Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_sample_uv_surface.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0a6dd5693952b20591ccaad9640c97c0198f30a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "BKE_attribute_math.hh"
#include "BKE_mesh.h"
#include "BKE_type_conversions.hh"

#include "UI_interface.h"
#include "UI_resources.h"

#include "GEO_reverse_uv_sampler.hh"

#include "NOD_socket_search_link.hh"

#include "node_geometry_util.hh"

namespace blender::nodes::node_geo_sample_uv_surface_cc {

using geometry::ReverseUVSampler;

static void node_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Geometry>(N_("Mesh")).supported_type(GEO_COMPONENT_TYPE_MESH);

  b.add_input<decl::Float>(N_("Value"), "Value_Float").hide_value().supports_field();
  b.add_input<decl::Int>(N_("Value"), "Value_Int").hide_value().supports_field();
  b.add_input<decl::Vector>(N_("Value"), "Value_Vector").hide_value().supports_field();
  b.add_input<decl::Color>(N_("Value"), "Value_Color").hide_value().supports_field();
  b.add_input<decl::Bool>(N_("Value"), "Value_Bool").hide_value().supports_field();

  b.add_input<decl::Vector>(N_("Source UV Map"))
      .hide_value()
      .supports_field()
      .description(N_("The mesh UV map to sample. Should not have overlapping faces"));
  b.add_input<decl::Vector>(N_("Sample UV"))
      .supports_field()
      .description(N_("The coordinates to sample within the UV map"));

  b.add_output<decl::Float>(N_("Value"), "Value_Float").dependent_field({7});
  b.add_output<decl::Int>(N_("Value"), "Value_Int").dependent_field({7});
  b.add_output<decl::Vector>(N_("Value"), "Value_Vector").dependent_field({7});
  b.add_output<decl::Color>(N_("Value"), "Value_Color").dependent_field({7});
  b.add_output<decl::Bool>(N_("Value"), "Value_Bool").dependent_field({7});

  b.add_output<decl::Bool>(N_("Is Valid"))
      .dependent_field({7})
      .description(N_("Whether the node could find a single face to sample at the UV coordinate"));
}

static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
  uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE);
}

static void node_init(bNodeTree * /*tree*/, bNode *node)
{
  node->custom1 = CD_PROP_FLOAT;
}

static void node_update(bNodeTree *ntree, bNode *node)
{
  const eCustomDataType data_type = eCustomDataType(node->custom1);

  bNodeSocket *in_socket_mesh = static_cast<bNodeSocket *>(node->inputs.first);
  bNodeSocket *in_socket_float = in_socket_mesh->next;
  bNodeSocket *in_socket_int32 = in_socket_float->next;
  bNodeSocket *in_socket_vector = in_socket_int32->next;
  bNodeSocket *in_socket_color4f = in_socket_vector->next;
  bNodeSocket *in_socket_bool = in_socket_color4f->next;

  nodeSetSocketAvailability(ntree, in_socket_vector, data_type == CD_PROP_FLOAT3);
  nodeSetSocketAvailability(ntree, in_socket_float, data_type == CD_PROP_FLOAT);
  nodeSetSocketAvailability(ntree, in_socket_color4f, data_type == CD_PROP_COLOR);
  nodeSetSocketAvailability(ntree, in_socket_bool, data_type == CD_PROP_BOOL);
  nodeSetSocketAvailability(ntree, in_socket_int32, data_type == CD_PROP_INT32);

  bNodeSocket *out_socket_float = static_cast<bNodeSocket *>(node->outputs.first);
  bNodeSocket *out_socket_int32 = out_socket_float->next;
  bNodeSocket *out_socket_vector = out_socket_int32->next;
  bNodeSocket *out_socket_color4f = out_socket_vector->next;
  bNodeSocket *out_socket_bool = out_socket_color4f->next;

  nodeSetSocketAvailability(ntree, out_socket_vector, data_type == CD_PROP_FLOAT3);
  nodeSetSocketAvailability(ntree, out_socket_float, data_type == CD_PROP_FLOAT);
  nodeSetSocketAvailability(ntree, out_socket_color4f, data_type == CD_PROP_COLOR);
  nodeSetSocketAvailability(ntree, out_socket_bool, data_type == CD_PROP_BOOL);
  nodeSetSocketAvailability(ntree, out_socket_int32, data_type == CD_PROP_INT32);
}

