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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_geometry_util.hh"
#include "BKE_colorband.h"
#include "UI_interface.h"
#include "UI_resources.h"
static bNodeSocketTemplate geo_node_attribute_color_ramp_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("Attribute")},
{SOCK_STRING, N_("Result")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_attribute_color_ramp_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
static void geo_node_attribute_color_ramp_layout(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", 0);
}
namespace blender::nodes {
static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryComponent &component)
{
const bNode &bnode = params.node();
NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)bnode.storage;
/* Always output a color attribute for now. We might want to allow users to customize.
* Using the type of an existing attribute could work, but does not have a real benefit
* currently. */
const CustomDataType result_type = CD_PROP_COLOR;
const std::string result_name = params.get_input<std::string>("Result");
/* Once we support more domains at the user level, we have to decide how the result domain is
* chosen. */
const AttributeDomain result_domain = ATTR_DOMAIN_POINT;
OutputAttributePtr attribute_result = component.attribute_try_get_for_output(
result_name, result_domain, result_type);
if (!attribute_result) {
return;
}
const std::string input_name = params.get_input<std::string>("Attribute");
FloatReadAttribute attribute_in = component.attribute_get_for_read<float>(
input_name, result_domain, 0.0f);
Span<float> data_in = attribute_in.get_span();
MutableSpan<Color4f> data_out = attribute_result->get_span_for_write_only<Color4f>();
ColorBand *color_ramp = &node_storage->color_ramp;
for (const int i : data_in.index_range()) {
BKE_colorband_evaluate(color_ramp, data_in[i], data_out[i]);
}
attribute_result.apply_span_and_save();
}
static void geo_node_attribute_color_ramp_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
}
if (geometry_set.has<PointCloudComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
}
params.set_output("Geometry", std::move(geometry_set));
}
static void geo_node_attribute_color_ramp_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)MEM_callocN(
sizeof(NodeAttributeColorRamp), __func__);
BKE_colorband_init(&node_storage->color_ramp, true);
node->storage = node_storage;
}
} // namespace blender::nodes
void register_node_type_geo_attribute_color_ramp()
{
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_ATTRIBUTE_COLOR_RAMP, "Attribute Color Ramp", NODE_CLASS_ATTRIBUTE, 0);
node_type_socket_templates(
&ntype, geo_node_attribute_color_ramp_in, geo_node_attribute_color_ramp_out);
node_type_storage(
&ntype, "NodeAttributeColorRamp", node_free_standard_storage, node_copy_standard_storage);
node_type_init(&ntype, blender::nodes::geo_node_attribute_color_ramp_init);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_color_ramp_exec;
ntype.draw_buttons = geo_node_attribute_color_ramp_layout;
nodeRegisterType(&ntype);
}
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