Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_mesh_primitive_cube.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: e90a9eb393b89c96ae87843194a3a638bcaa3275 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"

#include "BKE_material.h"
#include "BKE_mesh.h"

#include "node_geometry_util.hh"

namespace blender::nodes {

struct CuboidConfig {
  float3 size;
  int verts_x;
  int verts_y;
  int verts_z;
  int edges_x;
  int edges_y;
  int edges_z;
  int vertex_count;
  int poly_count;
  int loop_count;

  CuboidConfig(float3 size, int verts_x, int verts_y, int verts_z)
      : size(size),
        verts_x(verts_x),
        verts_y(verts_y),
        verts_z(verts_z),
        edges_x(verts_x - 1),
        edges_y(verts_y - 1),
        edges_z(verts_z - 1)
  {
    BLI_assert(edges_x > 0 && edges_y > 0 && edges_z > 0);
    this->vertex_count = this->get_vertex_count();
    this->poly_count = this->get_poly_count();
    this->loop_count = this->poly_count * 4;
  }

 private:
  int get_vertex_count()
  {
    const int inner_position_count = (verts_x - 2) * (verts_y - 2) * (verts_z - 2);
    return verts_x * verts_y * verts_z - inner_position_count;
  }

  int get_poly_count()
  {
    return 2 * (edges_x * edges_y + edges_y * edges_z + edges_z * edges_x);
  }
};

static void calculate_vertices(const CuboidConfig &config, MutableSpan<MVert> verts)
{
  const float z_bottom = -config.size.z / 2.0f;
  const float z_delta = config.size.z / config.edges_z;

  const float x_left = -config.size.x / 2.0f;
  const float x_delta = config.size.x / config.edges_x;

  const float y_front = -config.size.y / 2.0f;
  const float y_delta = config.size.y / config.edges_y;

  int vert_index = 0;

  for (const int z : IndexRange(config.verts_z)) {
    if (ELEM(z, 0, config.edges_z)) {
      /* Fill bottom and top. */
      const float z_pos = z_bottom + z_delta * z;
      for (const int y : IndexRange(config.verts_y)) {
        const float y_pos = y_front + y_delta * y;
        for (const int x : IndexRange(config.verts_x)) {
          const float x_pos = x_left + x_delta * x;
          copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
        }
      }
    }
    else {
      for (const int y : IndexRange(config.verts_y)) {
        if (ELEM(y, 0, config.edges_y)) {
          /* Fill y-sides. */
          const float y_pos = y_front + y_delta * y;
          const float z_pos = z_bottom + z_delta * z;
          for (const int x : IndexRange(config.verts_x)) {
            const float x_pos = x_left + x_delta * x;
            copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
          }
        }
        else {
          /* Fill x-sides. */
          const float x_pos = x_left;
          const float y_pos = y_front + y_delta * y;
          const float z_pos = z_bottom + z_delta * z;
          copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
          const float x_pos2 = x_left + x_delta * config.edges_x;
          copy_v3_v3(verts[vert_index++].co, float3(x_pos2, y_pos, z_pos));
        }
      }
    }
  }
}

/* vert_1 = bottom left, vert_2 = bottom right, vert_3 = top right, vert_4 = top left.
 * Hence they are passed as 1,4,3,2 when calculating polys clockwise, and 1,2,3,4 for
 * anti-clockwise.
 */
static void define_quad(MutableSpan<MPoly> polys,
                        MutableSpan<MLoop> loops,
                        const int poly_index,
                        const int loop_index,
                        const int vert_1,
                        const int vert_2,
                        const int vert_3,
                        const int vert_4)
{
  MPoly &poly = polys[poly_index];
  poly.loopstart = loop_index;
  poly.totloop = 4;

  MLoop &loop_1 = loops[loop_index];
  loop_1.v = vert_1;
  MLoop &loop_2 = loops[loop_index + 1];
  loop_2.v = vert_2;
  MLoop &loop_3 = loops[loop_index + 2];
  loop_3.v = vert_3;
  MLoop &loop_4 = loops[loop_index + 3];
  loop_4.v = vert_4;
}

static void calculate_polys(const CuboidConfig &config,
                            MutableSpan<MPoly> polys,
                            MutableSpan<MLoop> loops)
{
  int loop_index = 0;
  int poly_index = 0;

