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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2006 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup cmpnodes
 */

#include "GPU_material.h"

#include "COM_shader_node.hh"

#include "node_composite_util.hh"

/* **************** SEPARATE HSVA ******************** */

namespace blender::nodes::node_composite_separate_hsva_cc {

static void cmp_node_sephsva_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Color>(N_("Image"))
      .default_value({1.0f, 1.0f, 1.0f, 1.0f})
      .compositor_domain_priority(0);
  b.add_output<decl::Float>(N_("H"));
  b.add_output<decl::Float>(N_("S"));
  b.add_output<decl::Float>(N_("V"));
  b.add_output<decl::Float>(N_("A"));
}

using namespace blender::realtime_compositor;

class SeparateHSVAShaderNode : public ShaderNode {
 public:
  using ShaderNode::ShaderNode;

  void compile(GPUMaterial *material) override
  {
    GPUNodeStack *inputs = get_inputs_array();
    GPUNodeStack *outputs = get_outputs_array();

    GPU_stack_link(material, &bnode(), "node_composite_separate_hsva", inputs, outputs);
  }
};

static ShaderNode *get_compositor_shader_node(DNode node)
{
  return new SeparateHSVAShaderNode(node);
}

}  // namespace blender::nodes::node_composite_separate_hsva_cc

void register_node_type_cmp_sephsva()
{
  namespace file_ns = blender::nodes::node_composite_separate_hsva_cc;

  static bNodeType ntype;

  cmp_node_type_base(&ntype, CMP_NODE_SEPHSVA_LEGACY, "Separate HSVA", NODE_CLASS_CONVERTER);
  ntype.declare = file_ns::cmp_node_sephsva_declare;
  ntype.gather_link_search_ops = nullptr;
  ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;

  nodeRegisterType(&ntype);
}

/* **************** COMBINE HSVA ******************** */

namespace blender::nodes::node_composite_combine_hsva_cc {

static void cmp_node_combhsva_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Float>(N_("H")).min(0.0f).max(1.0f).compositor_domain_priority(0);
  b.add_input<decl::Float>(N_("S")).min(0.0f).max(1.0f).compositor_domain_priority(1);
  b.add_input<decl::Float>(N_("V")).min(0.0f).max(1.0f).compositor_domain_priority(2);
  b.add_input<decl::Float>(N_("A"))
      .default_value(1.0f)
      .min(0.0f)
      .max(1.0f)
      .compositor_domain_priority(3);
  b.add_output<decl::Color>(N_("Image"));
}

using namespace blender::realtime_compositor;

class CombineHSVAShaderNode : public ShaderNode {
 public:
  using ShaderNode::ShaderNode;

  void compile(GPUMaterial *material) override
  {
    GPUNodeStack *inputs = get_inputs_array();
    GPUNodeStack *outputs = get_outputs_array();

    GPU_stack_link(material, &bnode(), "node_composite_combine_hsva", inputs, outputs);
  }
};

static ShaderNode *get_compositor_shader_node(DNode node)
{
  return new CombineHSVAShaderNode(node);
}

}  // namespace blender::nodes::node_composite_combine_hsva_cc

void register_node_type_cmp_combhsva()
{
  namespace file_ns = blender::nodes::node_composite_combine_hsva_cc;

  static bNodeType ntype;

  cmp_node_type_base(&ntype, CMP_NODE_COMBHSVA_LEGACY, "Combine HSVA", NODE_CLASS_CONVERTER);
  ntype.declare = file_ns::cmp_node_combhsva_declare;
  ntype.gather_link_search_ops = nullptr;
  ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;

  nodeRegisterType(&ntype);
}