Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_boolean.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 9f3311904209d86458a3bf5825713d8d68de5a8e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "MEM_guardedalloc.h"

#include "BLI_alloca.h"
#include "BLI_math_matrix.h"

#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"

#include "RNA_enum_types.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "BKE_mesh.h"

#include "bmesh.h"
#include "tools/bmesh_boolean.h"

#include "node_geometry_util.hh"

static bNodeSocketTemplate geo_node_boolean_in[] = {
    {SOCK_GEOMETRY, N_("Geometry 1")},
    {SOCK_GEOMETRY, N_("Geometry 2")},
    {-1, ""},
};

static bNodeSocketTemplate geo_node_boolean_out[] = {
    {SOCK_GEOMETRY, N_("Geometry")},
    {-1, ""},
};

static void geo_node_boolean_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
  uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}

static int bm_face_isect_pair(BMFace *f, void *UNUSED(user_data))
{
  return BM_elem_flag_test(f, BM_ELEM_DRAW) ? 1 : 0;
}

static Mesh *mesh_boolean_calc(const Mesh *mesh_a, const Mesh *mesh_b, int boolean_mode)
{
  const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh_a, mesh_b);

  BMesh *bm;
  {
    struct BMeshCreateParams bmesh_create_params = {0};
    bmesh_create_params.use_toolflags = false;
    bm = BM_mesh_create(&allocsize, &bmesh_create_params);
  }

  {
    struct BMeshFromMeshParams bmesh_from_mesh_params = {0};
    bmesh_from_mesh_params.calc_face_normal = true;
    BM_mesh_bm_from_me(bm, mesh_b, &bmesh_from_mesh_params);
    BM_mesh_bm_from_me(bm, mesh_a, &bmesh_from_mesh_params);
  }

  const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
  int tottri;
  BMLoop *(*looptris)[3] = (BMLoop *
                            (*)[3])(MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__));
  BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);

  const int i_faces_end = mesh_b->totpoly;

  /* We need face normals because of 'BM_face_split_edgenet'
   * we could calculate on the fly too (before calling split). */

  int i = 0;
  BMIter iter;
  BMFace *bm_face;
  BM_ITER_MESH (bm_face, &iter, bm, BM_FACES_OF_MESH) {
    normalize_v3(bm_face->no);

    /* Temp tag to test which side split faces are from. */
    BM_elem_flag_enable(bm_face, BM_ELEM_DRAW);

    i++;
    if (i == i_faces_end) {
      break;
    }
  }

  BM_mesh_boolean(
      bm, looptris, tottri, bm_face_isect_pair, nullptr, 2, false, false, false, boolean_mode);

  Mesh *result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh_a);
  BM_mesh_free(bm);
  result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
  MEM_freeN(looptris);

  return result;
}

namespace blender::nodes {
static void geo_node_boolean_exec(GeoNodeExecParams params)
{
  GeometrySet geometry_set_in_a = params.extract_input<GeometrySet>("Geometry 1");
  GeometrySet geometry_set_in_b = params.extract_input<GeometrySet>("Geometry 2");
  GeometrySet geometry_set_out;

  GeometryNodeBooleanOperation operation = (GeometryNodeBooleanOperation)params.node().custom1;
  if (operation < 0 || operation > 2) {
    BLI_assert(false);
    params.set_output("Geometry", std::move(geometry_set_out));
    return;
  }

  /* TODO: Boolean does support an input of multiple meshes. Currently they must all be
   * converted to BMesh before running the operation though. D9957 will make it possible
   * to use the mesh structure directly. */
  geometry_set_in_a = geometry_set_realize_instances(geometry_set_in_a);
  geometry_set_in_b = geometry_set_realize_instances(geometry_set_in_b);

  const Mesh *mesh_in_a = geometry_set_in_a.get_mesh_for_read();
  const Mesh *mesh_in_b = geometry_set_in_b.get_mesh_for_read();

  if (mesh_in_a == nullptr || mesh_in_b == nullptr) {
    if (operation == GEO_NODE_BOOLEAN_UNION) {
      if (mesh_in_a != nullptr) {
        params.set_output("Geometry", geometry_set_in_a);
      }
      else {
        params.set_output("Geometry", geometry_set_in_b);
      }
    }
    else {
      params.set_output("Geometry", geometry_set_in_a);
    }
    return;
  }

  Mesh *mesh_out = mesh_boolean_calc(mesh_in_a, mesh_in_b, operation);
  geometry_set_out = GeometrySet::create_with_mesh(mesh_out);

  params.set_output("Geometry", std::move(geometry_set_out));
}
}  // namespace blender::nodes

void register_node_type_geo_boolean()
{
  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_BOOLEAN, "Boolean", NODE_CLASS_GEOMETRY, 0);
  node_type_socket_templates(&ntype, geo_node_boolean_in, geo_node_boolean_out);
  ntype.draw_buttons = geo_node_boolean_layout;
  ntype.geometry_node_execute = blender::nodes::geo_node_boolean_exec;
  nodeRegisterType(&ntype);
}