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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
{SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{-1, ""},
};
static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
static void geo_node_mesh_primitive_cylinder_layout(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
}
static void geo_node_mesh_primitive_cylinder_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeGeometryMeshCylinder *node_storage = (NodeGeometryMeshCylinder *)MEM_callocN(
sizeof(NodeGeometryMeshCylinder), __func__);
node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
node->storage = node_storage;
}
namespace blender::nodes {
static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params)
{
const bNode &node = params.node();
const NodeGeometryMeshCylinder &storage = *(const NodeGeometryMeshCylinder *)node.storage;
const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
storage.fill_type;
const float radius = params.extract_input<float>("Radius");
const float depth = params.extract_input<float>("Depth");
const int verts_num = params.extract_input<int>("Vertices");
if (verts_num < 3) {
params.error_message_add(NodeWarningType::Info, TIP_("Vertices must be at least 3"));
params.set_output("Geometry", GeometrySet());
return;
}
/* The cylinder is a special case of the cone mesh where the top and bottom radius are equal. */
Mesh *mesh = create_cylinder_or_cone_mesh(radius, radius, depth, verts_num, fill_type);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}
} // namespace blender::nodes
void register_node_type_geo_mesh_primitive_cylinder()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CYLINDER, "Cylinder", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(
&ntype, geo_node_mesh_primitive_cylinder_in, geo_node_mesh_primitive_cylinder_out);
node_type_init(&ntype, geo_node_mesh_primitive_cylinder_init);
node_type_storage(
&ntype, "NodeGeometryMeshCylinder", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cylinder_exec;
ntype.draw_buttons = geo_node_mesh_primitive_cylinder_layout;
nodeRegisterType(&ntype);
}
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