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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_spline.hh"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_curve_primitive_star_in[] = {
{SOCK_INT, N_("Points"), 8.0f, 0.0f, 0.0f, 0.0f, 4, 256, PROP_UNSIGNED},
{SOCK_FLOAT, N_("Inner Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Outer Radius"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Twist"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_ANGLE},
{-1, ""},
};
static bNodeSocketTemplate geo_node_curve_primitive_star_out[] = {
{SOCK_GEOMETRY, N_("Curve")},
{-1, ""},
};
namespace blender::nodes {
static std::unique_ptr<CurveEval> create_star_curve(const float inner_radius,
const float outer_radius,
const float twist,
const int points)
{
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
const float theta_step = (2.0f * M_PI) / float(points);
for (int i : IndexRange(points)) {
const float x = outer_radius * cos(theta_step * i);
const float y = outer_radius * sin(theta_step * i);
spline->add_point(float3(x, y, 0.0f), 1.0f, 0.0f);
const float inner_x = inner_radius * cos(theta_step * i + theta_step * 0.5f + twist);
const float inner_y = inner_radius * sin(theta_step * i + theta_step * 0.5f + twist);
spline->add_point(float3(inner_x, inner_y, 0.0f), 1.0f, 0.0f);
}
spline->set_cyclic(true);
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
curve->attributes.reallocate(curve->splines().size());
return curve;
}
static void geo_node_curve_primitive_star_exec(GeoNodeExecParams params)
{
std::unique_ptr<CurveEval> curve = create_star_curve(
std::max(params.extract_input<float>("Inner Radius"), 0.0f),
std::max(params.extract_input<float>("Outer Radius"), 0.0f),
params.extract_input<float>("Twist"),
std::max(params.extract_input<int>("Points"), 4));
params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
}
} // namespace blender::nodes
void register_node_type_geo_curve_primitive_star()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_STAR, "Star", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(
&ntype, geo_node_curve_primitive_star_in, geo_node_curve_primitive_star_out);
ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_star_exec;
nodeRegisterType(&ntype);
}
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