  /* Number of vertices in an XY cross-section of the cube (barring top and bottom faces). */
  const int xy_cross_section_vert_count = config.verts_x * config.verts_y -
                                          (config.verts_x - 2) * (config.verts_y - 2);

  /* Calculate polys for Bottom faces. */
  int vert_1_start = 0;

  for (const int UNUSED(y) : IndexRange(config.edges_y)) {
    for (const int x : IndexRange(config.edges_x)) {
      const int vert_1 = vert_1_start + x;
      const int vert_2 = vert_1_start + config.verts_x + x;
      const int vert_3 = vert_2 + 1;
      const int vert_4 = vert_1 + 1;

      define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4);
      loop_index += 4;
      poly_index++;
    }
    vert_1_start += config.verts_x;
  }

  /* Calculate polys for Front faces. */
  vert_1_start = 0;
  int vert_2_start = config.verts_x * config.verts_y;

  for (const int UNUSED(z) : IndexRange(config.edges_z)) {
    for (const int x : IndexRange(config.edges_x)) {
      define_quad(polys,
                  loops,
                  poly_index,
                  loop_index,
                  vert_1_start + x,
                  vert_1_start + x + 1,
                  vert_2_start + x + 1,
                  vert_2_start + x);
      loop_index += 4;
      poly_index++;
    }
    vert_1_start = vert_2_start;
    vert_2_start += config.verts_x * config.verts_y - (config.verts_x - 2) * (config.verts_y - 2);
  }

  /* Calculate polys for Top faces. */
  vert_1_start = config.verts_x * config.verts_y +
                 (config.verts_z - 2) * (config.verts_x * config.verts_y -
                                         (config.verts_x - 2) * (config.verts_y - 2));
  vert_2_start = vert_1_start + config.verts_x;

  for (const int UNUSED(y) : IndexRange(config.edges_y)) {
    for (const int x : IndexRange(config.edges_x)) {
      define_quad(polys,
                  loops,
                  poly_index,
                  loop_index,
                  vert_1_start + x,
                  vert_1_start + x + 1,
                  vert_2_start + x + 1,
                  vert_2_start + x);
      loop_index += 4;
      poly_index++;
    }
    vert_2_start += config.verts_x;
    vert_1_start += config.verts_x;
  }

  /* Calculate polys for Back faces. */
  vert_1_start = config.verts_x * config.edges_y;
  vert_2_start = vert_1_start + xy_cross_section_vert_count;

  for (const int z : IndexRange(config.edges_z)) {
    if (z == (config.edges_z - 1)) {
      vert_2_start += (config.verts_x - 2) * (config.verts_y - 2);
    }
    for (const int x : IndexRange(config.edges_x)) {
      define_quad(polys,
                  loops,
                  poly_index,
                  loop_index,
                  vert_1_start + x,
                  vert_2_start + x,
                  vert_2_start + x + 1,
                  vert_1_start + x + 1);
      loop_index += 4;
      poly_index++;
    }
    vert_2_start += xy_cross_section_vert_count;
    vert_1_start += xy_cross_section_vert_count;
  }

  /* Calculate polys for Left faces. */
  vert_1_start = 0;
  vert_2_start = config.verts_x * config.verts_y;

  for (const int z : IndexRange(config.edges_z)) {
    for (const int y : IndexRange(config.edges_y)) {
      int vert_1;
      int vert_2;
      int vert_3;
      int vert_4;

      if (z == 0 || y == 0) {
        vert_1 = vert_1_start + config.verts_x * y;
        vert_4 = vert_1 + config.verts_x;
      }
      else {
        vert_1 = vert_1_start + 2 * y;
        vert_1 += config.verts_x - 2;
        vert_4 = vert_1 + 2;
      }

      if (y == 0 || z == (config.edges_z - 1)) {
        vert_2 = vert_2_start + config.verts_x * y;
        vert_3 = vert_2 + config.verts_x;
      }
      else {
        vert_2 = vert_2_start + 2 * y;
        vert_2 += config.verts_x - 2;
        vert_3 = vert_2 + 2;
      }

      define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4);
      loop_index += 4;
      poly_index++;
    }
    if (z == 0) {
      vert_1_start += config.verts_x * config.verts_y;
    }
    else {
      vert_1_start += xy_cross_section_vert_count;
    }
    vert_2_start += xy_cross_section_vert_count;
  }

