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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup cmpnodes
*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_composite_util.hh"
/* ******************* Chroma Key ********************************************************** */
namespace blender::nodes {
static void cmp_node_chroma_matte_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
} // namespace blender::nodes
static void node_composit_init_chroma_matte(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeChroma *c = (NodeChroma *)MEM_callocN(sizeof(NodeChroma), "node chroma");
node->storage = c;
c->t1 = DEG2RADF(30.0f);
c->t2 = DEG2RADF(10.0f);
c->t3 = 0.0f;
c->fsize = 0.0f;
c->fstrength = 1.0f;
}
static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
uiItemR(col, ptr, "threshold", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
col = uiLayoutColumn(layout, true);
/* Removed for now. */
// uiItemR(col, ptr, "lift", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(col, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
/* Removed for now. */
// uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
void register_node_type_cmp_chroma_matte()
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_CHROMA_MATTE, "Chroma Key", NODE_CLASS_MATTE, NODE_PREVIEW);
ntype.declare = blender::nodes::cmp_node_chroma_matte_declare;
ntype.draw_buttons = node_composit_buts_chroma_matte;
node_type_init(&ntype, node_composit_init_chroma_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}
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