Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_legacy_attribute_compare.cc « legacy « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6cec73d76a2b44c01a6bf8e010200770e1e044a5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "UI_interface.h"
#include "UI_resources.h"

#include "NOD_math_functions.hh"

#include "node_geometry_util.hh"

namespace blender::nodes::node_geo_legacy_attribute_compare_cc {

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Geometry>(N_("Geometry"));
  b.add_input<decl::String>(N_("A"));
  b.add_input<decl::Float>(N_("A"), "A_001");
  b.add_input<decl::Vector>(N_("A"), "A_002");
  b.add_input<decl::Color>(N_("A"), "A_003").default_value({0.5, 0.5, 0.5, 1.0});
  b.add_input<decl::String>(N_("B"));
  b.add_input<decl::Float>(N_("B"), "B_001");
  b.add_input<decl::Vector>(N_("B"), "B_002");
  b.add_input<decl::Color>(N_("B"), "B_003").default_value({0.5, 0.5, 0.5, 1.0});
  b.add_input<decl::Float>(N_("Threshold")).default_value(0.01f).min(0.0f);
  b.add_input<decl::String>(N_("Result"));
  b.add_output<decl::Geometry>(N_("Geometry"));
}

static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
  uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
  uiLayoutSetPropSep(layout, true);
  uiLayoutSetPropDecorate(layout, false);
  uiItemR(layout, ptr, "input_type_a", 0, IFACE_("A"), ICON_NONE);
  uiItemR(layout, ptr, "input_type_b", 0, IFACE_("B"), ICON_NONE);
}

static void node_init(bNodeTree *UNUSED(tree), bNode *node)
{
  NodeAttributeCompare *data = MEM_cnew<NodeAttributeCompare>(__func__);
  data->operation = NODE_COMPARE_GREATER_THAN;
  data->input_type_a = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
  data->input_type_b = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
  node->storage = data;
}

static bool operation_tests_equality(const NodeAttributeCompare &node_storage)
{
  return ELEM(node_storage.operation, NODE_COMPARE_EQUAL, NODE_COMPARE_NOT_EQUAL);
}

static void node_update(bNodeTree *ntree, bNode *node)
{
  NodeAttributeCompare *node_storage = (NodeAttributeCompare *)node->storage;
  update_attribute_input_socket_availabilities(
      *ntree, *node, "A", (GeometryNodeAttributeInputMode)node_storage->input_type_a);
  update_attribute_input_socket_availabilities(
      *ntree, *node, "B", (GeometryNodeAttributeInputMode)node_storage->input_type_b);

  bNodeSocket *socket_threshold = (bNodeSocket *)BLI_findlink(&node->inputs, 9);
  nodeSetSocketAvailability(ntree, socket_threshold, operation_tests_equality(*node_storage));
}

static void do_math_operation(const VArray<float> &input_a,
                              const VArray<float> &input_b,
                              const NodeCompareOperation operation,
                              MutableSpan<bool> span_result)
{
  const int size = input_a.size();

  if (try_dispatch_float_math_fl_fl_to_bool(
          operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) {
            for (const int i : IndexRange(size)) {
              const float a = input_a[i];
              const float b = input_b[i];
              const bool out = math_function(a, b);
              span_result[i] = out;
            }
          })) {
    return;
  }

  /* The operation is not supported by this node currently. */
  BLI_assert(false);
}

static void do_equal_operation_float(const VArray<float> &input_a,
                                     const VArray<float> &input_b,
                                     const float threshold,
                                     MutableSpan<bool> span_result)
{
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const float a = input_a[i];
    const float b = input_b[i];
    span_result[i] = compare_ff(a, b, threshold);
  }
}

static void do_equal_operation_float3(const VArray<float3> &input_a,
                                      const VArray<float3> &input_b,
                                      const float threshold,
                                      MutableSpan<bool> span_result)
{
  const float threshold_squared = pow2f(threshold);
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const float3 a = input_a[i];
    const float3 b = input_b[i];
    span_result[i] = len_squared_v3v3(a, b) < threshold_squared;
  }
}

