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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "COM_shader_node.hh"
#include "node_composite_util.hh"
/* **************** Hue Saturation ******************** */
namespace blender::nodes::node_composite_hue_sat_val_cc {
static void cmp_node_huesatval_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Image"))
.default_value({1.0f, 1.0f, 1.0f, 1.0f})
.compositor_domain_priority(0);
b.add_input<decl::Float>(N_("Hue"))
.default_value(0.5f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR)
.compositor_domain_priority(1);
b.add_input<decl::Float>(N_("Saturation"))
.default_value(1.0f)
.min(0.0f)
.max(2.0f)
.subtype(PROP_FACTOR)
.compositor_domain_priority(2);
b.add_input<decl::Float>(N_("Value"))
.default_value(1.0f)
.min(0.0f)
.max(2.0f)
.subtype(PROP_FACTOR)
.compositor_domain_priority(3);
b.add_input<decl::Float>(N_("Fac"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.subtype(PROP_FACTOR)
.compositor_domain_priority(4);
b.add_output<decl::Color>(N_("Image"));
}
using namespace blender::realtime_compositor;
class HueSaturationValueShaderNode : public ShaderNode {
public:
using ShaderNode::ShaderNode;
void compile(GPUMaterial *material) override
{
GPUNodeStack *inputs = get_inputs_array();
GPUNodeStack *outputs = get_outputs_array();
GPU_stack_link(material, &bnode(), "node_composite_hue_saturation_value", inputs, outputs);
}
};
static ShaderNode *get_compositor_shader_node(DNode node)
{
return new HueSaturationValueShaderNode(node);
}
} // namespace blender::nodes::node_composite_hue_sat_val_cc
void register_node_type_cmp_hue_sat()
{
namespace file_ns = blender::nodes::node_composite_hue_sat_val_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_huesatval_declare;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
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