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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup cmpnodes
*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "GPU_material.h"
#include "COM_shader_node.hh"
#include "node_composite_util.hh"
/* **************** Map Range ******************** */
namespace blender::nodes::node_composite_map_range_cc {
static void cmp_node_map_range_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Float>(N_("Value"))
.default_value(1.0f)
.min(0.0f)
.max(1.0f)
.compositor_domain_priority(0);
b.add_input<decl::Float>(N_("From Min"))
.default_value(0.0f)
.min(-10000.0f)
.max(10000.0f)
.compositor_domain_priority(1);
b.add_input<decl::Float>(N_("From Max"))
.default_value(1.0f)
.min(-10000.0f)
.max(10000.0f)
.compositor_domain_priority(2);
b.add_input<decl::Float>(N_("To Min"))
.default_value(0.0f)
.min(-10000.0f)
.max(10000.0f)
.compositor_domain_priority(3);
b.add_input<decl::Float>(N_("To Max"))
.default_value(1.0f)
.min(-10000.0f)
.max(10000.0f)
.compositor_domain_priority(4);
b.add_output<decl::Float>(N_("Value"));
}
static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_clamp", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
using namespace blender::realtime_compositor;
class MapRangeShaderNode : public ShaderNode {
public:
using ShaderNode::ShaderNode;
void compile(GPUMaterial *material) override
{
GPUNodeStack *inputs = get_inputs_array();
GPUNodeStack *outputs = get_outputs_array();
const float should_clamp = get_should_clamp();
GPU_stack_link(material,
&bnode(),
"node_composite_map_range",
inputs,
outputs,
GPU_constant(&should_clamp));
}
bool get_should_clamp()
{
return bnode().custom1;
}
};
static ShaderNode *get_compositor_shader_node(DNode node)
{
return new MapRangeShaderNode(node);
}
} // namespace blender::nodes::node_composite_map_range_cc
void register_node_type_cmp_map_range()
{
namespace file_ns = blender::nodes::node_composite_map_range_cc;
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_MAP_RANGE, "Map Range", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::cmp_node_map_range_declare;
ntype.draw_buttons = file_ns::node_composit_buts_map_range;
ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}
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