static void do_equal_operation_color4f(const VArray<ColorGeometry4f> &input_a,
                                       const VArray<ColorGeometry4f> &input_b,
                                       const float threshold,
                                       MutableSpan<bool> span_result)
{
  const float threshold_squared = pow2f(threshold);
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const ColorGeometry4f a = input_a[i];
    const ColorGeometry4f b = input_b[i];
    span_result[i] = len_squared_v4v4(a, b) < threshold_squared;
  }
}

static void do_equal_operation_bool(const VArray<bool> &input_a,
                                    const VArray<bool> &input_b,
                                    const float UNUSED(threshold),
                                    MutableSpan<bool> span_result)
{
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const bool a = input_a[i];
    const bool b = input_b[i];
    span_result[i] = a == b;
  }
}

static void do_not_equal_operation_float(const VArray<float> &input_a,
                                         const VArray<float> &input_b,
                                         const float threshold,
                                         MutableSpan<bool> span_result)
{
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const float a = input_a[i];
    const float b = input_b[i];
    span_result[i] = !compare_ff(a, b, threshold);
  }
}

static void do_not_equal_operation_float3(const VArray<float3> &input_a,
                                          const VArray<float3> &input_b,
                                          const float threshold,
                                          MutableSpan<bool> span_result)
{
  const float threshold_squared = pow2f(threshold);
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const float3 a = input_a[i];
    const float3 b = input_b[i];
    span_result[i] = len_squared_v3v3(a, b) >= threshold_squared;
  }
}

static void do_not_equal_operation_color4f(const VArray<ColorGeometry4f> &input_a,
                                           const VArray<ColorGeometry4f> &input_b,
                                           const float threshold,
                                           MutableSpan<bool> span_result)
{
  const float threshold_squared = pow2f(threshold);
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const ColorGeometry4f a = input_a[i];
    const ColorGeometry4f b = input_b[i];
    span_result[i] = len_squared_v4v4(a, b) >= threshold_squared;
  }
}

static void do_not_equal_operation_bool(const VArray<bool> &input_a,
                                        const VArray<bool> &input_b,
                                        const float UNUSED(threshold),
                                        MutableSpan<bool> span_result)
{
  const int size = input_a.size();
  for (const int i : IndexRange(size)) {
    const bool a = input_a[i];
    const bool b = input_b[i];
    span_result[i] = a != b;
  }
}

static CustomDataType get_data_type(GeometryComponent &component,
                                    const GeoNodeExecParams &params,
                                    const NodeAttributeCompare &node_storage)
{
  if (operation_tests_equality(node_storage)) {
    /* Convert the input attributes to the same data type for the equality tests. Use the higher
     * complexity attribute type, otherwise information necessary to the comparison may be lost. */
    return bke::attribute_data_type_highest_complexity({
        params.get_input_attribute_data_type("A", component, CD_PROP_FLOAT),
        params.get_input_attribute_data_type("B", component, CD_PROP_FLOAT),
    });
  }

  /* Use float compare for every operation besides equality. */
  return CD_PROP_FLOAT;
}

static AttributeDomain get_result_domain(const GeometryComponent &component,
                                         const GeoNodeExecParams &params,
                                         StringRef result_name)
{
  /* Use the domain of the result attribute if it already exists. */
  std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(result_name);
  if (result_info) {
    return result_info->domain;
  }

  /* Otherwise use the highest priority domain from existing input attributes, or the default. */
  return params.get_highest_priority_input_domain({"A", "B"}, component, ATTR_DOMAIN_POINT);
}

static void attribute_compare_calc(GeometryComponent &component, const GeoNodeExecParams &params)
{
  const bNode &node = params.node();
  NodeAttributeCompare *node_storage = (NodeAttributeCompare *)node.storage;
  const NodeCompareOperation operation = static_cast<NodeCompareOperation>(
      node_storage->operation);
  const std::string result_name = params.get_input<std::string>("Result");

  const AttributeDomain result_domain = get_result_domain(component, params, result_name);

  OutputAttribute_Typed<bool> attribute_result = component.attribute_try_get_for_output_only<bool>(
      result_name, result_domain);
  if (!attribute_result) {
    return;
  }

  const CustomDataType input_data_type = get_data_type(component, params, *node_storage);

