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/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "BKE_spline.hh"

#include "node_geometry_util.hh"

namespace blender::nodes::node_geo_curve_primitive_spiral_cc {

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Int>(N_("Resolution"))
      .default_value(32)
      .min(1)
      .max(1024)
      .subtype(PROP_UNSIGNED)
      .description(N_("Number of points in one rotation of the spiral"));
  b.add_input<decl::Float>(N_("Rotations"))
      .default_value(2.0f)
      .min(0.0f)
      .description(N_("Number of times the spiral makes a full rotation"));
  b.add_input<decl::Float>(N_("Start Radius"))
      .default_value(1.0f)
      .subtype(PROP_DISTANCE)
      .description(N_("Horizontal Distance from the Z axis at the start of the spiral"));
  b.add_input<decl::Float>(N_("End Radius"))
      .default_value(2.0f)
      .subtype(PROP_DISTANCE)
      .description(N_("Horizontal Distance from the Z axis at the end of the spiral"));
  b.add_input<decl::Float>(N_("Height"))
      .default_value(2.0f)
      .subtype(PROP_DISTANCE)
      .description(N_("The height perpendicular to the base of the spiral"));
  b.add_input<decl::Bool>(N_("Reverse"))
      .description(N_("Switch the direction from clockwise to counterclockwise"));
  b.add_output<decl::Geometry>(N_("Curve"));
}

static std::unique_ptr<CurveEval> create_spiral_curve(const float rotations,
                                                      const int resolution,
                                                      const float start_radius,
                                                      const float end_radius,
                                                      const float height,
                                                      const bool direction)
{
  std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
  std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();

  const int totalpoints = std::max(int(resolution * rotations), 1);
  const float delta_radius = (end_radius - start_radius) / (float)totalpoints;
  const float delta_height = height / (float)totalpoints;
  const float delta_theta = (M_PI * 2 * rotations) / (float)totalpoints *
                            (direction ? 1.0f : -1.0f);

  spline->resize(totalpoints + 1);
  MutableSpan<float3> positions = spline->positions();
  spline->radii().fill(1.0f);
  spline->tilts().fill(0.0f);

  for (const int i : IndexRange(totalpoints + 1)) {
    const float theta = i * delta_theta;
    const float radius = start_radius + i * delta_radius;
    const float x = radius * cos(theta);
    const float y = radius * sin(theta);
    const float z = delta_height * i;

    positions[i] = {x, y, z};
  }

  curve->add_spline(std::move(spline));
  curve->attributes.reallocate(curve->splines().size());
  return curve;
}

static void node_geo_exec(GeoNodeExecParams params)
{
  const float rotations = std::max(params.extract_input<float>("Rotations"), 0.0f);
  if (rotations == 0.0f) {
    params.set_default_remaining_outputs();
    return;
  }

  std::unique_ptr<CurveEval> curve = create_spiral_curve(
      rotations,
      std::max(params.extract_input<int>("Resolution"), 1),
      params.extract_input<float>("Start Radius"),
      params.extract_input<float>("End Radius"),
      params.extract_input<float>("Height"),
      params.extract_input<bool>("Reverse"));
  params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
}

}  // namespace blender::nodes::node_geo_curve_primitive_spiral_cc

void register_node_type_geo_curve_primitive_spiral()
{
  namespace file_ns = blender::nodes::node_geo_curve_primitive_spiral_cc;

  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, "Spiral", NODE_CLASS_GEOMETRY);
  ntype.declare = file_ns::node_declare;
  ntype.geometry_node_execute = file_ns::node_geo_exec;
  nodeRegisterType(&ntype);
}