextureNode,    TEX_NODE_PROC+TEX_VORONOI, 0,                    "TEX_VORONOI",    TexVoronoi,       "Voronoi",           ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_BLEND, 0,                      "TEX_BLEND",      TexBlend,         "Blend",             ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_MAGIC, 0,                      "TEX_MAGIC",      TexMagic,         "Magic",             ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_MARBLE, 0,                     "TEX_MARBLE",     TexMarble,        "Marble",            ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_CLOUDS, 0,                     "TEX_CLOUDS",     TexClouds,        "Clouds",            ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_WOOD, 0,                       "TEX_WOOD",       TexWood,          "Wood",              ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_MUSGRAVE, 0,                   "TEX_MUSGRAVE",   TexMusgrave,      "Musgrave",          ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_NOISE, 0,                      "TEX_NOISE",      TexNoise,         "Noise",             ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_STUCCI, 0,                     "TEX_STUCCI",     TexStucci,        "Stucci",            ""              )
DefNode(TextureNode,    TEX_NODE_PROC+TEX_DISTNOISE, 0,                  "TEX_DISTNOISE",  TexDistNoise,     "Distorted Noise",   ""              )

DefNode(FunctionNode, FN_NODE_LEGACY_RANDOM_FLOAT, 0, "LEGACY_RANDOM_FLOAT", LegacyRandomFloat, "Random Float", "")

DefNode(FunctionNode, FN_NODE_ALIGN_EULER_TO_VECTOR, def_fn_align_euler_to_vector, "ALIGN_EULER_TO_VECTOR", AlignEulerToVector, "Align Euler To Vector", "")
DefNode(FunctionNode, FN_NODE_BOOLEAN_MATH,  def_boolean_math,  "BOOLEAN_MATH",  BooleanMath,  "Boolean Math", "")
DefNode(FunctionNode, FN_NODE_COMPARE, def_compare, "COMPARE", Compare, "Compare", "")
DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "")
DefNode(FunctionNode, FN_NODE_INPUT_BOOL, def_fn_input_bool, "INPUT_BOOL", InputBool, "Boolean", "")
DefNode(FunctionNode, FN_NODE_INPUT_COLOR, def_fn_input_color, "INPUT_COLOR", InputColor, "Color", "")
DefNode(FunctionNode, FN_NODE_INPUT_INT, def_fn_input_int, "INPUT_INT", InputInt, "Integer", "")
DefNode(FunctionNode, FN_NODE_INPUT_SPECIAL_CHARACTERS, 0, "INPUT_SPECIAL_CHARACTERS", InputSpecialCharacters, "Special Characters", "")
DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "")
DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "")
DefNode(FunctionNode, FN_NODE_RANDOM_VALUE, def_fn_random_value, "RANDOM_VALUE", RandomValue, "Random Value", "")
DefNode(FunctionNode, FN_NODE_REPLACE_STRING, 0, "REPLACE_STRING", ReplaceString, "Replace String", "")
DefNode(FunctionNode, FN_NODE_ROTATE_EULER, def_fn_rotate_euler, "ROTATE_EULER", RotateEuler, "Rotate Euler", "")
DefNode(FunctionNode, FN_NODE_SLICE_STRING, 0, "SLICE_STRING", SliceString, "Slice String", "")
DefNode(FunctionNode, FN_NODE_STRING_LENGTH, 0, "STRING_LENGTH", StringLength, "String Length", "")
DefNode(FunctionNode, FN_NODE_VALUE_TO_STRING, 0, "VALUE_TO_STRING", ValueToString, "Value to String", "")