  GVArray attribute_a = params.get_input_attribute(
      "A", component, result_domain, input_data_type, nullptr);
  GVArray attribute_b = params.get_input_attribute(
      "B", component, result_domain, input_data_type, nullptr);

  if (!attribute_a || !attribute_b) {
    /* Attribute wasn't found. */
    return;
  }

  MutableSpan<bool> result_span = attribute_result.as_span();

  /* Use specific types for correct equality operations, but for other operations we use implicit
   * conversions and float comparison. In other words, the comparison is not element-wise. */
  if (operation_tests_equality(*node_storage)) {
    const float threshold = params.get_input<float>("Threshold");
    if (operation == NODE_COMPARE_EQUAL) {
      if (input_data_type == CD_PROP_FLOAT) {
        do_equal_operation_float(
            attribute_a.typed<float>(), attribute_b.typed<float>(), threshold, result_span);
      }
      else if (input_data_type == CD_PROP_FLOAT3) {
        do_equal_operation_float3(
            attribute_a.typed<float3>(), attribute_b.typed<float3>(), threshold, result_span);
      }
      else if (input_data_type == CD_PROP_COLOR) {
        do_equal_operation_color4f(attribute_a.typed<ColorGeometry4f>(),
                                   attribute_b.typed<ColorGeometry4f>(),
                                   threshold,
                                   result_span);
      }
      else if (input_data_type == CD_PROP_BOOL) {
        do_equal_operation_bool(
            attribute_a.typed<bool>(), attribute_b.typed<bool>(), threshold, result_span);
      }
    }
    else if (operation == NODE_COMPARE_NOT_EQUAL) {
      if (input_data_type == CD_PROP_FLOAT) {
        do_not_equal_operation_float(
            attribute_a.typed<float>(), attribute_b.typed<float>(), threshold, result_span);
      }
      else if (input_data_type == CD_PROP_FLOAT3) {
        do_not_equal_operation_float3(
            attribute_a.typed<float3>(), attribute_b.typed<float3>(), threshold, result_span);
      }
      else if (input_data_type == CD_PROP_COLOR) {
        do_not_equal_operation_color4f(attribute_a.typed<ColorGeometry4f>(),
                                       attribute_b.typed<ColorGeometry4f>(),
                                       threshold,
                                       result_span);
      }
      else if (input_data_type == CD_PROP_BOOL) {
        do_not_equal_operation_bool(
            attribute_a.typed<bool>(), attribute_b.typed<bool>(), threshold, result_span);
      }
    }
  }
  else {
    do_math_operation(
        attribute_a.typed<float>(), attribute_b.typed<float>(), operation, result_span);
  }

  attribute_result.save();
}

static void node_geo_exec(GeoNodeExecParams params)
{
  GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");

  geometry_set = geometry::realize_instances_legacy(geometry_set);

  if (geometry_set.has<MeshComponent>()) {
    attribute_compare_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
  }
  if (geometry_set.has<PointCloudComponent>()) {
    attribute_compare_calc(geometry_set.get_component_for_write<PointCloudComponent>(), params);
  }
  if (geometry_set.has<CurveComponent>()) {
    attribute_compare_calc(geometry_set.get_component_for_write<CurveComponent>(), params);
  }

  params.set_output("Geometry", geometry_set);
}

}  // namespace blender::nodes::node_geo_legacy_attribute_compare_cc

void register_node_type_geo_attribute_compare()
{
  namespace file_ns = blender::nodes::node_geo_legacy_attribute_compare_cc;

  static bNodeType ntype;

  geo_node_type_base(
      &ntype, GEO_NODE_LEGACY_ATTRIBUTE_COMPARE, "Attribute Compare", NODE_CLASS_ATTRIBUTE);
  ntype.declare = file_ns::node_declare;
  ntype.geometry_node_execute = file_ns::node_geo_exec;
  ntype.draw_buttons = file_ns::node_layout;
  node_type_update(&ntype, file_ns::node_update);
  node_type_storage(
      &ntype, "NodeAttributeCompare", node_free_standard_storage, node_copy_standard_storage);
  node_type_init(&ntype, file_ns::node_init);
  nodeRegisterType(&ntype);
}