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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
namespace blender::nodes {
static void geo_node_point_translate_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>(N_("Geometry"));
b.add_input<decl::String>(N_("Translation"));
b.add_input<decl::Vector>(N_("Translation"), "Translation_001").subtype(PROP_TRANSLATION);
b.add_output<decl::Geometry>(N_("Geometry"));
}
static void geo_node_point_translate_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiItemR(layout, ptr, "input_type", 0, IFACE_("Type"), ICON_NONE);
}
static void execute_on_component(GeoNodeExecParams params, GeometryComponent &component)
{
OutputAttribute_Typed<float3> position_attribute =
component.attribute_try_get_for_output<float3>("position", ATTR_DOMAIN_POINT, {0, 0, 0});
if (!position_attribute) {
return;
}
VArray<float3> attribute = params.get_input_attribute<float3>(
"Translation", component, ATTR_DOMAIN_POINT, {0, 0, 0});
for (const int i : attribute.index_range()) {
position_attribute->set(i, position_attribute->get(i) + attribute[i]);
}
position_attribute.save();
}
static void geo_node_point_translate_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
}
if (geometry_set.has<PointCloudComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
}
if (geometry_set.has<CurveComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>());
}
params.set_output("Geometry", std::move(geometry_set));
}
static void geo_node_point_translate_init(bNodeTree *UNUSED(tree), bNode *node)
{
NodeGeometryPointTranslate *data = (NodeGeometryPointTranslate *)MEM_callocN(
sizeof(NodeGeometryPointTranslate), __func__);
data->input_type = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
node->storage = data;
}
static void geo_node_point_translate_update(bNodeTree *ntree, bNode *node)
{
NodeGeometryPointTranslate &node_storage = *(NodeGeometryPointTranslate *)node->storage;
update_attribute_input_socket_availabilities(
*ntree, *node, "Translation", (GeometryNodeAttributeInputMode)node_storage.input_type);
}
} // namespace blender::nodes
void register_node_type_geo_point_translate()
{
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_LEGACY_POINT_TRANSLATE, "Point Translate", NODE_CLASS_GEOMETRY, 0);
node_type_init(&ntype, blender::nodes::geo_node_point_translate_init);
node_type_update(&ntype, blender::nodes::geo_node_point_translate_update);
node_type_storage(&ntype,
"NodeGeometryPointTranslate",
node_free_standard_storage,
node_copy_standard_storage);
ntype.declare = blender::nodes::geo_node_point_translate_declare;
ntype.geometry_node_execute = blender::nodes::geo_node_point_translate_exec;
ntype.draw_buttons = blender::nodes::geo_node_point_translate_layout;
nodeRegisterType(&ntype);
}
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