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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"

#include "BKE_material.h"
#include "BKE_mesh.h"

#include "RNA_define.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "NOD_runtime_types.hh"

#include "node_geometry_util.hh"

namespace blender::nodes {

enum FillType {
  FILL_NONE = 0,
  FILL_NGON = 1,
  FILL_TRIANGLE_FAN = 2,
};

static void node_init(bNodeTree *ntree, bNode *node)
{
  PointerRNA ptr;
  RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);

  RNA_enum_set(&ptr, "fill_type", FILL_NONE);

  {
    bNodeSocketValueInt *dval = (bNodeSocketValueInt *)nodeAddSocket(
                                    ntree, node, SOCK_IN, "NodeSocketInt", "Vertices", "Vertices")
                                    ->default_value;
    dval->value = 32;
    dval->min = 3;
    dval->max = 4096;
  }
  {
    bNodeSocketValueFloat *dval =
        (bNodeSocketValueFloat *)nodeAddSocket(
            ntree, node, SOCK_IN, "NodeSocketFloat", "Radius A", "Radius A")
            ->default_value;
    dval->value = 1.0f;
    dval->min = 0.0f;
    dval->max = FLT_MAX;
    dval->subtype = PROP_DISTANCE;
  }
  {
    bNodeSocketValueFloat *dval =
        (bNodeSocketValueFloat *)nodeAddSocket(
            ntree, node, SOCK_IN, "NodeSocketFloat", "Radius B", "Radius B")
            ->default_value;
    dval->value = 1.0f;
    dval->min = 0.0f;
    dval->max = FLT_MAX;
    dval->subtype = PROP_DISTANCE;
  }

  nodeAddSocket(ntree, node, SOCK_OUT, "NodeSocketGeometry", "Geometry", "Geometry");
}

static void node_draw_buttons(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
  uiLayoutSetPropSep(layout, true);
  uiLayoutSetPropDecorate(layout, false);
  uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
}

static int circle_vert_total(const FillType fill_type, const int verts_num)
{
  switch (fill_type) {
    case GEO_NODE_MESH_CIRCLE_FILL_NONE:
    case GEO_NODE_MESH_CIRCLE_FILL_NGON:
      return verts_num;
    case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
      return verts_num + 1;
  }
  BLI_assert_unreachable();
  return 0;
}

static int circle_edge_total(const FillType fill_type, const int verts_num)
{
  switch (fill_type) {
    case GEO_NODE_MESH_CIRCLE_FILL_NONE:
    case GEO_NODE_MESH_CIRCLE_FILL_NGON:
      return verts_num;
    case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
      return verts_num * 2;
  }
  BLI_assert_unreachable();
  return 0;
}

static int circle_corner_total(const FillType fill_type, const int verts_num)
{
  switch (fill_type) {
    case GEO_NODE_MESH_CIRCLE_FILL_NONE:
      return 0;
    case GEO_NODE_MESH_CIRCLE_FILL_NGON:
      return verts_num;
    case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
      return verts_num * 3;
  }
  BLI_assert_unreachable();
  return 0;
}

static int circle_face_total(const FillType fill_type, const int verts_num)
{
  switch (fill_type) {
    case GEO_NODE_MESH_CIRCLE_FILL_NONE:
      return 0;
    case GEO_NODE_MESH_CIRCLE_FILL_NGON:
      return 1;
    case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
      return verts_num;
  }
  BLI_assert_unreachable();
  return 0;
}

static Mesh *create_ellipse_mesh(const float radius_a,
                                 const float radius_b,
                                 const int verts_num,
                                 const FillType fill_type)
{
  Mesh *mesh = BKE_mesh_new_nomain(circle_vert_total(fill_type, verts_num),
                                   circle_edge_total(fill_type, verts_num),
                                   0,
                                   circle_corner_total(fill_type, verts_num),
                                   circle_face_total(fill_type, verts_num));
  BKE_id_material_eval_ensure_default_slot(&mesh->id);
  MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
  MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
  MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
  MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};

