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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file blender/nodes/composite/nodes/node_composite_texture.c
* \ingroup cmpnodes
*/
#include "node_composite_util.h"
/* **************** TEXTURE ******************** */
static bNodeSocketTemplate cmp_node_texture_in[] = {
{ SOCK_VECTOR, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_TRANSLATION},
{ SOCK_VECTOR, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f, PROP_XYZ},
{ -1, 0, "" },
};
static bNodeSocketTemplate cmp_node_texture_out[] = {
{ SOCK_FLOAT, 0, N_("Value")},
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" },
};
void register_node_type_cmp_texture(void)
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW);
node_type_socket_templates(&ntype, cmp_node_texture_in, cmp_node_texture_out);
nodeRegisterType(&ntype);
}
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