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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_random_attribute_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("Attribute")},
{SOCK_VECTOR, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_VECTOR, N_("Max"), 1.0f, 1.0f, 1.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
{-1, ""},
};
static bNodeSocketTemplate geo_node_random_attribute_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
namespace blender::nodes {
static void geo_random_attribute_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
const std::string attribute_name = params.extract_input<std::string>("Attribute");
const float3 min_value = params.extract_input<float3>("Min");
const float3 max_value = params.extract_input<float3>("Max");
const int seed = params.extract_input<int>("Seed");
}
} // namespace blender::nodes
void register_node_type_geo_random_attribute()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_RANDOM_ATTRIBUTE, "Random Attribute", 0, 0);
node_type_socket_templates(&ntype, geo_node_random_attribute_in, geo_node_random_attribute_out);
ntype.geometry_node_execute = blender::nodes::geo_random_attribute_exec;
nodeRegisterType(&ntype);
}
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