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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file NOD_texture.h
* \ingroup nodes
*/
#ifndef NOD_TEXTURE_H
#define NOD_TEXTURE_H
#include "BKE_node.h"
extern bNodeTreeType ntreeType_Texture;
/* ****************** types array for all texture nodes ****************** */
void register_node_type_tex_group(ListBase *lb);
void register_node_type_tex_forloop(ListBase *lb);
void register_node_type_tex_whileloop(ListBase *lb);
void register_node_type_tex_math(ListBase *lb);
void register_node_type_tex_mix_rgb(ListBase *lb);
void register_node_type_tex_valtorgb(ListBase *lb);
void register_node_type_tex_valtonor(ListBase *lb);
void register_node_type_tex_rgbtobw(ListBase *lb);
void register_node_type_tex_output(ListBase *lb);
void register_node_type_tex_viewer(ListBase *lb);
void register_node_type_tex_checker(ListBase *lb);
void register_node_type_tex_texture(ListBase *lb);
void register_node_type_tex_bricks(ListBase *lb);
void register_node_type_tex_image(ListBase *lb);
void register_node_type_tex_curve_rgb(ListBase *lb);
void register_node_type_tex_curve_time(ListBase *lb);
void register_node_type_tex_invert(ListBase *lb);
void register_node_type_tex_hue_sat(ListBase *lb);
void register_node_type_tex_coord(ListBase *lb);
void register_node_type_tex_distance(ListBase *lb);
void register_node_type_tex_rotate(ListBase *lb);
void register_node_type_tex_translate(ListBase *lb);
void register_node_type_tex_scale(ListBase *lb);
void register_node_type_tex_at(ListBase *lb);
void register_node_type_tex_compose(ListBase *lb);
void register_node_type_tex_decompose(ListBase *lb);
void register_node_type_tex_proc_voronoi(ListBase *lb);
void register_node_type_tex_proc_blend(ListBase *lb);
void register_node_type_tex_proc_magic(ListBase *lb);
void register_node_type_tex_proc_marble(ListBase *lb);
void register_node_type_tex_proc_clouds(ListBase *lb);
void register_node_type_tex_proc_wood(ListBase *lb);
void register_node_type_tex_proc_musgrave(ListBase *lb);
void register_node_type_tex_proc_noise(ListBase *lb);
void register_node_type_tex_proc_stucci(ListBase *lb);
void register_node_type_tex_proc_distnoise(ListBase *lb);
#endif
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