Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_composite_colorbalance.cc « nodes « composite « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: aade1b639abcf4647c30a357884ba8e05575067f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2006 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup cmpnodes
 */

#include "RNA_access.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "GPU_material.h"

#include "COM_shader_node.hh"

#include "node_composite_util.hh"

/* ******************* Color Balance ********************************* */

/* Sync functions update formula parameters for other modes, such that the result is comparable.
 * Note that the results are not exactly the same due to differences in color handling
 * (sRGB conversion happens for LGG),
 * but this keeps settings comparable. */

void ntreeCompositColorBalanceSyncFromLGG(bNodeTree * /*ntree*/, bNode *node)
{
  NodeColorBalance *n = (NodeColorBalance *)node->storage;

  for (int c = 0; c < 3; c++) {
    n->slope[c] = (2.0f - n->lift[c]) * n->gain[c];
    n->offset[c] = (n->lift[c] - 1.0f) * n->gain[c];
    n->power[c] = (n->gamma[c] != 0.0f) ? 1.0f / n->gamma[c] : 1000000.0f;
  }
}

void ntreeCompositColorBalanceSyncFromCDL(bNodeTree * /*ntree*/, bNode *node)
{
  NodeColorBalance *n = (NodeColorBalance *)node->storage;

  for (int c = 0; c < 3; c++) {
    float d = n->slope[c] + n->offset[c];
    n->lift[c] = (d != 0.0f ? n->slope[c] + 2.0f * n->offset[c] / d : 0.0f);
    n->gain[c] = d;
    n->gamma[c] = (n->power[c] != 0.0f) ? 1.0f / n->power[c] : 1000000.0f;
  }
}

namespace blender::nodes::node_composite_colorbalance_cc {

NODE_STORAGE_FUNCS(NodeColorBalance)

static void cmp_node_colorbalance_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Float>(N_("Fac"))
      .default_value(1.0f)
      .min(0.0f)
      .max(1.0f)
      .subtype(PROP_FACTOR)
      .compositor_domain_priority(1);
  b.add_input<decl::Color>(N_("Image"))
      .default_value({1.0f, 1.0f, 1.0f, 1.0f})
      .compositor_domain_priority(0);
  b.add_output<decl::Color>(N_("Image"));
}

static void node_composit_init_colorbalance(bNodeTree * /*ntree*/, bNode *node)
{
  NodeColorBalance *n = MEM_cnew<NodeColorBalance>(__func__);

  n->lift[0] = n->lift[1] = n->lift[2] = 1.0f;
  n->gamma[0] = n->gamma[1] = n->gamma[2] = 1.0f;
  n->gain[0] = n->gain[1] = n->gain[2] = 1.0f;

  n->slope[0] = n->slope[1] = n->slope[2] = 1.0f;
  n->offset[0] = n->offset[1] = n->offset[2] = 0.0f;
  n->power[0] = n->power[1] = n->power[2] = 1.0f;
  node->storage = n;
}

static void node_composit_buts_colorbalance(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
  uiLayout *split, *col, *row;

  uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) {

    split = uiLayoutSplit(layout, 0.0f, false);
    col = uiLayoutColumn(split, false);
    uiTemplateColorPicker(col, ptr, "lift", true, true, false, true);
    row = uiLayoutRow(col, false);
    uiItemR(row, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    col = uiLayoutColumn(split, false);
    uiTemplateColorPicker(col, ptr, "gamma", true, true, true, true);
    row = uiLayoutRow(col, false);
    uiItemR(row, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    col = uiLayoutColumn(split, false);
    uiTemplateColorPicker(col, ptr, "gain", true, true, true, true);
    row = uiLayoutRow(col, false);
    uiItemR(row, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  }
  else {

