Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geometry_tree.cc « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 07a89a1fa8c601dc95aa28d1ae6b26b2c51be839 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include <cstring>

#include "MEM_guardedalloc.h"

#include "NOD_geometry.h"

#include "BKE_context.h"
#include "BKE_node.h"
#include "BKE_object.h"

#include "BLT_translation.h"

#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_space_types.h"

#include "RNA_access.h"

#include "node_common.h"

bNodeTreeType *ntreeType_Geometry;

static void geometry_node_tree_get_from_context(const bContext *C,
                                                bNodeTreeType *UNUSED(treetype),
                                                bNodeTree **r_ntree,
                                                ID **r_id,
                                                ID **r_from)
{
  ViewLayer *view_layer = CTX_data_view_layer(C);
  Object *ob = OBACT(view_layer);

  if (ob == nullptr) {
    return;
  }

  const ModifierData *md = BKE_object_active_modifier(ob);

  if (md == nullptr) {
    return;
  }

  if (md->type == eModifierType_Nodes) {
    NodesModifierData *nmd = (NodesModifierData *)md;
    if (nmd->node_group != nullptr) {
      *r_from = &ob->id;
      *r_id = &ob->id;
      *r_ntree = nmd->node_group;
    }
  }
}

static void geometry_node_tree_update(bNodeTree *ntree)
{
  ntreeSetOutput(ntree);

  /* Needed to give correct types to reroutes. */
  ntree_update_reroute_nodes(ntree);
}

static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
  func(calldata, NODE_CLASS_INPUT, N_("Input"));
  func(calldata, NODE_CLASS_GEOMETRY, N_("Geometry"));
  func(calldata, NODE_CLASS_ATTRIBUTE, N_("Attribute"));
  func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
  func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
  func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
  func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}

static bool geometry_node_tree_validate_link(bNodeTree *UNUSED(ntree), bNodeLink *link)
{
  /* Geometry, string, object, material, texture and collection sockets can only be connected to
   * themselves. The other types can be converted between each other. */
  if (ELEM(link->fromsock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT) &&
      ELEM(link->tosock->type, SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA, SOCK_BOOLEAN, SOCK_INT)) {
    return true;
  }
  return (link->tosock->type == link->fromsock->type);
}

static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype),
                                                 bNodeSocketType *socket_type)
{
  return nodeIsStaticSocketType(socket_type) && ELEM(socket_type->type,
                                                     SOCK_FLOAT,
                                                     SOCK_VECTOR,
                                                     SOCK_RGBA,
                                                     SOCK_BOOLEAN,
                                                     SOCK_INT,
                                                     SOCK_STRING,
                                                     SOCK_OBJECT,
                                                     SOCK_GEOMETRY,
                                                     SOCK_COLLECTION,
                                                     SOCK_TEXTURE,
                                                     SOCK_MATERIAL);
}

void register_node_tree_type_geo(void)
{
  bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
      MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
  tt->type = NTREE_GEOMETRY;
  strcpy(tt->idname, "GeometryNodeTree");
  strcpy(tt->ui_name, N_("Geometry Node Editor"));
  tt->ui_icon = 0; /* defined in drawnode.c */
  strcpy(tt->ui_description, N_("Geometry nodes"));
  tt->rna_ext.srna = &RNA_GeometryNodeTree;
  tt->update = geometry_node_tree_update;
  tt->get_from_context = geometry_node_tree_get_from_context;
  tt->foreach_nodeclass = foreach_nodeclass;
  tt->valid_socket_type = geometry_node_tree_socket_type_valid;
  tt->validate_link = geometry_node_tree_validate_link;

  ntreeTypeAdd(tt);
}