Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geometry_util.cc « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 53af6073793d35b55db4e03925e4e53f0d51ae3b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "node_geometry_util.hh"
#include "node_util.h"

namespace blender::nodes {

/**
 * Update the availability of a group of input sockets with the same name,
 * used for switching between attribute inputs or single values.
 *
 * \param mode: Controls which socket of the group to make available.
 * \param name_is_available: If false, make all sockets with this name unavailable.
 */
void update_attribute_input_socket_availabilities(bNode &node,
                                                  const StringRef name,
                                                  const GeometryNodeAttributeInputMode mode,
                                                  const bool name_is_available)
{
  const GeometryNodeAttributeInputMode mode_ = (GeometryNodeAttributeInputMode)mode;
  LISTBASE_FOREACH (bNodeSocket *, socket, &node.inputs) {
    if (name == socket->name) {
      const bool socket_is_available =
          name_is_available &&
          ((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE) ||
           (socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ||
           (socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT_VECTOR) ||
           (socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT_COLOR));
      nodeSetSocketAvailability(socket, socket_is_available);
    }
  }
}

static int attribute_data_type_complexity(const CustomDataType data_type)
{
  switch (data_type) {
    case CD_PROP_BOOL:
      return 0;
    case CD_PROP_INT32:
      return 1;
    case CD_PROP_FLOAT:
      return 2;
    case CD_PROP_FLOAT3:
      return 4;
    case CD_PROP_COLOR:
      return 5;
#if 0 /* These attribute types are not supported yet. */
    case CD_MLOOPCOL:
      return 3;
    case CD_PROP_STRING:
      return 6;
#endif
    default:
      /* Only accept "generic" custom data types used by the attribute system. */
      BLI_assert(false);
      return 0;
  }
}

CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType> data_types)
{
  int highest_complexity = INT_MIN;
  CustomDataType most_complex_type = CD_PROP_COLOR;

  for (const CustomDataType data_type : data_types) {
    const int complexity = attribute_data_type_complexity(data_type);
    if (complexity > highest_complexity) {
      highest_complexity = complexity;
      most_complex_type = data_type;
    }
  }

  return most_complex_type;
}

}  // namespace blender::nodes

bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
  return STREQ(ntree->idname, "GeometryNodeTree");
}

void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
  node_type_base(ntype, type, name, nclass, flag);
  ntype->poll = geo_node_poll_default;
  ntype->update_internal_links = node_update_internal_links_default;
  ntype->insert_link = node_insert_link_default;
}