  /* Calculate polys for Right faces. */
  vert_1_start = config.edges_x;
  vert_2_start = vert_1_start + config.verts_x * config.verts_y;

  for (const int z : IndexRange(config.edges_z)) {
    for (const int y : IndexRange(config.edges_y)) {
      int vert_1 = vert_1_start;
      int vert_2 = vert_2_start;
      int vert_3 = vert_2_start + 2;
      int vert_4 = vert_1 + config.verts_x;

      if (z == 0) {
        vert_1 = vert_1_start + config.verts_x * y;
        vert_4 = vert_1 + config.verts_x;
      }
      else {
        vert_1 = vert_1_start + 2 * y;
        vert_4 = vert_1 + 2;
      }

      if (z == (config.edges_z - 1)) {
        vert_2 = vert_2_start + config.verts_x * y;
        vert_3 = vert_2 + config.verts_x;
      }
      else {
        vert_2 = vert_2_start + 2 * y;
        vert_3 = vert_2 + 2;
      }

      if (y == (config.edges_y - 1)) {
        vert_3 = vert_2 + config.verts_x;
        vert_4 = vert_1 + config.verts_x;
      }

      define_quad(polys, loops, poly_index, loop_index, vert_1, vert_4, vert_3, vert_2);
      loop_index += 4;
      poly_index++;
    }
    if (z == 0) {
      vert_1_start += config.verts_x * config.verts_y;
    }
    else {
      vert_1_start += xy_cross_section_vert_count;
    }
    vert_2_start += xy_cross_section_vert_count;
  }
}

static void calculate_uvs(const CuboidConfig &config, Mesh *mesh)
{
  MeshComponent mesh_component;
  mesh_component.replace(mesh, GeometryOwnershipType::Editable);
  OutputAttribute_Typed<float2> uv_attribute =
      mesh_component.attribute_try_get_for_output_only<float2>("uv_map", ATTR_DOMAIN_CORNER);
  MutableSpan<float2> uvs = uv_attribute.as_span();

  int loop_index = 0;

  const float x_delta = 0.25f / static_cast<float>(config.edges_x);
  const float y_delta = 0.25f / static_cast<float>(config.edges_y);
  const float z_delta = 0.25f / static_cast<float>(config.edges_z);

  /* Calculate bottom face UVs. */
  for (const int y : IndexRange(config.edges_y)) {
    for (const int x : IndexRange(config.edges_x)) {
      uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - y * y_delta);
      uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - (y + 1) * y_delta);
      uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - (y + 1) * y_delta);
      uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - y * y_delta);
    }
  }

  /* Calculate front face UVs. */
  for (const int z : IndexRange(config.edges_z)) {
    for (const int x : IndexRange(config.edges_x)) {
      uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + z * z_delta);
      uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + z * z_delta);
      uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
      uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + (z + 1) * z_delta);
    }
  }

  /* Calculate top face UVs. */
  for (const int y : IndexRange(config.edges_y)) {
    for (const int x : IndexRange(config.edges_x)) {
      uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + y * y_delta);
      uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + y * y_delta);
      uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + (y + 1) * y_delta);
      uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + (y + 1) * y_delta);
    }
  }

  /* Calculate back face UVs. */
  for (const int z : IndexRange(config.edges_z)) {
    for (const int x : IndexRange(config.edges_x)) {
      uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + z * z_delta);
      uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + (z + 1) * z_delta);
      uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
      uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + z * z_delta);
    }
  }

  /* Calculate left face UVs. */
  for (const int z : IndexRange(config.edges_z)) {
    for (const int y : IndexRange(config.edges_y)) {
      uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + z * z_delta);
      uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + (z + 1) * z_delta);
      uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
      uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + z * z_delta);
    }
  }

  /* Calculate right face UVs. */
  for (const int z : IndexRange(config.edges_z)) {
    for (const int y : IndexRange(config.edges_y)) {
      uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + z * z_delta);
      uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + z * z_delta);
      uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
      uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + (z + 1) * z_delta);
    }
  }

  uv_attribute.save();
}

Mesh *create_cuboid_mesh(const float3 size,
                         const int verts_x,
                         const int verts_y,
                         const int verts_z)
{
  const CuboidConfig config(size, verts_x, verts_y, verts_z);

