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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <optional>
#include "BKE_node.h"
#include "FN_multi_function_data_type.hh"
namespace blender::nodes {
using fn::CPPType;
using fn::MFDataType;
const CPPType *socket_cpp_type_get(const bNodeSocketType &stype);
std::optional<MFDataType> socket_mf_type_get(const bNodeSocketType &stype);
bool socket_is_mf_data_socket(const bNodeSocketType &stype);
bool socket_cpp_value_get(const bNodeSocket &socket, void *r_value);
void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder);
} // namespace blender::nodes
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