DefNode(GeometryNode, GEO_NODE_LEGACY_ALIGN_ROTATION_TO_VECTOR, def_geo_align_rotation_to_vector, "LEGACY_ALIGN_ROTATION_TO_VECTOR", LegacyAlignRotationToVector, "Align Rotation to Vector", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_CLAMP, def_geo_attribute_clamp, "LEGACY_ATTRIBUTE_CLAMP", LegacyAttributeClamp, "Attribute Clamp", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_COLOR_RAMP, def_geo_attribute_color_ramp, "LEGACY_ATTRIBUTE_COLOR_RAMP", LegacyAttributeColorRamp, "Attribute Color Ramp", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_COMBINE_XYZ, def_geo_attribute_combine_xyz, "LEGACY_ATTRIBUTE_COMBINE_XYZ", LegacyAttributeCombineXYZ, "Attribute Combine XYZ", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_COMPARE, def_geo_attribute_attribute_compare, "LEGACY_ATTRIBUTE_COMPARE", LegacyAttributeCompare, "Attribute Compare", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_CONVERT, def_geo_attribute_convert, "LEGACY_ATTRIBUTE_CONVERT", LegacyAttributeConvert, "Attribute Convert", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_CURVE_MAP, def_geo_attribute_curve_map, "LEGACY_ATTRIBUTE_CURVE_MAP", LegacyAttributeCurveMap, "Attribute Curve Map", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_FILL, def_geo_attribute_fill, "LEGACY_ATTRIBUTE_FILL", LegacyAttributeFill, "Attribute Fill", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MAP_RANGE, def_geo_attribute_map_range, "LEGACY_ATTRIBUTE_MAP_RANGE", LegacyAttributeMapRange, "Attribute Map Range", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MATH, def_geo_attribute_math, "LEGACY_ATTRIBUTE_MATH", LegacyAttributeMath, "Attribute Math", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MIX, def_geo_attribute_mix, "LEGACY_ATTRIBUTE_MIX", LegacyAttributeMix, "Attribute Mix", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_PROXIMITY, def_geo_legacy_attribute_proximity, "LEGACY_ATTRIBUTE_PROXIMITY", LegacyAttributeProximity, "Attribute Proximity", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_RANDOMIZE, def_geo_attribute_randomize, "LEGACY_ATTRIBUTE_RANDOMIZE", LegacyAttributeRandomize, "Attribute Randomize", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_SAMPLE_TEXTURE, 0, "LEGACY_ATTRIBUTE_SAMPLE_TEXTURE", LegacyAttributeSampleTexture, "Attribute Sample Texture", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separate_xyz, "LEGACY_ATTRIBUTE_SEPARATE_XYZ", LegacyAttributeSeparateXYZ, "Attribute Separate XYZ", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_TRANSFER, def_geo_attribute_transfer, "LEGACY_ATTRIBUTE_TRANSFER", LegacyAttributeTransfer, "Attribute Transfer", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_VECTOR_MATH, def_geo_attribute_vector_math, "LEGACY_ATTRIBUTE_VECTOR_MATH", LegacyAttributeVectorMath, "Attribute Vector Math", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_VECTOR_ROTATE, def_geo_attribute_vector_rotate, "LEGACY_ATTRIBUTE_VECTOR_ROTATE", LegacyAttributeVectorRotate, "Attribute Vector Rotate", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_ENDPOINTS, 0, "LEGACY_CURVE_ENDPOINTS", LegacyCurveEndpoints, "Curve