  Mesh *mesh = BKE_mesh_new_nomain(
      config.vertex_count, 0, 0, config.loop_count, config.poly_count);
  BKE_id_material_eval_ensure_default_slot(&mesh->id);

  calculate_vertices(config, {mesh->mvert, mesh->totvert});

  calculate_polys(config, {mesh->mpoly, mesh->totpoly}, {mesh->mloop, mesh->totloop});
  BKE_mesh_calc_edges(mesh, false, false);
  BKE_mesh_normals_tag_dirty(mesh);

  calculate_uvs(config, mesh);

  return mesh;
}

}  // namespace blender::nodes

namespace blender::nodes::node_geo_mesh_primitive_cube_cc {

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Vector>(N_("Size"))
      .default_value(float3(1))
      .min(0.0f)
      .subtype(PROP_TRANSLATION)
      .description(N_("Side length along each axis"));
  b.add_input<decl::Int>(N_("Vertices X"))
      .default_value(2)
      .min(2)
      .max(1000)
      .description(N_("Number of vertices for the X side of the shape"));
  b.add_input<decl::Int>(N_("Vertices Y"))
      .default_value(2)
      .min(2)
      .max(1000)
      .description(N_("Number of vertices for the Y side of the shape"));
  b.add_input<decl::Int>(N_("Vertices Z"))
      .default_value(2)
      .min(2)
      .max(1000)
      .description(N_("Number of vertices for the Z side of the shape"));
  b.add_output<decl::Geometry>(N_("Mesh"));
}

static Mesh *create_cube_mesh(const float3 size,
                              const int verts_x,
                              const int verts_y,
                              const int verts_z)
{
  const int dimensions = (verts_x - 1 > 0) + (verts_y - 1 > 0) + (verts_z - 1 > 0);
  if (dimensions == 0) {
    return create_line_mesh(float3(0), float3(0), 1);
  }
  if (dimensions == 1) {
    float3 start;
    float3 delta;
    if (verts_x > 1) {
      start = {-size.x / 2.0f, 0, 0};
      delta = {size.x / (verts_x - 1), 0, 0};
    }
    else if (verts_y > 1) {
      start = {0, -size.y / 2.0f, 0};
      delta = {0, size.y / (verts_y - 1), 0};
    }
    else {
      start = {0, 0, -size.z / 2.0f};
      delta = {0, 0, size.z / (verts_z - 1)};
    }

    return create_line_mesh(start, delta, verts_x * verts_y * verts_z);
  }
  if (dimensions == 2) {
    if (verts_z == 1) { /* XY plane. */
      return create_grid_mesh(verts_x, verts_y, size.x, size.y);
    }
    if (verts_y == 1) { /* XZ plane. */
      Mesh *mesh = create_grid_mesh(verts_x, verts_z, size.x, size.z);
      transform_mesh(*mesh, float3(0), float3(M_PI_2, 0.0f, 0.0f), float3(1));
      return mesh;
    }
    /* YZ plane. */
    Mesh *mesh = create_grid_mesh(verts_z, verts_y, size.z, size.y);
    transform_mesh(*mesh, float3(0), float3(0.0f, M_PI_2, 0.0f), float3(1));
    return mesh;
  }

  return create_cuboid_mesh(size, verts_x, verts_y, verts_z);
}

static void node_geo_exec(GeoNodeExecParams params)
{
  const float3 size = params.extract_input<float3>("Size");
  const int verts_x = params.extract_input<int>("Vertices X");
  const int verts_y = params.extract_input<int>("Vertices Y");
  const int verts_z = params.extract_input<int>("Vertices Z");
  if (verts_x < 1 || verts_y < 1 || verts_z < 1) {
    params.error_message_add(NodeWarningType::Info, TIP_("Vertices must be at least 1"));
    params.set_default_remaining_outputs();
    return;
  }

  Mesh *mesh = create_cube_mesh(size, verts_x, verts_y, verts_z);

  params.set_output("Mesh", GeometrySet::create_with_mesh(mesh));
}

}  // namespace blender::nodes::node_geo_mesh_primitive_cube_cc

void register_node_type_geo_mesh_primitive_cube()
{
  namespace file_ns = blender::nodes::node_geo_mesh_primitive_cube_cc;

  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CUBE, "Cube", NODE_CLASS_GEOMETRY);
  ntype.declare = file_ns::node_declare;
  ntype.geometry_node_execute = file_ns::node_geo_exec;
  nodeRegisterType(&ntype);
}