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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2006 Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup cmpnodes
 */

#include <climits>

#include "RNA_access.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "node_composite_util.hh"

/* ************ Defocus Node ****************** */

namespace blender::nodes {

static void cmp_node_defocus_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
  b.add_input<decl::Float>(N_("Z")).default_value(1.0f).min(0.0f).max(1.0f);
  b.add_output<decl::Color>(N_("Image"));
}

}  // namespace blender::nodes

static void node_composit_init_defocus(bNodeTree *UNUSED(ntree), bNode *node)
{
  /* defocus node */
  NodeDefocus *nbd = (NodeDefocus *)MEM_callocN(sizeof(NodeDefocus), "node defocus data");
  nbd->bktype = 0;
  nbd->rotation = 0.0f;
  nbd->preview = 1;
  nbd->gamco = 0;
  nbd->samples = 16;
  nbd->fstop = 128.0f;
  nbd->maxblur = 16;
  nbd->bthresh = 1.0f;
  nbd->scale = 1.0f;
  nbd->no_zbuf = 1;
  node->storage = nbd;
}

static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
  uiLayout *sub, *col;

  col = uiLayoutColumn(layout, false);
  uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE);
  uiItemR(col, ptr, "bokeh", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
  uiItemR(col, ptr, "angle", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  uiItemR(layout, ptr, "use_gamma_correction", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  col = uiLayoutColumn(layout, false);
  uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == true);
  uiItemR(col, ptr, "f_stop", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  uiItemR(layout, ptr, "blur_max", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  uiItemR(layout, ptr, "threshold", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  col = uiLayoutColumn(layout, false);
  uiItemR(col, ptr, "use_preview", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);

  uiTemplateID(layout,
               C,
               ptr,
               "scene",
               nullptr,
               nullptr,
               nullptr,
               UI_TEMPLATE_ID_FILTER_ALL,
               false,
               nullptr);

  col = uiLayoutColumn(layout, false);
  uiItemR(col, ptr, "use_zbuffer", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
  sub = uiLayoutColumn(col, false);
  uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == false);
  uiItemR(sub, ptr, "z_scale", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}

void register_node_type_cmp_defocus()
{
  static bNodeType ntype;

  cmp_node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER, 0);
  ntype.declare = blender::nodes::cmp_node_defocus_declare;
  ntype.draw_buttons = node_composit_buts_defocus;
  node_type_init(&ntype, node_composit_init_defocus);
  node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage);

  nodeRegisterType(&ntype);
}