1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include <cmath>
#include "BLI_noise.hh"
#include "BLI_string.h"
#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_float_to_int_cc {
static void fn_node_float_to_int_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
b.add_input<decl::Float>(N_("Float"));
b.add_output<decl::Int>(N_("Integer"));
}
static void fn_node_float_to_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "rounding_mode", 0, "", ICON_NONE);
}
static void node_float_to_int_label(const bNodeTree *UNUSED(ntree),
const bNode *node,
char *label,
int maxlen)
{
const char *name;
bool enum_label = RNA_enum_name(rna_enum_node_float_to_int_items, node->custom1, &name);
if (!enum_label) {
name = "Unknown";
}
BLI_strncpy(label, IFACE_(name), maxlen);
}
static const fn::MultiFunction *get_multi_function(const bNode &bnode)
{
static auto exec_preset = fn::CustomMF_presets::AllSpanOrSingle();
static fn::CustomMF_SI_SO<float, int> round_fn{
"Round", [](float a) { return int(round(a)); }, exec_preset};
static fn::CustomMF_SI_SO<float, int> floor_fn{
"Floor", [](float a) { return int(floor(a)); }, exec_preset};
static fn::CustomMF_SI_SO<float, int> ceil_fn{
"Ceiling", [](float a) { return int(ceil(a)); }, exec_preset};
static fn::CustomMF_SI_SO<float, int> trunc_fn{
"Truncate", [](float a) { return int(trunc(a)); }, exec_preset};
switch (static_cast<FloatToIntRoundingMode>(bnode.custom1)) {
case FN_NODE_FLOAT_TO_INT_ROUND:
return &round_fn;
case FN_NODE_FLOAT_TO_INT_FLOOR:
return &floor_fn;
case FN_NODE_FLOAT_TO_INT_CEIL:
return &ceil_fn;
case FN_NODE_FLOAT_TO_INT_TRUNCATE:
return &trunc_fn;
}
BLI_assert_unreachable();
return nullptr;
}
static void fn_node_float_to_int_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
} // namespace blender::nodes::node_fn_float_to_int_cc
void register_node_type_fn_float_to_int()
{
namespace file_ns = blender::nodes::node_fn_float_to_int_cc;
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Integer", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::fn_node_float_to_int_declare;
ntype.labelfunc = file_ns::node_float_to_int_label;
ntype.build_multi_function = file_ns::fn_node_float_to_int_build_multi_function;
ntype.draw_buttons = file_ns::fn_node_float_to_int_layout;
nodeRegisterType(&ntype);
}
|