Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_legacy_attribute_color_ramp.cc « legacy « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 672dbfdbf86685a9fc2109eebf098db793605de1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "BLI_task.hh"

#include "BKE_colorband.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "node_geometry_util.hh"

namespace blender::nodes::node_geo_legacy_attributes_color_ramp_cc {

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Geometry>(N_("Geometry"));
  b.add_input<decl::String>(N_("Attribute"));
  b.add_input<decl::String>(N_("Result"));
  b.add_output<decl::Geometry>(N_("Geometry"));
}

static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
  uiTemplateColorRamp(layout, ptr, "color_ramp", false);
}

static void node_init(bNodeTree *UNUSED(ntree), bNode *node)
{
  NodeAttributeColorRamp *node_storage = MEM_cnew<NodeAttributeColorRamp>(__func__);
  BKE_colorband_init(&node_storage->color_ramp, true);
  node->storage = node_storage;
}

static AttributeDomain get_result_domain(const GeometryComponent &component,
                                         StringRef input_name,
                                         StringRef result_name)
{
  /* Use the domain of the result attribute if it already exists. */
  std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(result_name);
  if (result_info) {
    return result_info->domain;
  }

  /* Otherwise use the input attribute's domain if it exists. */
  std::optional<AttributeMetaData> source_info = component.attribute_get_meta_data(input_name);
  if (source_info) {
    return source_info->domain;
  }

  return ATTR_DOMAIN_POINT;
}

static void execute_on_component(const GeoNodeExecParams &params, GeometryComponent &component)
{
  const bNode &bnode = params.node();
  NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)bnode.storage;
  const std::string result_name = params.get_input<std::string>("Result");
  const std::string input_name = params.get_input<std::string>("Attribute");

  /* Always output a color attribute for now. We might want to allow users to customize.
   * Using the type of an existing attribute could work, but does not have a real benefit
   * currently. */
  const AttributeDomain result_domain = get_result_domain(component, input_name, result_name);

  OutputAttribute_Typed<ColorGeometry4f> attribute_result =
      component.attribute_try_get_for_output_only<ColorGeometry4f>(result_name, result_domain);
  if (!attribute_result) {
    return;
  }

  VArray<float> attribute_in = component.attribute_get_for_read<float>(
      input_name, result_domain, 0.0f);

  MutableSpan<ColorGeometry4f> results = attribute_result.as_span();

  ColorBand *color_ramp = &node_storage->color_ramp;
  threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) {
    for (const int i : range) {
      BKE_colorband_evaluate(color_ramp, attribute_in[i], results[i]);
    }
  });

  attribute_result.save();
}

static void node_geo_exec(GeoNodeExecParams params)
{
  GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");

  geometry_set = geometry::realize_instances_legacy(geometry_set);

  if (geometry_set.has<MeshComponent>()) {
    execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
  }
  if (geometry_set.has<PointCloudComponent>()) {
    execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
  }
  if (geometry_set.has<CurveComponent>()) {
    execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>());
  }

  params.set_output("Geometry", std::move(geometry_set));
}

}  // namespace blender::nodes::node_geo_legacy_attributes_color_ramp_cc

void register_node_type_geo_attribute_color_ramp()
{
  namespace file_ns = blender::nodes::node_geo_legacy_attributes_color_ramp_cc;

  static bNodeType ntype;

  geo_node_type_base(
      &ntype, GEO_NODE_LEGACY_ATTRIBUTE_COLOR_RAMP, "Attribute Color Ramp", NODE_CLASS_ATTRIBUTE);
  node_type_storage(
      &ntype, "NodeAttributeColorRamp", node_free_standard_storage, node_copy_standard_storage);
  node_type_init(&ntype, file_ns::node_init);
  node_type_size_preset(&ntype, NODE_SIZE_LARGE);
  ntype.declare = file_ns::node_declare;
  ntype.geometry_node_execute = file_ns::node_geo_exec;
  ntype.draw_buttons = file_ns::node_layout;
  nodeRegisterType(&ntype);
}