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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#pragma once
#include "BKE_node.h"
#ifdef __cplusplus
extern "C" {
#endif
extern struct bNodeTreeType *ntreeType_Texture;
/* ****************** types array for all texture nodes ****************** */
void register_node_tree_type_tex(void);
void register_node_type_tex_group(void);
void register_node_type_tex_math(void);
void register_node_type_tex_mix_rgb(void);
void register_node_type_tex_valtorgb(void);
void register_node_type_tex_valtonor(void);
void register_node_type_tex_rgbtobw(void);
void register_node_type_tex_output(void);
void register_node_type_tex_viewer(void);
void register_node_type_tex_checker(void);
void register_node_type_tex_texture(void);
void register_node_type_tex_bricks(void);
void register_node_type_tex_image(void);
void register_node_type_tex_curve_rgb(void);
void register_node_type_tex_curve_time(void);
void register_node_type_tex_invert(void);
void register_node_type_tex_hue_sat(void);
void register_node_type_tex_coord(void);
void register_node_type_tex_distance(void);
void register_node_type_tex_rotate(void);
void register_node_type_tex_translate(void);
void register_node_type_tex_scale(void);
void register_node_type_tex_at(void);
void register_node_type_tex_compose(void);
void register_node_type_tex_decompose(void);
void register_node_type_tex_combine_color(void);
void register_node_type_tex_separate_color(void);
void register_node_type_tex_proc_voronoi(void);
void register_node_type_tex_proc_blend(void);
void register_node_type_tex_proc_magic(void);
void register_node_type_tex_proc_marble(void);
void register_node_type_tex_proc_clouds(void);
void register_node_type_tex_proc_wood(void);
void register_node_type_tex_proc_musgrave(void);
void register_node_type_tex_proc_noise(void);
void register_node_type_tex_proc_stucci(void);
void register_node_type_tex_proc_distnoise(void);
void ntreeTexCheckCyclics(struct bNodeTree *ntree);
struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
int ntreeTexExecTree(struct bNodeTree *ntree,
struct TexResult *target,
const float co[3],
float dxt[3],
float dyt[3],
int osatex,
short thread,
const struct Tex *tex,
short which_output,
int cfra,
int preview,
struct MTex *mtex);
#ifdef __cplusplus
}
#endif
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