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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2006 Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/nodes/composite/nodes/node_composite_texture.c
 *  \ingroup cmpnodes
 */


#include "node_composite_util.h"

/* **************** TEXTURE ******************** */
static bNodeSocketTemplate cmp_node_texture_in[]= {
	{	SOCK_VECTOR, 1, N_("Offset"),		0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_TRANSLATION},
	{	SOCK_VECTOR, 1, N_("Scale"),		1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f, PROP_XYZ},
	{	-1, 0, ""	}
};
static bNodeSocketTemplate cmp_node_texture_out[]= {
	{	SOCK_FLOAT, 0, N_("Value")},
	{	SOCK_RGBA, 0, N_("Color")},
	{	-1, 0, ""	}
};

/* called without rect allocated */
static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco)
{
	bNode *node= cbuf->node;
	TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
	float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f}, col[4];
	int retval, type= cbuf->procedural_type;
	
	size= cbuf->procedural_size;
	
	vec[0]= size[0]*(xco + cbuf->procedural_offset[0]);
	vec[1]= size[1]*(yco + cbuf->procedural_offset[1]);
	vec[2]= size[2]*cbuf->procedural_offset[2];
	
	retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
	
	if (type==CB_VAL) {
		if (texres.talpha)
			col[0]= texres.ta;
		else
			col[0]= texres.tin;
	}
	else if (type==CB_RGBA) {
		if (texres.talpha)
			col[3]= texres.ta;
		else
			col[3]= texres.tin;
		
		if ((retval & TEX_RGB)) {
			copy_v3_v3(col, &texres.tr);
		}
		else {
			copy_v3_fl(col, col[3]);
		}
	}
	else { 
		copy_v3_v3(col, nor);
	}
	
	typecheck_compbuf_color(out, col, cbuf->type, cbuf->procedural_type);
}

/* texture node outputs get a small rect, to make sure all other nodes accept it */
/* only the pixel-processor nodes do something with it though */
static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
	/* outputs: value, color, normal */
	
	if (node->id) {
		RenderData *rd= data;
		short sizex, sizey;
		
		/* first make the preview image */
		CompBuf *prevbuf= alloc_compbuf(140, 140, CB_RGBA, 1); /* alloc */

		prevbuf->rect_procedural= texture_procedural;
		prevbuf->node= node;
		copy_v3_v3(prevbuf->procedural_offset, in[0]->vec);
		copy_v3_v3(prevbuf->procedural_size, in[1]->vec);
		prevbuf->procedural_type= CB_RGBA;
		composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
		
		generate_preview(data, node, prevbuf);
		free_compbuf(prevbuf);
		
		/* texture procedural buffer type doesnt work well, we now render a buffer in scene size */
		sizex = (rd->size*rd->xsch)/100;
		sizey = (rd->size*rd->ysch)/100;
		
		if (out[0]->hasoutput) {
			CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_VAL, 1); /* alloc */
			
			stackbuf->rect_procedural= texture_procedural;
			stackbuf->node= node;
			copy_v3_v3(stackbuf->procedural_offset, in[0]->vec);
			copy_v3_v3(stackbuf->procedural_size, in[1]->vec);
			stackbuf->procedural_type= CB_VAL;
			composit1_pixel_processor(node, stackbuf, stackbuf, out[0]->vec, do_copy_value, CB_VAL);
			stackbuf->rect_procedural= NULL;
			
			out[0]->data= stackbuf; 
		}
		if (out[1]->hasoutput) {
			CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_RGBA, 1); /* alloc */
			
			stackbuf->rect_procedural= texture_procedural;
			stackbuf->node= node;
			copy_v3_v3(stackbuf->procedural_offset, in[0]->vec);
			copy_v3_v3(stackbuf->procedural_size, in[1]->vec);
			stackbuf->procedural_type= CB_RGBA;
			composit1_pixel_processor(node, stackbuf, stackbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
			stackbuf->rect_procedural= NULL;
			
			out[1]->data= stackbuf;
		}
	}
}

void register_node_type_cmp_texture(bNodeTreeType *ttype)
{
	static bNodeType ntype;

	node_type_base(ttype, &ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW);
	node_type_socket_templates(&ntype, cmp_node_texture_in, cmp_node_texture_out);
	node_type_size(&ntype, 120, 80, 240);
	node_type_exec(&ntype, node_composit_exec_texture);

	nodeRegisterType(ttype, &ntype);
}