  /* Assign vertex coordinates. */
  const float angle_delta = 2.0f * (M_PI / static_cast<float>(verts_num));
  for (const int i : IndexRange(verts_num)) {
    const float angle = i * angle_delta;
    copy_v3_v3(verts[i].co, float3(std::cos(angle) * radius_a, std::sin(angle) * radius_b, 0.0f));
  }
  if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
    copy_v3_v3(verts.last().co, float3(0));
  }

  /* Point all vertex normals in the up direction. */
  const short up_normal[3] = {0, 0, SHRT_MAX};
  for (MVert &vert : verts) {
    copy_v3_v3_short(vert.no, up_normal);
  }

  /* Create outer edges. */
  for (const int i : IndexRange(verts_num)) {
    MEdge &edge = edges[i];
    edge.v1 = i;
    edge.v2 = (i + 1) % verts_num;
  }

  /* Set loose edge flags. */
  if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE) {
    for (const int i : IndexRange(verts_num)) {
      MEdge &edge = edges[i];
      edge.flag |= ME_LOOSEEDGE;
    }
  }

  /* Create triangle fan edges. */
  if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
    for (const int i : IndexRange(verts_num)) {
      MEdge &edge = edges[verts_num + i];
      edge.v1 = verts_num;
      edge.v2 = i;
      edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
    }
  }

  /* Create corners and faces. */
  if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) {
    MPoly &poly = polys[0];
    poly.loopstart = 0;
    poly.totloop = loops.size();

    for (const int i : IndexRange(verts_num)) {
      MLoop &loop = loops[i];
      loop.e = i;
      loop.v = i;
    }
  }
  else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
    for (const int i : IndexRange(verts_num)) {
      MPoly &poly = polys[i];
      poly.loopstart = 3 * i;
      poly.totloop = 3;

      MLoop &loop_a = loops[3 * i];
      loop_a.e = i;
      loop_a.v = i;
      MLoop &loop_b = loops[3 * i + 1];
      loop_b.e = verts_num + ((i + 1) % verts_num);
      loop_b.v = (i + 1) % verts_num;
      MLoop &loop_c = loops[3 * i + 2];
      loop_c.e = verts_num + i;
      loop_c.v = verts_num;
    }
  }

  return mesh;
}

static void geometry_node_execute(GeoNodeExecParams params)
{
  PointerRNA ptr;
  RNA_pointer_create((ID *)&params.node_tree(), &RNA_Node, (void *)&params.node(), &ptr);

  const FillType fill_type = (FillType)RNA_enum_get(&ptr, "fill_type");

  const float radius_a = params.extract_input<float>("Radius A");
  const float radius_b = params.extract_input<float>("Radius B");
  const int verts_num = params.extract_input<int>("Vertices");
  if (verts_num < 3) {
    params.error_message_add(NodeWarningType::Info, TIP_("Vertices must be at least 3"));
    params.set_output("Geometry", GeometrySet());
    return;
  }

  Mesh *mesh = create_ellipse_mesh(radius_a, radius_b, verts_num, fill_type);

  BLI_assert(BKE_mesh_is_valid(mesh));

  params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}

}  // namespace blender::nodes

void register_node_type_geo_mesh_primitive_ellipse()
{
  static bNodeType ntype;

  node_make_runtime_type(&ntype,
                         "GeometryNodeMeshEllipse",
                         "Mesh Ellipse",
                         "Create an elliptical shape",
                         ICON_NONE,
                         NODE_CLASS_GEOMETRY,
                         &RNA_GeometryNode);
  node_type_init(&ntype, blender::nodes::node_init);
  ntype.geometry_node_execute = blender::nodes::geometry_node_execute;
  ntype.draw_buttons = blender::nodes::node_draw_buttons;

  static EnumPropertyItem fill_type_items[] = {
      {blender::nodes::FILL_NONE, "NONE", 0, "None", ""},
      {blender::nodes::FILL_NGON, "NGON", 0, "N-Gon", ""},
      {blender::nodes::FILL_TRIANGLE_FAN, "TRIANGLE_FAN", 0, "Triangles", ""},
      {0, NULL, 0, NULL, NULL},
  };

  StructRNA *srna = ntype.rna_ext.srna;
  RNA_def_enum(srna,
               "fill_type",
               fill_type_items,
               blender::nodes::FILL_NONE,
               "Fill Type",
               "");

  nodeRegisterType(&ntype);
}