Welcome to mirror list, hosted at ThFree Co, Russian Federation.

node_geo_set_shade_smooth.cc « nodes « geometry « nodes « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ca77041ba7ceea09538bbe1ef06c0250c32712a5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "node_geometry_util.hh"

namespace blender::nodes {

static void geo_node_set_shade_smooth_declare(NodeDeclarationBuilder &b)
{
  b.add_input<decl::Geometry>("Geometry");
  b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
  b.add_input<decl::Bool>("Shade Smooth").supports_field();
  b.add_output<decl::Geometry>("Geometry");
}

static void set_smooth_in_component(GeometryComponent &component,
                                    const Field<bool> &selection_field,
                                    const Field<bool> &shade_field)
{
  GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_FACE};
  const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_FACE);
  if (domain_size == 0) {
    return;
  }

  fn::FieldEvaluator selection_evaluator{field_context, domain_size};
  selection_evaluator.add(selection_field);
  selection_evaluator.evaluate();
  const IndexMask selection = selection_evaluator.get_evaluated_as_mask(0);

  OutputAttribute_Typed<bool> shades = component.attribute_try_get_for_output_only<bool>(
      "shade_smooth", ATTR_DOMAIN_FACE);
  fn::FieldEvaluator shade_evaluator{field_context, &selection};
  shade_evaluator.add_with_destination(shade_field, shades.varray());
  shade_evaluator.evaluate();
  shades.save();
}

static void geo_node_set_shade_smooth_exec(GeoNodeExecParams params)
{
  GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
  Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
  Field<bool> shade_field = params.extract_input<Field<bool>>("Shade Smooth");

  geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
    if (geometry_set.has_mesh()) {
      set_smooth_in_component(
          geometry_set.get_component_for_write<MeshComponent>(), selection_field, shade_field);
    }
  });
  params.set_output("Geometry", std::move(geometry_set));
}

}  // namespace blender::nodes

void register_node_type_geo_set_shade_smooth()
{
  static bNodeType ntype;

  geo_node_type_base(
      &ntype, GEO_NODE_SET_SHADE_SMOOTH, "Set Shade Smooth", NODE_CLASS_GEOMETRY, 0);
  ntype.geometry_node_execute = blender::nodes::geo_node_set_shade_smooth_exec;
  ntype.declare = blender::nodes::geo_node_set_shade_smooth_declare;
  nodeRegisterType(&ntype);
}