    split = uiLayoutSplit(layout, 0.0f, false);
    col = uiLayoutColumn(split, false);
    uiTemplateColorPicker(col, ptr, "offset", true, true, false, true);
    row = uiLayoutRow(col, false);
    uiItemR(row, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
    uiItemR(col, ptr, "offset_basis", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    col = uiLayoutColumn(split, false);
    uiTemplateColorPicker(col, ptr, "power", true, true, false, true);
    row = uiLayoutRow(col, false);
    uiItemR(row, ptr, "power", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    col = uiLayoutColumn(split, false);
    uiTemplateColorPicker(col, ptr, "slope", true, true, false, true);
    row = uiLayoutRow(col, false);
    uiItemR(row, ptr, "slope", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  }
}

static void node_composit_buts_colorbalance_ex(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
  uiItemR(layout, ptr, "correction_method", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  if (RNA_enum_get(ptr, "correction_method") == CMP_NODE_COLOR_BALANCE_LGG) {

    uiTemplateColorPicker(layout, ptr, "lift", true, true, false, true);
    uiItemR(layout, ptr, "lift", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    uiTemplateColorPicker(layout, ptr, "gamma", true, true, true, true);
    uiItemR(layout, ptr, "gamma", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    uiTemplateColorPicker(layout, ptr, "gain", true, true, true, true);
    uiItemR(layout, ptr, "gain", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  }
  else {
    uiTemplateColorPicker(layout, ptr, "offset", true, true, false, true);
    uiItemR(layout, ptr, "offset", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    uiTemplateColorPicker(layout, ptr, "power", true, true, false, true);
    uiItemR(layout, ptr, "power", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

    uiTemplateColorPicker(layout, ptr, "slope", true, true, false, true);
    uiItemR(layout, ptr, "slope", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  }
}

using namespace blender::realtime_compositor;

class ColorBalanceShaderNode : public ShaderNode {
 public:
  using ShaderNode::ShaderNode;

  void compile(GPUMaterial *material) override
  {
    GPUNodeStack *inputs = get_inputs_array();
    GPUNodeStack *outputs = get_outputs_array();

    const NodeColorBalance &node_color_balance = node_storage(bnode());

    if (get_color_balance_method() == CMP_NODE_COLOR_BALANCE_LGG) {
      GPU_stack_link(material,
                     &bnode(),
                     "node_composite_color_balance_lgg",
                     inputs,
                     outputs,
                     GPU_uniform(node_color_balance.lift),
                     GPU_uniform(node_color_balance.gamma),
                     GPU_uniform(node_color_balance.gain));
      return;
    }

    GPU_stack_link(material,
                   &bnode(),
                   "node_composite_color_balance_asc_cdl",
                   inputs,
                   outputs,
                   GPU_uniform(node_color_balance.offset),
                   GPU_uniform(node_color_balance.power),
                   GPU_uniform(node_color_balance.slope),
                   GPU_uniform(&node_color_balance.offset_basis));
  }

  CMPNodeColorBalanceMethod get_color_balance_method()
  {
    return (CMPNodeColorBalanceMethod)bnode().custom1;
  }
};

static ShaderNode *get_compositor_shader_node(DNode node)
{
  return new ColorBalanceShaderNode(node);
}

}  // namespace blender::nodes::node_composite_colorbalance_cc

void register_node_type_cmp_colorbalance()
{
  namespace file_ns = blender::nodes::node_composite_colorbalance_cc;

  static bNodeType ntype;

  cmp_node_type_base(&ntype, CMP_NODE_COLORBALANCE, "Color Balance", NODE_CLASS_OP_COLOR);
  ntype.declare = file_ns::cmp_node_colorbalance_declare;
  ntype.draw_buttons = file_ns::node_composit_buts_colorbalance;
  ntype.draw_buttons_ex = file_ns::node_composit_buts_colorbalance_ex;
  node_type_size(&ntype, 400, 200, 400);
  ntype.initfunc = file_ns::node_composit_init_colorbalance;
  node_type_storage(
      &ntype, "NodeColorBalance", node_free_standard_storage, node_copy_standard_storage);
  ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;

  nodeRegisterType(&ntype);
}