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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_function_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes {
static void fn_node_input_color_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Color>("Color");
};
static void fn_node_input_color_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateColorPicker(layout, ptr, "color", true, false, false, true);
uiItemR(layout, ptr, "color", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
static void fn_node_input_color_build_multi_function(
blender::nodes::NodeMultiFunctionBuilder &builder)
{
bNode &bnode = builder.node();
NodeInputColor *node_storage = static_cast<NodeInputColor *>(bnode.storage);
blender::ColorGeometry4f color = (ColorGeometry4f)node_storage->color;
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<ColorGeometry4f>>(color);
}
static void fn_node_input_color_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeInputColor *data = (NodeInputColor *)MEM_callocN(sizeof(NodeInputColor), __func__);
copy_v4_fl4(data->color, 0.5f, 0.5f, 0.5f, 1.0f);
node->storage = data;
}
} // namespace blender::nodes
void register_node_type_fn_input_color()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_COLOR, "Color", NODE_CLASS_INPUT, 0);
ntype.declare = blender::nodes::fn_node_input_color_declare;
node_type_init(&ntype, blender::nodes::fn_node_input_color_init);
node_type_storage(
&ntype, "NodeInputColor", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = blender::nodes::fn_node_input_color_build_multi_function;
ntype.draw_buttons = blender::nodes::fn_node_input_color_layout;
nodeRegisterType(&ntype);
}
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