Endpoints", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_REVERSE, 0, "LEGACY_CURVE_REVERSE", LegacyCurveReverse, "Curve Reverse", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_SELECT_HANDLES, def_geo_curve_select_handles, "LEGACY_CURVE_SELECT_HANDLES", LegacyCurveSelectHandles, "Select by Handle Type", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_SET_HANDLES, def_geo_legacy_curve_set_handles, "LEGACY_CURVE_SET_HANDLES", LegacyCurveSetHandles, "Set Handle Type", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_SPLINE_TYPE, def_geo_curve_spline_type, "LEGACY_CURVE_SPLINE_TYPE", LegacyCurveSplineType, "Set Spline Type", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_SUBDIVIDE, def_geo_legacy_curve_subdivide, "LEGACY_CURVE_SUBDIVIDE", LegacyCurveSubdivide, "Curve Subdivide", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_CURVE_TO_POINTS, def_geo_legacy_curve_to_points, "LEGACY_CURVE_TO_POINTS", LegacyCurveToPoints, "Curve to Points", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_DELETE_GEOMETRY, 0, "LEGACY_DELETE_GEOMETRY", LegacyDeleteGeometry, "Delete Geometry", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_EDGE_SPLIT, 0, "LEGACY_EDGE_SPLIT", LegacyEdgeSplit, "Edge Split", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_MATERIAL_ASSIGN, 0, "LEGACY_MATERIAL_ASSIGN", LegacyMaterialAssign, "Material Assign", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_MESH_TO_CURVE, 0, "LEGACY_MESH_TO_CURVE", LegacyMeshToCurve, "Mesh to Curve", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINT_DISTRIBUTE, def_geo_point_distribute, "LEGACY_POINT_DISTRIBUTE", LegacyPointDistribute, "Point Distribute", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINT_INSTANCE, def_geo_point_instance, "LEGACY_POINT_INSTANCE", LegacyPointInstance, "Point Instance", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINT_ROTATE, def_geo_point_rotate, "LEGACY_POINT_ROTATE", LegacyRotatePoints, "Point Rotate", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINT_SCALE, def_geo_point_scale, "LEGACY_POINT_SCALE", LegacyPointScale, "Point Scale", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINT_SEPARATE, 0, "LEGACY_POINT_SEPARATE", LegacyPointSeparate, "Point Separate", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINT_TRANSLATE, def_geo_point_translate, "LEGACY_POINT_TRANSLATE", LegacyPointTranslate, "Point Translate", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_POINTS_TO_VOLUME, def_geo_legacy_points_to_volume, "LEGACY_POINTS_TO_VOLUME", LegacyPointsToVolume, "Points to Volume", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_RAYCAST, def_geo_legacy_raycast, "LEGACY_RAYCAST", LegacyRaycast, "Raycast", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_SELECT_BY_MATERIAL, 0, "LEGACY_SELECT_BY_MATERIAL", LegacySelectByMaterial, "Select by Material", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_SUBDIVISION_SURFACE, def_geo_subdivision_surface, "LEGACY_SUBDIVISION_SURFACE", LegacySubdivisionSurface, "Subdivision Surface", "")
DefNode(GeometryNode, GEO_NODE_LEGACY_VOLUME_TO_MESH, def_geo_volume_to_mesh, "LEGACY_VOLUME_TO_MESH", LegacyVolumeToMesh, "Volume to Mesh", "")

DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_DOMAIN_SIZE, def_geo_attribute_domain_size, "ATTRIBUTE_DOMAIN_SIZE", AttributeDomainSize, "Domain Size", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_REMOVE, 0, "ATTRIBUTE_REMOVE", AttributeRemove, "Attribute Remove", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_STATISTIC, def_geo_attribute_statistic, "ATTRIBUTE_STATISTIC", AttributeStatistic, "Attribute Statistic", "")
DefNode(GeometryNode, GEO_NODE_BOUNDING_BOX, 0, "BOUNDING_BOX", BoundBox, "Bounding Box", "")
DefNode(GeometryNode, GEO_NODE_CAPTURE_ATTRIBUTE, def_geo_attribute_capture, "CAPTURE_ATTRIBUTE", CaptureAttribute, "Capture Attribute", "")
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
DefNode(GeometryNode, GEO_NODE_CONVEX_HULL, 0, "CONVEX_HULL", ConvexHull, "Convex Hull", "")
DefNode(GeometryNode, GEO_NODE_CURVE_ENDPOINT_SELECTION, 0, "CURVE_ENDPOINT_SELECTION", CurveEndpointSelection, "Endpoint Selection", "")
DefNode(GeometryNode, GEO_NODE_CURVE_HANDLE_TYPE_SELECTION, def_geo_curve_handle_type_selection, "CURVE_HANDLE_TYPE_SELECTION", CurveHandleTypeSelection, "Handle Type Selection", "")
DefNode(GeometryNode, GEO_NODE_CURVE_LENGTH, 0, "CURVE_LENGTH", CurveLength, "Curve Length", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_ARC, def_geo_curve_primitive_arc, "CURVE_PRIMITIVE_ARC", CurveArc, "Arc", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT, def_geo_curve_primitive_bezier_segment, "CURVE_PRIMITIVE_BEZIER_SEGMENT", CurvePrimitiveBezierSegment, "Bezier Segment", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_CIRCLE, def_geo_curve_primitive_circle, "CURVE_PRIMITIVE_CIRCLE", CurvePrimitiveCircle, "Curve Circle", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_LINE, def_geo_curve_primitive_line, "CURVE_PRIMITIVE_LINE", CurvePrimitiveLine, "Curve Line", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER, 0, "CURVE_PRIMITIVE_QUADRATIC_BEZIER", CurveQuadraticBezier, "Quadratic Bezier", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL, def_geo_curve_primitive_quadrilateral, "CURVE_PRIMITIVE_QUADRILATERAL", CurvePrimitiveQuadrilateral, "Quadrilateral", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, 0, "CURVE_PRIMITIVE_SPIRAL", CurveSpiral, "Curve Spiral", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_STAR, 0, "CURVE_PRIMITIVE_STAR", CurveStar, "Star", "")
DefNode(GeometryNode, GEO_NODE_CURVE_SET_HANDLES, def_geo_curve_set_handles, "CURVE_SET_HANDLES", CurveSetHandles, "Set Handle Type", "")
DefNode(GeometryNode, GEO_NODE_CURVE_SPLINE_PARAMETER, 0, "SPLINE_PARAMETER", SplineParameter, "Spline Parameter", "")
DefNode(GeometryNode, GEO_NODE_CURVE_SPLINE_TYPE, def_geo_curve_spline_type, "CURVE_SPLINE_TYPE", CurveSplineType, "Set Spline Type", "")
DefNode(GeometryNode, GEO_NODE_CURVE_TO_MESH, 0, "CURVE_TO_MESH", CurveToMesh, "Curve to Mesh", "")
DefNode(GeometryNode, GEO_NODE_CURVE_TO_POINTS, def_geo_curve_to_points, "CURVE_TO_POINTS", CurveToPoints, "Curve to Points", "")
DefNode(GeometryNode, GEO_NODE_DELETE_GEOMETRY, def_geo_delete_geometry, "DELETE_GEOMETRY", DeleteGeometry, "Delete Geometry", "")
