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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_function_util.hh"
namespace blender::nodes {
static void fn_node_input_special_characters_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::String>(N_("Line Break"));
b.add_output<decl::String>(N_("Tab"));
};
class MF_SpecialCharacters : public fn::MultiFunction {
public:
MF_SpecialCharacters()
{
static fn::MFSignature signature = create_signature();
this->set_signature(&signature);
}
static fn::MFSignature create_signature()
{
fn::MFSignatureBuilder signature{"Special Characters"};
signature.single_output<std::string>("Line Break");
signature.single_output<std::string>("Tab");
return signature.build();
}
void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
{
MutableSpan<std::string> lb = params.uninitialized_single_output<std::string>(0, "Line Break");
MutableSpan<std::string> tab = params.uninitialized_single_output<std::string>(1, "Tab");
for (const int i : mask) {
new (&lb[i]) std::string("\n");
new (&tab[i]) std::string("\t");
}
}
};
static void fn_node_input_special_characters_build_multi_function(
NodeMultiFunctionBuilder &builder)
{
static MF_SpecialCharacters special_characters_fn;
builder.set_matching_fn(special_characters_fn);
}
} // namespace blender::nodes
void register_node_type_fn_input_special_characters()
{
static bNodeType ntype;
fn_node_type_base(
&ntype, FN_NODE_INPUT_SPECIAL_CHARACTERS, "Special Characters", NODE_CLASS_INPUT, 0);
ntype.declare = blender::nodes::fn_node_input_special_characters_declare;
ntype.build_multi_function =
blender::nodes::fn_node_input_special_characters_build_multi_function;
nodeRegisterType(&ntype);
}
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