Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_random_attribute.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 12eda279c5f8fd8e90dff2059e42ce9e62148c61 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "node_geometry_util.hh"

static bNodeSocketTemplate geo_node_random_attribute_in[] = {
    {SOCK_GEOMETRY, N_("Geometry")},
    {SOCK_STRING, N_("Attribute")},
    {SOCK_VECTOR, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
    {SOCK_VECTOR, N_("Max"), 1.0f, 1.0f, 1.0f, 0.0f, -FLT_MAX, FLT_MAX},
    {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
    {-1, ""},
};

static bNodeSocketTemplate geo_node_random_attribute_out[] = {
    {SOCK_GEOMETRY, N_("Geometry")},
    {-1, ""},
};

namespace blender::nodes {

static void geo_random_attribute_exec(GeoNodeExecParams params)
{
  GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
  const std::string attribute_name = params.extract_input<std::string>("Attribute");
  const float3 min_value = params.extract_input<float3>("Min");
  const float3 max_value = params.extract_input<float3>("Max");
  const int seed = params.extract_input<int>("Seed");
}

}  // namespace blender::nodes

void register_node_type_geo_random_attribute()
{
  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_RANDOM_ATTRIBUTE, "Random Attribute", 0, 0);
  node_type_socket_templates(&ntype, geo_node_random_attribute_in, geo_node_random_attribute_out);
  ntype.geometry_node_execute = blender::nodes::geo_random_attribute_exec;
  nodeRegisterType(&ntype);
}