Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_curve_primitive_spiral.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 169a169bb1cc6dfdfe9179d9f788fd0005f59207 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "BKE_spline.hh"

#include "node_geometry_util.hh"

namespace blender::nodes {

static void geo_node_curve_primitive_spiral_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Int>("Resolution").default_value(32).min(1).max(1024).subtype(PROP_UNSIGNED);
  b.add_input<decl::Float>("Rotations").default_value(2.0f).min(0.0f);
  b.add_input<decl::Float>("Start Radius").default_value(1.0f).subtype(PROP_DISTANCE);
  b.add_input<decl::Float>("End Radius").default_value(2.0f).subtype(PROP_DISTANCE);
  b.add_input<decl::Float>("Height").default_value(2.0f).subtype(PROP_DISTANCE);
  b.add_input<decl::Bool>("Reverse");
  b.add_output<decl::Geometry>("Curve");
}

static std::unique_ptr<CurveEval> create_spiral_curve(const float rotations,
                                                      const int resolution,
                                                      const float start_radius,
                                                      const float end_radius,
                                                      const float height,
                                                      const bool direction)
{
  std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
  std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();

  const int totalpoints = resolution * rotations;
  const float delta_radius = (end_radius - start_radius) / (float)totalpoints;
  float radius = start_radius;
  const float delta_height = height / (float)totalpoints;
  const float delta_theta = (M_PI * 2 * rotations) / (float)totalpoints;
  float theta = 0.0f;

  for (const int i : IndexRange(totalpoints + 1)) {
    const float x = radius * cos(theta);
    const float y = radius * sin(theta);
    const float z = delta_height * i;

    spline->add_point(float3(x, y, z), 1.0f, 0.0f);

    radius += delta_radius;

    if (direction) {
      theta += delta_theta;
    }
    else {
      theta -= delta_theta;
    }
  }

  spline->attributes.reallocate(spline->size());
  curve->add_spline(std::move(spline));
  curve->attributes.reallocate(curve->splines().size());
  return curve;
}

static void geo_node_curve_primitive_spiral_exec(GeoNodeExecParams params)
{
  const float rotations = std::max(params.extract_input<float>("Rotations"), 0.0f);
  if (rotations == 0.0f) {
    params.set_output("Curve", GeometrySet());
    return;
  }

  std::unique_ptr<CurveEval> curve = create_spiral_curve(
      rotations,
      std::max(params.extract_input<int>("Resolution"), 1),
      params.extract_input<float>("Start Radius"),
      params.extract_input<float>("End Radius"),
      params.extract_input<float>("Height"),
      params.extract_input<bool>("Reverse"));
  params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
}

}  // namespace blender::nodes

void register_node_type_geo_curve_primitive_spiral()
{
  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, "Spiral", NODE_CLASS_GEOMETRY, 0);
  ntype.declare = blender::nodes::geo_node_curve_primitive_spiral_declare;
  ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_spiral_exec;
  nodeRegisterType(&ntype);
}