static void node_gather_link_searches(GatherLinkSearchOpParams &params)
{
  const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
  search_link_ops_for_declarations(params, declaration.inputs().take_back(2));
  search_link_ops_for_declarations(params, declaration.inputs().take_front(1));
  search_link_ops_for_declarations(params, declaration.outputs().take_back(1));

  const std::optional<eCustomDataType> type = node_data_type_to_custom_data_type(
      eNodeSocketDatatype(params.other_socket().type));
  if (type && *type != CD_PROP_STRING) {
    /* The input and output sockets have the same name. */
    params.add_item(IFACE_("Value"), [type](LinkSearchOpParams &params) {
      bNode &node = params.add_node("GeometryNodeSampleUVSurface");
      node.custom1 = *type;
      params.update_and_connect_available_socket(node, "Value");
    });
  }
}

class SampleUVSurfaceFunction : public fn::MultiFunction {
  GeometrySet source_;
  Field<float2> src_uv_map_field_;
  GField src_field_;

  /**
   * Use the most complex domain for now ensuring no information is lost. In the future, it should
   * be possible to use the most complex domain required by the field inputs, to simplify sampling
   * and avoid domain conversions.
   */
  eAttrDomain domain_ = ATTR_DOMAIN_CORNER;

  fn::MFSignature signature_;

  std::optional<bke::MeshFieldContext> source_context_;
  std::unique_ptr<FieldEvaluator> source_evaluator_;
  const GVArray *source_data_;
  VArraySpan<float2> source_uv_map_;

  std::optional<ReverseUVSampler> reverse_uv_sampler_;

 public:
  SampleUVSurfaceFunction(GeometrySet geometry, Field<float2> src_uv_map_field, GField src_field)
      : source_(std::move(geometry)),
        src_uv_map_field_(std::move(src_uv_map_field)),
        src_field_(std::move(src_field))
  {
    source_.ensure_owns_direct_data();
    signature_ = this->create_signature();
    this->set_signature(&signature_);
    this->evaluate_source();
  }

  fn::MFSignature create_signature()
  {
    blender::fn::MFSignatureBuilder signature{"Sample UV Surface"};
    signature.single_input<float2>("Sample UV");
    signature.single_output("Value", src_field_.cpp_type());
    signature.single_output<bool>("Is Valid");
    return signature.build();
  }

  void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override
  {
    const VArray<float2> &sample_uvs = params.readonly_single_input<float2>(0, "Sample UV");
    GMutableSpan dst = params.uninitialized_single_output_if_required(1, "Value");
    MutableSpan<bool> valid_dst = params.uninitialized_single_output_if_required<bool>(2,
                                                                                       "Is Valid");

    const CPPType &type = src_field_.cpp_type();
    attribute_math::convert_to_static_type(type, [&](auto dummy) {
      using T = decltype(dummy);
      const VArray<T> src_typed = source_data_->typed<T>();
      MutableSpan<T> dst_typed = dst.typed<T>();
      for (const int i : mask) {
        const float2 sample_uv = sample_uvs[i];
        const ReverseUVSampler::Result result = reverse_uv_sampler_->sample(sample_uv);
        const bool valid = result.type == ReverseUVSampler::ResultType::Ok;
        if (!dst_typed.is_empty()) {
          if (valid) {
            dst_typed[i] = attribute_math::mix3(result.bary_weights,
                                                src_typed[result.looptri->tri[0]],
                                                src_typed[result.looptri->tri[1]],
                                                src_typed[result.looptri->tri[2]]);
          }
          else {
            dst_typed[i] = {};
          }
        }
        if (!valid_dst.is_empty()) {
          valid_dst[i] = valid;
        }
      }
    });
  }

