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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_function_util.hh"
namespace blender::nodes {
static void fn_node_boolean_math_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Bool>(N_("Boolean"), "Boolean");
b.add_input<decl::Bool>(N_("Boolean"), "Boolean_001");
b.add_output<decl::Bool>(N_("Boolean"));
};
static void fn_node_boolean_math_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}
static void node_boolean_math_update(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sockB = (bNodeSocket *)BLI_findlink(&node->inputs, 1);
nodeSetSocketAvailability(
ntree, sockB, ELEM(node->custom1, NODE_BOOLEAN_MATH_AND, NODE_BOOLEAN_MATH_OR));
}
static void node_boolean_math_label(const bNodeTree *UNUSED(ntree),
const bNode *node,
char *label,
int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_boolean_math_items, node->custom1, &name);
if (!enum_label) {
name = "Unknown";
}
BLI_strncpy(label, IFACE_(name), maxlen);
}
static const fn::MultiFunction *get_multi_function(bNode &bnode)
{
static fn::CustomMF_SI_SI_SO<bool, bool, bool> and_fn{"And",
[](bool a, bool b) { return a && b; }};
static fn::CustomMF_SI_SI_SO<bool, bool, bool> or_fn{"Or",
[](bool a, bool b) { return a || b; }};
static fn::CustomMF_SI_SO<bool, bool> not_fn{"Not", [](bool a) { return !a; }};
switch (bnode.custom1) {
case NODE_BOOLEAN_MATH_AND:
return &and_fn;
case NODE_BOOLEAN_MATH_OR:
return &or_fn;
case NODE_BOOLEAN_MATH_NOT:
return ¬_fn;
}
BLI_assert_unreachable();
return nullptr;
}
static void fn_node_boolean_math_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
} // namespace blender::nodes
void register_node_type_fn_boolean_math()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_BOOLEAN_MATH, "Boolean Math", NODE_CLASS_CONVERTER, 0);
ntype.declare = blender::nodes::fn_node_boolean_math_declare;
ntype.labelfunc = blender::nodes::node_boolean_math_label;
node_type_update(&ntype, blender::nodes::node_boolean_math_update);
ntype.build_multi_function = blender::nodes::fn_node_boolean_math_build_multi_function;
ntype.draw_buttons = blender::nodes::fn_node_boolean_math_layout;
nodeRegisterType(&ntype);
}
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