DefNode(GeometryNode, GEO_NODE_DISTRIBUTE_POINTS_ON_FACES, def_geo_distribute_points_on_faces, "DISTRIBUTE_POINTS_ON_FACES", DistributePointsOnFaces, "Distribute Points on Faces", "")
DefNode(GeometryNode, GEO_NODE_ACCUMULATE_FIELD, def_geo_accumulate_field, "ACCUMULATE_FIELD", AccumulateField, "Accumulate Field", "")
DefNode(GeometryNode, GEO_NODE_DUAL_MESH, 0, "DUAL_MESH", DualMesh, "Dual Mesh", "")
DefNode(GeometryNode, GEO_NODE_EXTRUDE_MESH, def_geo_extrude_mesh, "EXTRUDE_MESH", ExtrudeMesh, "Extrude Mesh", "")
DefNode(GeometryNode, GEO_NODE_FIELD_AT_INDEX, def_geo_field_at_index, "FIELD_AT_INDEX", FieldAtIndex, "Field at Index", "")
DefNode(GeometryNode, GEO_NODE_FILL_CURVE, def_geo_curve_fill, "FILL_CURVE", FillCurve, "Fill Curve", "")
DefNode(GeometryNode, GEO_NODE_FILLET_CURVE, def_geo_curve_fillet, "FILLET_CURVE", FilletCurve, "Fillet Curve", "")
DefNode(GeometryNode, GEO_NODE_FLIP_FACES, 0, "FLIP_FACES", FlipFaces, "Flip Faces", "")
DefNode(GeometryNode, GEO_NODE_GEOMETRY_TO_INSTANCE, 0, "GEOMETRY_TO_INSTANCE", GeometryToInstance, "Geometry to Instance", "")
DefNode(GeometryNode, GEO_NODE_IMAGE_TEXTURE, def_geo_image_texture, "IMAGE_TEXTURE", ImageTexture, "Image Texture", "")
DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_HANDLES, 0, "INPUT_CURVE_HANDLES", InputCurveHandlePositions, "Curve Handle Positions", "")
DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_TILT, 0, "INPUT_CURVE_TILT", InputCurveTilt, "Curve Tilt", "")
DefNode(GeometryNode, GEO_NODE_INPUT_ID, 0, "INPUT_ID", InputID, "ID", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL_INDEX, 0, "INPUT_MATERIAL_INDEX", InputMaterialIndex, "Material Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_ANGLE, 0, "MESH_EDGE_ANGLE", InputMeshEdgeAngle, "Edge Angle", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS, 0, "MESH_EDGE_NEIGHBORS", InputMeshEdgeNeighbors, "Edge Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS", InputMeshFaceNeighbors, "Face Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_ISLAND, 0, "MESH_ISLAND", InputMeshIsland, "Mesh Island", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_NORMAL, 0, "INPUT_NORMAL", InputNormal, "Normal", "")
DefNode(GeometryNode, GEO_NODE_INPUT_POSITION, 0, "POSITION", InputPosition, "Position", "")
DefNode(GeometryNode, GEO_NODE_INPUT_RADIUS, 0, "INPUT_RADIUS", InputRadius, "Radius", "")
DefNode(GeometryNode, GEO_NODE_INPUT_SCENE_TIME, 0, "INPUT_SCENE_TIME", InputSceneTime, "Scene Time", "")
DefNode(GeometryNode, GEO_NODE_INPUT_SHADE_SMOOTH, 0, "INPUT_SHADE_SMOOTH", InputShadeSmooth, "Is Shade Smooth", "")
DefNode(GeometryNode, GEO_NODE_INPUT_SPLINE_CYCLIC, 0, "INPUT_SPLINE_CYCLIC", InputSplineCyclic, "Is Spline Cyclic", "")
DefNode(GeometryNode, GEO_NODE_INPUT_SPLINE_LENGTH, 0, "SPLINE_LENGTH", SplineLength, "Spline Length", "")
DefNode(GeometryNode, GEO_NODE_INPUT_SPLINE_RESOLUTION, 0, "INPUT_SPLINE_RESOLUTION", InputSplineResolution, "Spline Resolution", "")
DefNode(GeometryNode, GEO_NODE_INPUT_TANGENT, 0, "INPUT_TANGENT", InputTangent, "Curve Tangent", "")
