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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "BLI_math_vector.h"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes::node_fn_input_color_cc {
static void fn_node_input_color_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Color>(N_("Color"));
}
static void fn_node_input_color_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiTemplateColorPicker(layout, ptr, "color", true, false, false, true);
uiItemR(layout, ptr, "color", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
static void fn_node_input_color_build_multi_function(
blender::nodes::NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
NodeInputColor *node_storage = static_cast<NodeInputColor *>(bnode.storage);
blender::ColorGeometry4f color = (ColorGeometry4f)node_storage->color;
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<ColorGeometry4f>>(color);
}
static void fn_node_input_color_init(bNodeTree * /*tree*/, bNode *node)
{
NodeInputColor *data = MEM_cnew<NodeInputColor>(__func__);
copy_v4_fl4(data->color, 0.5f, 0.5f, 0.5f, 1.0f);
node->storage = data;
}
} // namespace blender::nodes::node_fn_input_color_cc
void register_node_type_fn_input_color()
{
namespace file_ns = blender::nodes::node_fn_input_color_cc;
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_COLOR, "Color", NODE_CLASS_INPUT);
ntype.declare = file_ns::fn_node_input_color_declare;
ntype.initfunc = file_ns::fn_node_input_color_init;
node_type_storage(
&ntype, "NodeInputColor", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = file_ns::fn_node_input_color_build_multi_function;
ntype.draw_buttons = file_ns::fn_node_input_color_layout;
nodeRegisterType(&ntype);
}
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