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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2006 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup cmpnodes
 */

#include "BKE_colortools.h"

#include "GPU_material.h"

#include "COM_shader_node.hh"

#include "node_composite_util.hh"

#include "BKE_colortools.h"

namespace blender::nodes::node_composite_huecorrect_cc {

static void cmp_node_huecorrect_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Float>(N_("Fac"))
      .default_value(1.0f)
      .min(0.0f)
      .max(1.0f)
      .subtype(PROP_FACTOR)
      .compositor_domain_priority(1);
  b.add_input<decl::Color>(N_("Image"))
      .default_value({1.0f, 1.0f, 1.0f, 1.0f})
      .compositor_domain_priority(0);
  b.add_output<decl::Color>(N_("Image"));
}

static void node_composit_init_huecorrect(bNodeTree * /*ntree*/, bNode *node)
{
  node->storage = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);

  CurveMapping *cumapping = (CurveMapping *)node->storage;

  cumapping->preset = CURVE_PRESET_MID9;

  for (int c = 0; c < 3; c++) {
    CurveMap *cuma = &cumapping->cm[c];
    BKE_curvemap_reset(cuma, &cumapping->clipr, cumapping->preset, CURVEMAP_SLOPE_POSITIVE);
  }

  /* default to showing Saturation */
  cumapping->cur = 1;
}

using namespace blender::realtime_compositor;

class HueCorrectShaderNode : public ShaderNode {
 public:
  using ShaderNode::ShaderNode;

  void compile(GPUMaterial *material) override
  {
    GPUNodeStack *inputs = get_inputs_array();
    GPUNodeStack *outputs = get_outputs_array();

    CurveMapping *curve_mapping = const_cast<CurveMapping *>(get_curve_mapping());

    BKE_curvemapping_init(curve_mapping);
    float *band_values;
    int band_size;
    BKE_curvemapping_table_RGBA(curve_mapping, &band_values, &band_size);
    float band_layer;
    GPUNodeLink *band_texture = GPU_color_band(material, band_size, band_values, &band_layer);

    float range_minimums[CM_TOT];
    BKE_curvemapping_get_range_minimums(curve_mapping, range_minimums);
    float range_dividers[CM_TOT];
    BKE_curvemapping_compute_range_dividers(curve_mapping, range_dividers);

    GPU_stack_link(material,
                   &bnode(),
                   "node_composite_hue_correct",
                   inputs,
                   outputs,
                   band_texture,
                   GPU_constant(&band_layer),
                   GPU_uniform(range_minimums),
                   GPU_uniform(range_dividers));
  }

  const CurveMapping *get_curve_mapping()
  {
    return static_cast<const CurveMapping *>(bnode().storage);
  }
};

static ShaderNode *get_compositor_shader_node(DNode node)
{
  return new HueCorrectShaderNode(node);
}

}  // namespace blender::nodes::node_composite_huecorrect_cc

void register_node_type_cmp_huecorrect()
{
  namespace file_ns = blender::nodes::node_composite_huecorrect_cc;

  static bNodeType ntype;

  cmp_node_type_base(&ntype, CMP_NODE_HUECORRECT, "Hue Correct", NODE_CLASS_OP_COLOR);
  ntype.declare = file_ns::cmp_node_huecorrect_declare;
  node_type_size(&ntype, 320, 140, 500);
  node_type_init(&ntype, file_ns::node_composit_init_huecorrect);
  node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
  ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;

  nodeRegisterType(&ntype);
}