DefNode(GeometryNode, GEO_NODE_INSTANCE_ON_POINTS, 0, "INSTANCE_ON_POINTS", InstanceOnPoints, "Instance on Points", "")
DefNode(GeometryNode, GEO_NODE_INSTANCES_TO_POINTS, 0, "INSTANCES_TO_POINTS", InstancesToPoints, "Instances to Points", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "")
DefNode(GeometryNode, GEO_NODE_MATERIAL_SELECTION, 0, "MATERIAL_SELECTION", MaterialSelection, "Material Selection", "")
DefNode(GeometryNode, GEO_NODE_MERGE_BY_DISTANCE, 0, "MERGE_BY_DISTANCE", MergeByDistance, "Merge by Distance", "")
DefNode(GeometryNode, GEO_NODE_MESH_BOOLEAN, def_geo_boolean, "MESH_BOOLEAN", MeshBoolean, "Mesh Boolean", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CIRCLE, def_geo_mesh_circle, "MESH_PRIMITIVE_CIRCLE", MeshCircle, "Mesh Circle", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CONE, def_geo_mesh_cone, "MESH_PRIMITIVE_CONE", MeshCone, "Cone", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CUBE, 0, "MESH_PRIMITIVE_CUBE", MeshCube, "Cube", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CYLINDER, def_geo_mesh_cylinder, "MESH_PRIMITIVE_CYLINDER", MeshCylinder, "Cylinder", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_GRID, 0, "MESH_PRIMITIVE_GRID", MeshGrid, "Grid", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE, 0, "MESH_PRIMITIVE_ICO_SPHERE", MeshIcoSphere, "Ico Sphere", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_LINE, def_geo_mesh_line, "MESH_PRIMITIVE_LINE", MeshLine, "Mesh Line", "")
DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, 0, "MESH_PRIMITIVE_UV_SPHERE", MeshUVSphere, "UV Sphere", "")
DefNode(GeometryNode, GEO_NODE_MESH_TO_CURVE, 0, "MESH_TO_CURVE", MeshToCurve, "Mesh to Curve", "")
DefNode(GeometryNode, GEO_NODE_MESH_TO_POINTS, def_geo_mesh_to_points, "MESH_TO_POINTS", MeshToPoints, "Mesh to Points", "")
DefNode(GeometryNode, GEO_NODE_OBJECT_INFO, def_geo_object_info, "OBJECT_INFO", ObjectInfo, "Object Info", "")
DefNode(GeometryNode, GEO_NODE_POINTS_TO_VERTICES, 0, "POINTS_TO_VERTICES", PointsToVertices, "Points to Vertices", "")
DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "")
DefNode(GeometryNode, GEO_NODE_PROXIMITY, def_geo_proximity, "PROXIMITY", Proximity, "Geometry Proximity", "")
DefNode(GeometryNode, GEO_NODE_RAYCAST, def_geo_raycast, "RAYCAST", Raycast, "Raycast", "")
DefNode(GeometryNode, GEO_NODE_REALIZE_INSTANCES, def_geo_realize_instances, "REALIZE_INSTANCES", RealizeInstances, "Realize Instances", "")
DefNode(GeometryNode, GEO_NODE_REPLACE_MATERIAL, 0, "REPLACE_MATERIAL", ReplaceMaterial, "Replace Material", "")
DefNode(GeometryNode, GEO_NODE_RESAMPLE_CURVE, def_geo_curve_resample, "RESAMPLE_CURVE", ResampleCurve, "Resample Curve", "")
DefNode(GeometryNode, GEO_NODE_REVERSE_CURVE, 0, "REVERSE_CURVE", ReverseCurve, "Reverse Curve", "")
DefNode(GeometryNode, GEO_NODE_ROTATE_INSTANCES, 0, "ROTATE_INSTANCES", RotateInstances, "Rotate Instances", "")
DefNode(GeometryNode, GEO_NODE_SAMPLE_CURVE, def_geo_curve_sample, "SAMPLE_CURVE", SampleCurve, "Sample Curve", "")
DefNode(GeometryNode, GEO_NODE_SCALE_ELEMENTS, def_geo_scale_elements, "SCALE_ELEMENTS", ScaleElements, "Scale Elements", "")