 private:
  void evaluate_source()
  {
    const Mesh &mesh = *source_.get_mesh_for_read();
    source_context_.emplace(bke::MeshFieldContext{mesh, domain_});
    const int domain_size = mesh.attributes().domain_size(domain_);
    source_evaluator_ = std::make_unique<FieldEvaluator>(*source_context_, domain_size);
    source_evaluator_->add(src_uv_map_field_);
    source_evaluator_->add(src_field_);
    source_evaluator_->evaluate();
    source_uv_map_ = source_evaluator_->get_evaluated<float2>(0);
    source_data_ = &source_evaluator_->get_evaluated(1);

    reverse_uv_sampler_.emplace(source_uv_map_, mesh.looptris());
  }
};

static GField get_input_attribute_field(GeoNodeExecParams &params, const eCustomDataType data_type)
{
  switch (data_type) {
    case CD_PROP_FLOAT:
      return params.extract_input<Field<float>>("Value_Float");
    case CD_PROP_FLOAT3:
      return params.extract_input<Field<float3>>("Value_Vector");
    case CD_PROP_COLOR:
      return params.extract_input<Field<ColorGeometry4f>>("Value_Color");
    case CD_PROP_BOOL:
      return params.extract_input<Field<bool>>("Value_Bool");
    case CD_PROP_INT32:
      return params.extract_input<Field<int>>("Value_Int");
    default:
      BLI_assert_unreachable();
  }
  return {};
}

static void output_attribute_field(GeoNodeExecParams &params, GField field)
{
  switch (bke::cpp_type_to_custom_data_type(field.cpp_type())) {
    case CD_PROP_FLOAT: {
      params.set_output("Value_Float", Field<float>(field));
      break;
    }
    case CD_PROP_FLOAT3: {
      params.set_output("Value_Vector", Field<float3>(field));
      break;
    }
    case CD_PROP_COLOR: {
      params.set_output("Value_Color", Field<ColorGeometry4f>(field));
      break;
    }
    case CD_PROP_BOOL: {
      params.set_output("Value_Bool", Field<bool>(field));
      break;
    }
    case CD_PROP_INT32: {
      params.set_output("Value_Int", Field<int>(field));
      break;
    }
    default:
      break;
  }
}

static void node_geo_exec(GeoNodeExecParams params)
{
  GeometrySet geometry = params.extract_input<GeometrySet>("Mesh");
  const eCustomDataType data_type = eCustomDataType(params.node().custom1);
  const Mesh *mesh = geometry.get_mesh_for_read();
  if (mesh == nullptr) {
    params.set_default_remaining_outputs();
    return;
  }
  if (mesh->totpoly == 0 && mesh->totvert != 0) {
    params.error_message_add(NodeWarningType::Error, TIP_("The source mesh must have faces"));
    params.set_default_remaining_outputs();
    return;
  }

  const CPPType &float2_type = CPPType::get<float2>();

  const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
  Field<float2> source_uv_map = conversions.try_convert(
      params.extract_input<Field<float3>>("Source UV Map"), float2_type);
  GField field = get_input_attribute_field(params, data_type);
  Field<float2> sample_uvs = conversions.try_convert(
      params.extract_input<Field<float3>>("Sample UV"), float2_type);
  auto fn = std::make_shared<SampleUVSurfaceFunction>(
      std::move(geometry), std::move(source_uv_map), std::move(field));
  auto op = FieldOperation::Create(std::move(fn), {std::move(sample_uvs)});
  output_attribute_field(params, GField(op, 0));
  params.set_output("Is Valid", Field<bool>(op, 1));
}

}  // namespace blender::nodes::node_geo_sample_uv_surface_cc

void register_node_type_geo_sample_uv_surface()
{
  namespace file_ns = blender::nodes::node_geo_sample_uv_surface_cc;

  static bNodeType ntype;

  geo_node_type_base(&ntype, GEO_NODE_SAMPLE_UV_SURFACE, "Sample UV Surface", NODE_CLASS_GEOMETRY);
  ntype.initfunc = file_ns::node_init;
  ntype.updatefunc = file_ns::node_update;
  ntype.declare = file_ns::node_declare;
  ntype.geometry_node_execute = file_ns::node_geo_exec;
  ntype.draw_buttons = file_ns::node_layout;
  ntype.gather_link_search_ops = file_ns::node_gather_link_searches;
  nodeRegisterType(&ntype);
}