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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2006 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup cmpnodes
 */

#include "UI_interface.h"
#include "UI_resources.h"

#include "../node_composite_util.hh"

/* **************** SCALAR MATH ******************** */

namespace blender::nodes {

static void cmp_node_boxmask_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Float>(N_("Mask")).default_value(0.0f).min(0.0f).max(1.0f);
  b.add_input<decl::Float>(N_("Value")).default_value(1.0f).min(0.0f).max(1.0f);
  b.add_output<decl::Float>(N_("Mask"));
}

}  // namespace blender::nodes

static void node_composit_init_boxmask(bNodeTree *UNUSED(ntree), bNode *node)
{
  NodeBoxMask *data = MEM_cnew<NodeBoxMask>(__func__);
  data->x = 0.5;
  data->y = 0.5;
  data->width = 0.2;
  data->height = 0.1;
  data->rotation = 0.0;
  node->storage = data;
}

static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
  uiLayout *row;

  row = uiLayoutRow(layout, true);
  uiItemR(row, ptr, "x", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  uiItemR(row, ptr, "y", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  row = uiLayoutRow(layout, true);
  uiItemR(row, ptr, "width", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
  uiItemR(row, ptr, "height", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);

  uiItemR(layout, ptr, "rotation", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  uiItemR(layout, ptr, "mask_type", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}

void register_node_type_cmp_boxmask()
{
  static bNodeType ntype;

  cmp_node_type_base(&ntype, CMP_NODE_MASK_BOX, "Box Mask", NODE_CLASS_MATTE);
  ntype.declare = blender::nodes::cmp_node_boxmask_declare;
  ntype.draw_buttons = node_composit_buts_boxmask;
  node_type_init(&ntype, node_composit_init_boxmask);
  node_type_storage(&ntype, "NodeBoxMask", node_free_standard_storage, node_copy_standard_storage);

  nodeRegisterType(&ntype);
}