DefNode(GeometryNode, GEO_NODE_SCALE_INSTANCES, 0, "SCALE_INSTANCES", ScaleInstances, "Scale Instances", "")
DefNode(GeometryNode, GEO_NODE_SEPARATE_COMPONENTS, 0, "SEPARATE_COMPONENTS", SeparateComponents, "Separate Components", "")
DefNode(GeometryNode, GEO_NODE_SEPARATE_GEOMETRY, def_geo_separate_geometry, "SEPARATE_GEOMETRY", SeparateGeometry, "Separate Geometry", "")
DefNode(GeometryNode, GEO_NODE_SET_CURVE_HANDLES, def_geo_curve_set_handle_positions, "SET_CURVE_HANDLES", SetCurveHandlePositions, "Set Handle Positions", "")
DefNode(GeometryNode, GEO_NODE_SET_CURVE_RADIUS, 0, "SET_CURVE_RADIUS", SetCurveRadius, "Set Curve Radius", "")
DefNode(GeometryNode, GEO_NODE_SET_CURVE_TILT, 0, "SET_CURVE_TILT", SetCurveTilt, "Set Curve Tilt", "")
DefNode(GeometryNode, GEO_NODE_SET_ID, 0, "SET_ID", SetID, "Set ID", "")
DefNode(GeometryNode, GEO_NODE_SET_MATERIAL_INDEX, 0, "SET_MATERIAL_INDEX", SetMaterialIndex, "Set Material Index", "")
DefNode(GeometryNode, GEO_NODE_SET_MATERIAL, 0, "SET_MATERIAL", SetMaterial, "Set Material", "")
DefNode(GeometryNode, GEO_NODE_SET_POINT_RADIUS, 0, "SET_POINT_RADIUS", SetPointRadius, "Set Point Radius", "")
DefNode(GeometryNode, GEO_NODE_SET_POSITION, 0, "SET_POSITION", SetPosition, "Set Position", "")
DefNode(GeometryNode, GEO_NODE_SET_SHADE_SMOOTH, 0, "SET_SHADE_SMOOTH", SetShadeSmooth, "Set Shade Smooth", "")
DefNode(GeometryNode, GEO_NODE_SET_SPLINE_CYCLIC, 0, "SET_SPLINE_CYCLIC", SetSplineCyclic, "Set Spline Cyclic", "")
DefNode(GeometryNode, GEO_NODE_SET_SPLINE_RESOLUTION, 0, "SET_SPLINE_RESOLUTION", SetSplineResolution, "Set Spline Resolution", "")
DefNode(GeometryNode, GEO_NODE_SPLIT_EDGES, 0, "SPLIT_EDGES", SplitEdges, "Split Edges", "")
DefNode(GeometryNode, GEO_NODE_STRING_JOIN, 0, "STRING_JOIN", StringJoin, "Join Strings", "")
DefNode(GeometryNode, GEO_NODE_STRING_TO_CURVES, def_geo_string_to_curves, "STRING_TO_CURVES", StringToCurves, "String to Curves", "")
DefNode(GeometryNode, GEO_NODE_SUBDIVIDE_CURVE, 0, "SUBDIVIDE_CURVE", SubdivideCurve, "Subdivide Curve", "")
DefNode(GeometryNode, GEO_NODE_SUBDIVIDE_MESH, 0, "SUBDIVIDE_MESH", SubdivideMesh, "Subdivide Mesh", "")
DefNode(GeometryNode, GEO_NODE_SUBDIVISION_SURFACE, def_geo_subdivision_surface, "SUBDIVISION_SURFACE", SubdivisionSurface, "Subdivision Surface", "")
DefNode(GeometryNode, GEO_NODE_SWITCH, def_geo_switch, "SWITCH", Switch, "Switch", "")
DefNode(GeometryNode, GEO_NODE_TRANSFER_ATTRIBUTE, def_geo_transfer_attribute, "ATTRIBUTE_TRANSFER", AttributeTransfer, "Transfer Attribute", "")
DefNode(GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "")
DefNode(GeometryNode, GEO_NODE_TRANSLATE_INSTANCES, 0, "TRANSLATE_INSTANCES", TranslateInstances, "Translate Instances", "")
DefNode(GeometryNode, GEO_NODE_TRIANGULATE, def_geo_triangulate, "TRIANGULATE", Triangulate, "Triangulate", "")
DefNode(GeometryNode, GEO_NODE_TRIM_CURVE, def_geo_curve_trim, "TRIM_CURVE", TrimCurve, "Trim Curve", "")
DefNode(GeometryNode, GEO_NODE_VIEWER, def_geo_viewer, "VIEWER", Viewer, "Viewer", "")
DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "")

/* undefine macros */
#undef DefNode

    /* clang-format on */